Mercurial > sdl-ios-xcode
annotate docs/html/sdlpollevent.html @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_PollEvent</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Event Functions." | |
14 HREF="eventfunctions.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_PeepEvents" | |
17 HREF="sdlpeepevents.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_WaitEvent" | |
20 HREF="sdlwaitevent.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlpeepevents.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlwaitevent.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLPOLLEVENT" | |
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74 ></A |
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75 >SDL_PollEvent</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN5472" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_PollEvent -- Polls for currently pending events.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN5475" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN5476" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_PollEvent</B | |
108 ></CODE | |
109 >(SDL_Event *event);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN5482" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Polls for currently pending events, and returns <SPAN | |
124 CLASS="RETURNVALUE" | |
125 >1</SPAN | |
126 > | |
127 if there are any pending events, or <SPAN | |
128 CLASS="RETURNVALUE" | |
129 >0</SPAN | |
130 > if there | |
131 are none available. </P | |
132 ><P | |
133 >If <TT | |
134 CLASS="PARAMETER" | |
135 ><I | |
136 >event</I | |
137 ></TT | |
138 > is not <TT | |
139 CLASS="LITERAL" | |
140 >NULL</TT | |
141 >, the next | |
142 event is removed from the queue and stored in that area.</P | |
143 ></DIV | |
144 ><DIV | |
145 CLASS="REFSECT1" | |
146 ><A | |
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147 NAME="AEN5490" |
0 | 148 ></A |
149 ><H2 | |
150 >Examples</H2 | |
151 ><P | |
152 ><PRE | |
153 CLASS="PROGRAMLISTING" | |
154 >SDL_Event event; /* Event structure */ | |
155 | |
156 . | |
157 . | |
158 . | |
159 /* Check for events */ | |
160 while(SDL_PollEvent(&event)){ /* Loop until there are no events left on the queue */ | |
161 switch(event.type){ /* Process the appropiate event type */ | |
162 case SDL_KEYDOWN: /* Handle a KEYDOWN event */ | |
163 printf("Oh! Key press\n"); | |
164 break; | |
165 case SDL_MOUSEMOTION: | |
166 . | |
167 . | |
168 . | |
169 default: /* Report an unhandled event */ | |
170 printf("I don't know what this event is!\n"); | |
171 } | |
172 }</PRE | |
173 ></P | |
174 ></DIV | |
175 ><DIV | |
176 CLASS="REFSECT1" | |
177 ><A | |
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178 NAME="AEN5494" |
0 | 179 ></A |
180 ><H2 | |
181 >See Also</H2 | |
182 ><P | |
183 ><A | |
184 HREF="sdlevent.html" | |
185 ><SPAN | |
186 CLASS="STRUCTNAME" | |
187 >SDL_Event</SPAN | |
188 ></A | |
189 >, | |
190 <A | |
191 HREF="sdlwaitevent.html" | |
192 ><TT | |
193 CLASS="FUNCTION" | |
194 >SDL_WaitEvent</TT | |
195 ></A | |
196 >, | |
197 <A | |
198 HREF="sdlpeepevents.html" | |
199 ><TT | |
200 CLASS="FUNCTION" | |
201 >SDL_PeepEvents</TT | |
202 ></A | |
203 ></P | |
204 ></DIV | |
205 ><DIV | |
206 CLASS="NAVFOOTER" | |
207 ><HR | |
208 ALIGN="LEFT" | |
209 WIDTH="100%"><TABLE | |
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210 SUMMARY="Footer navigation table" |
0 | 211 WIDTH="100%" |
212 BORDER="0" | |
213 CELLPADDING="0" | |
214 CELLSPACING="0" | |
215 ><TR | |
216 ><TD | |
217 WIDTH="33%" | |
218 ALIGN="left" | |
219 VALIGN="top" | |
220 ><A | |
221 HREF="sdlpeepevents.html" | |
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222 ACCESSKEY="P" |
0 | 223 >Prev</A |
224 ></TD | |
225 ><TD | |
226 WIDTH="34%" | |
227 ALIGN="center" | |
228 VALIGN="top" | |
229 ><A | |
230 HREF="index.html" | |
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231 ACCESSKEY="H" |
0 | 232 >Home</A |
233 ></TD | |
234 ><TD | |
235 WIDTH="33%" | |
236 ALIGN="right" | |
237 VALIGN="top" | |
238 ><A | |
239 HREF="sdlwaitevent.html" | |
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240 ACCESSKEY="N" |
0 | 241 >Next</A |
242 ></TD | |
243 ></TR | |
244 ><TR | |
245 ><TD | |
246 WIDTH="33%" | |
247 ALIGN="left" | |
248 VALIGN="top" | |
249 >SDL_PeepEvents</TD | |
250 ><TD | |
251 WIDTH="34%" | |
252 ALIGN="center" | |
253 VALIGN="top" | |
254 ><A | |
255 HREF="eventfunctions.html" | |
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256 ACCESSKEY="U" |
0 | 257 >Up</A |
258 ></TD | |
259 ><TD | |
260 WIDTH="33%" | |
261 ALIGN="right" | |
262 VALIGN="top" | |
263 >SDL_WaitEvent</TD | |
264 ></TR | |
265 ></TABLE | |
266 ></DIV | |
267 ></BODY | |
268 ></HTML | |
269 > |