annotate src/thread/amigaos/SDL_thread.c @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents c121d94672cb
children
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* System independent thread management routines for SDL */
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25
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26 #include "SDL_mutex.h"
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27 #include "SDL_thread.h"
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28 #include "../SDL_thread_c.h"
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29 #include "../SDL_systhread.h"
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30
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31 #define ARRAY_CHUNKSIZE 32
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32 /* The array of threads currently active in the application
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33 (except the main thread)
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34 The manipulation of an array here is safer than using a linked list.
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35 */
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36 static int SDL_maxthreads = 0;
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37 static int SDL_numthreads = 0;
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38 static SDL_Thread **SDL_Threads = NULL;
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39 static struct SignalSemaphore thread_lock;
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40 int thread_lock_created = 0;
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41
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42 int
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43 SDL_ThreadsInit(void)
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44 {
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45 InitSemaphore(&thread_lock);
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46 thread_lock_created = 1;
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47 return 0;
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48 }
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49
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50 /* This should never be called...
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51 If this is called by SDL_Quit(), we don't know whether or not we should
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52 clean up threads here. If any threads are still running after this call,
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53 they will no longer have access to any per-thread data.
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54 */
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55 void
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56 SDL_ThreadsQuit()
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57 {
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58 thread_lock_created = 0;
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59 }
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60
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61 /* Routines for manipulating the thread list */
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62 static void
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63 SDL_AddThread(SDL_Thread * thread)
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64 {
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65 SDL_Thread **threads;
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66
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67 /* WARNING:
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68 If the very first threads are created simultaneously, then
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69 there could be a race condition causing memory corruption.
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70 In practice, this isn't a problem because by definition there
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71 is only one thread running the first time this is called.
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72 */
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73 if (!thread_lock_created) {
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74 if (SDL_ThreadsInit() < 0) {
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75 return;
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76 }
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77 }
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78 ObtainSemaphore(&thread_lock);
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79
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80 /* Expand the list of threads, if necessary */
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81 #ifdef DEBUG_THREADS
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82 printf("Adding thread (%d already - %d max)\n",
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83 SDL_numthreads, SDL_maxthreads);
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84 #endif
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85 if (SDL_numthreads == SDL_maxthreads) {
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86 threads =
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87 (SDL_Thread **) SDL_malloc((SDL_maxthreads + ARRAY_CHUNKSIZE) *
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88 (sizeof *threads));
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89 if (threads == NULL) {
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90 SDL_OutOfMemory();
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91 goto done;
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92 }
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93 SDL_memcpy(threads, SDL_Threads, SDL_numthreads * (sizeof *threads));
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94 SDL_maxthreads += ARRAY_CHUNKSIZE;
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95 if (SDL_Threads) {
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96 SDL_free(SDL_Threads);
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97 }
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98 SDL_Threads = threads;
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99 }
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100 SDL_Threads[SDL_numthreads++] = thread;
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101 done:
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102 ReleaseSemaphore(&thread_lock);
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103 }
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104
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105 static void
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106 SDL_DelThread(SDL_Thread * thread)
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107 {
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108 int i;
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109
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110 if (thread_lock_created) {
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111 ObtainSemaphore(&thread_lock);
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112 for (i = 0; i < SDL_numthreads; ++i) {
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113 if (thread == SDL_Threads[i]) {
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114 break;
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115 }
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116 }
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117 if (i < SDL_numthreads) {
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118 --SDL_numthreads;
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119 while (i < SDL_numthreads) {
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120 SDL_Threads[i] = SDL_Threads[i + 1];
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121 ++i;
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122 }
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123 #ifdef DEBUG_THREADS
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124 printf("Deleting thread (%d left - %d max)\n",
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125 SDL_numthreads, SDL_maxthreads);
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126 #endif
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127 }
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128 ReleaseSemaphore(&thread_lock);
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129 }
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130 }
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131
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132 /* The default (non-thread-safe) global error variable */
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133 static SDL_error SDL_global_error;
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134
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135 /* Routine to get the thread-specific error variable */
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136 SDL_error *
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137 SDL_GetErrBuf(void)
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138 {
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139 SDL_error *errbuf;
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140
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141 errbuf = &SDL_global_error;
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142 if (SDL_Threads) {
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143 int i;
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144 Uint32 this_thread;
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145
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146 this_thread = SDL_ThreadID();
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147 ObtainSemaphore(&thread_lock);
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148 for (i = 0; i < SDL_numthreads; ++i) {
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149 if (this_thread == SDL_Threads[i]->threadid) {
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150 errbuf = &SDL_Threads[i]->errbuf;
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151 break;
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152 }
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153 }
