Mercurial > sdl-ios-xcode
diff docs/html/sdlpollevent.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdlpollevent.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,261 @@ +<HTML +><HEAD +><TITLE +>SDL_PollEvent</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Event Functions." +HREF="eventfunctions.html"><LINK +REL="PREVIOUS" +TITLE="SDL_PeepEvents" +HREF="sdlpeepevents.html"><LINK +REL="NEXT" +TITLE="SDL_WaitEvent" +HREF="sdlwaitevent.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlpeepevents.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlwaitevent.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLPOLLEVENT" +>SDL_PollEvent</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN4854" +></A +><H2 +>Name</H2 +>SDL_PollEvent -- Polls for currently pending events.</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN4857" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN4858" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>int <B +CLASS="FSFUNC" +>SDL_PollEvent</B +></CODE +>(SDL_Event *event);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN4864" +></A +><H2 +>Description</H2 +><P +>Polls for currently pending events, and returns <SPAN +CLASS="RETURNVALUE" +>1</SPAN +> +if there are any pending events, or <SPAN +CLASS="RETURNVALUE" +>0</SPAN +> if there +are none available. </P +><P +>If <TT +CLASS="PARAMETER" +><I +>event</I +></TT +> is not <TT +CLASS="LITERAL" +>NULL</TT +>, the next +event is removed from the queue and stored in that area.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN4872" +></A +><H2 +>Examples</H2 +><P +><PRE +CLASS="PROGRAMLISTING" +>SDL_Event event; /* Event structure */ + +. +. +. +/* Check for events */ +while(SDL_PollEvent(&event)){ /* Loop until there are no events left on the queue */ + switch(event.type){ /* Process the appropiate event type */ + case SDL_KEYDOWN: /* Handle a KEYDOWN event */ + printf("Oh! Key press\n"); + break; + case SDL_MOUSEMOTION: + . + . + . + default: /* Report an unhandled event */ + printf("I don't know what this event is!\n"); + } +}</PRE +></P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN4876" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlevent.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_Event</SPAN +></A +>, +<A +HREF="sdlwaitevent.html" +><TT +CLASS="FUNCTION" +>SDL_WaitEvent</TT +></A +>, +<A +HREF="sdlpeepevents.html" +><TT +CLASS="FUNCTION" +>SDL_PeepEvents</TT +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlpeepevents.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlwaitevent.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_PeepEvents</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="eventfunctions.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_WaitEvent</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file