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154 ReleaseSemaphore(&thread_lock);
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155 }
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156 return (errbuf);
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157 }
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158
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159
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160 /* Arguments and callback to setup and run the user thread function */
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161 typedef struct
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162 {
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163 int (*func) (void *);
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164 void *data;
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165 SDL_Thread *info;
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166 struct Task *wait;
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167 } thread_args;
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168
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169 void
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170 SDL_RunThread(void *data)
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171 {
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172 thread_args *args;
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173 int (*userfunc) (void *);
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174 void *userdata;
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175 int *statusloc;
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176
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177 /* Perform any system-dependent setup
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178 - this function cannot fail, and cannot use SDL_SetError()
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179 */
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180 SDL_SYS_SetupThread();
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181
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182 /* Get the thread id */
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183 args = (thread_args *) data;
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184 args->info->threadid = SDL_ThreadID();
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185
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186 /* Figure out what function to run */
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187 userfunc = args->func;
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188 userdata = args->data;
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189 statusloc = &args->info->status;
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190
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191 /* Wake up the parent thread */
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192 Signal(args->wait, SIGBREAKF_CTRL_E);
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193
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194 /* Run the function */
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195 *statusloc = userfunc(userdata);
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196 }
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197
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198 SDL_Thread *
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199 SDL_CreateThread(int (*fn) (void *), void *data)
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200 {
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201 SDL_Thread *thread;
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202 thread_args *args;
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203 int ret;
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204
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205 /* Allocate memory for the thread info structure */
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206 thread = (SDL_Thread *) SDL_malloc(sizeof(*thread));
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207 if (thread == NULL) {
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208 SDL_OutOfMemory();
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209 return (NULL);
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210 }
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211 SDL_memset(thread, 0, (sizeof *thread));
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212 thread->status = -1;
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213
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214 /* Set up the arguments for the thread */
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215 args = (thread_args *) SDL_malloc(sizeof(*args));
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216 if (args == NULL) {
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217 SDL_OutOfMemory();
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218 SDL_free(thread);
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219 return (NULL);
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220 }
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221 args->func = fn;
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222 args->data = data;
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223 args->info = thread;
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224 args->wait = FindTask(NULL);
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225 if (args->wait == NULL) {
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226 SDL_free(thread);
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227 SDL_free(args);
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228 SDL_OutOfMemory();
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229 return (NULL);
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230 }
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231
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232 /* Add the thread to the list of available threads */
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233 SDL_AddThread(thread);
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234
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235 D(bug("Starting thread...\n"));
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236
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237 /* Create the thread and go! */
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238 ret = SDL_SYS_CreateThread(thread, args);
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239 if (ret >= 0) {
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240 D(bug("Waiting for thread CTRL_E...\n"));
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241 /* Wait for the thread function to use arguments */
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242 Wait(SIGBREAKF_CTRL_E);
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243 D(bug(" Arrived."));
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244 } else {
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245 /* Oops, failed. Gotta free everything */
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246 SDL_DelThread(thread);
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247 SDL_free(thread);
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248 thread = NULL;
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249 }
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250 SDL_free(args);
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251
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252 /* Everything is running now */
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253 return (thread);
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254 }
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255
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256 void
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257 SDL_WaitThread(SDL_Thread * thread, int *status)
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258 {
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259 if (thread) {
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260 SDL_SYS_WaitThread(thread);
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261 if (status) {
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262 *status = thread->status;
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263 }
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264 SDL_DelThread(thread);
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265 SDL_free(thread);
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266 }
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267 }
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268
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269 Uint32
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270 SDL_GetThreadID(SDL_Thread * thread)
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271 {
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272 Uint32 id;
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273
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274 if (thread) {
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275 id = thread->threadid;
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276 } else {
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277 id = SDL_ThreadID();
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278 }
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279 return (id);
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280 }
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281
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282 void
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283 SDL_KillThread(SDL_Thread * thread)
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284 {
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285 if (thread) {
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286 SDL_SYS_KillThread(thread);
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287 SDL_WaitThread(thread, NULL);
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288 }
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289 }
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290
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291 /* vi: set ts=4 sw=4 expandtab: */