Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.c @ 4525:3abf0b9cafad
pelya 2010-07-12 03:53:48 PDT
In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy()
that can be avoided if we're updating whole texture.
Because of that the SDL 1.3 in compatibility mode is working even slower than
software rendering in SDL 1.2.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 14 Jul 2010 07:31:35 -0700 |
parents | 9faebccfefb3 |
children | e1664f94f026 436183eb30c8 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_main.h" |
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25 #include "SDL_video.h" |
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26 #include "SDL_mouse.h" |
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27 #include "../SDL_sysvideo.h" |
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28 #include "../SDL_pixels_c.h" |
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29 |
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30 #include "SDL_win32video.h" |
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31 #include "SDL_d3drender.h" |
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32 #include "SDL_gdirender.h" |
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33 |
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34 /* Initialization/Query functions */ |
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35 static int WIN_VideoInit(_THIS); |
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36 static void WIN_VideoQuit(_THIS); |
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37 |
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38 /* Sets an error message based on GetLastError() */ |
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39 void |
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40 WIN_SetError(const char *prefix) |
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41 { |
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42 TCHAR buffer[1024]; |
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43 char *message; |
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44 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), 0, |
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45 buffer, SDL_arraysize(buffer), NULL); |
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46 message = WIN_StringToUTF8(buffer); |
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47 SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ": " : "", message); |
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48 SDL_free(message); |
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49 } |
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50 |
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51 /* WIN32 driver bootstrap functions */ |
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52 |
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53 static int |
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54 WIN_Available(void) |
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55 { |
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56 return (1); |
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57 } |
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58 |
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59 static void |
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60 WIN_DeleteDevice(SDL_VideoDevice * device) |
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61 { |
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62 SDL_VideoData *data = (SDL_VideoData *) device->driverdata; |
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63 |
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64 SDL_UnregisterApp(); |
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65 #if SDL_VIDEO_RENDER_D3D |
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66 if (data->d3d) { |
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67 IDirect3D9_Release(data->d3d); |
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68 FreeLibrary(data->d3dDLL); |
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69 } |
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70 #endif |
3168 | 71 #if SDL_VIDEO_RENDER_DDRAW |
72 if (data->ddraw) { | |
73 data->ddraw->lpVtbl->Release(data->ddraw); | |
74 FreeLibrary(data->ddrawDLL); | |
75 } | |
76 #endif | |
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77 SDL_free(device->driverdata); |
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78 SDL_free(device); |
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79 } |
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80 |
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81 static SDL_VideoDevice * |
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82 WIN_CreateDevice(int devindex) |
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83 { |
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84 SDL_VideoDevice *device; |
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85 SDL_VideoData *data; |
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86 |
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87 SDL_RegisterApp(NULL, 0, NULL); |
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88 |
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89 /* Initialize all variables that we clean on shutdown */ |
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90 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
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91 if (device) { |
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92 data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); |
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93 } else { |
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94 data = NULL; |
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95 } |
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96 if (!data) { |
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97 SDL_OutOfMemory(); |
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98 if (device) { |
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99 SDL_free(device); |
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100 } |
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101 return NULL; |
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102 } |
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103 device->driverdata = data; |
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104 |
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105 #if SDL_VIDEO_RENDER_D3D |
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106 data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL")); |
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107 if (data->d3dDLL) { |
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108 IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); |
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109 |
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110 D3DCreate = |
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111 (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL, |
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112 "Direct3DCreate9"); |
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113 if (D3DCreate) { |
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114 data->d3d = D3DCreate(D3D_SDK_VERSION); |
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115 } |
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116 if (!data->d3d) { |
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117 FreeLibrary(data->d3dDLL); |
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118 data->d3dDLL = NULL; |
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119 } |
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120 } |
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121 #endif /* SDL_VIDEO_RENDER_D3D */ |
3168 | 122 #if SDL_VIDEO_RENDER_DDRAW |
123 data->ddrawDLL = LoadLibrary(TEXT("ddraw.dll")); | |
124 if (data->ddrawDLL) { | |
125 IDirectDraw *(WINAPI * DDCreate) (GUID FAR * lpGUID, | |
126 LPDIRECTDRAW FAR * lplpDD, | |
127 IUnknown FAR * pUnkOuter); | |
128 | |
129 DDCreate = | |
130 (IDirectDraw * | |
131 (WINAPI *) (GUID FAR *, LPDIRECTDRAW FAR *, IUnknown FAR *)) | |
132 GetProcAddress(data->ddrawDLL, TEXT("DirectDrawCreate")); | |
133 if (!DDCreate || DDCreate(NULL, &data->ddraw, NULL) != DD_OK) { | |
134 FreeLibrary(data->ddrawDLL); | |
135 data->ddrawDLL = NULL; | |
136 data->ddraw = NULL; | |
137 } | |
138 } | |
139 #endif /* SDL_VIDEO_RENDER_DDRAW */ | |
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140 |
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141 /* Set the function pointers */ |
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142 device->VideoInit = WIN_VideoInit; |
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143 device->VideoQuit = WIN_VideoQuit; |
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144 device->GetDisplayBounds = WIN_GetDisplayBounds; |
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145 device->GetDisplayModes = WIN_GetDisplayModes; |
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146 device->SetDisplayMode = WIN_SetDisplayMode; |
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147 device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp; |
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148 device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp; |
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149 device->PumpEvents = WIN_PumpEvents; |
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150 |
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151 #undef CreateWindow |
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152 device->CreateWindow = WIN_CreateWindow; |
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153 device->CreateWindowFrom = WIN_CreateWindowFrom; |
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154 device->SetWindowTitle = WIN_SetWindowTitle; |
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155 device->SetWindowIcon = WIN_SetWindowIcon; |
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156 device->SetWindowPosition = WIN_SetWindowPosition; |
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157 device->SetWindowSize = WIN_SetWindowSize; |
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158 device->ShowWindow = WIN_ShowWindow; |
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159 device->HideWindow = WIN_HideWindow; |
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160 device->RaiseWindow = WIN_RaiseWindow; |
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161 device->MaximizeWindow = WIN_MaximizeWindow; |
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162 device->MinimizeWindow = WIN_MinimizeWindow; |
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163 device->RestoreWindow = WIN_RestoreWindow; |
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164 device->SetWindowGrab = WIN_SetWindowGrab; |
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165 device->DestroyWindow = WIN_DestroyWindow; |
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166 device->GetWindowWMInfo = WIN_GetWindowWMInfo; |
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167 #ifdef SDL_VIDEO_OPENGL_WGL |
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168 device->GL_LoadLibrary = WIN_GL_LoadLibrary; |
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169 device->GL_GetProcAddress = WIN_GL_GetProcAddress; |
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170 device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; |
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171 device->GL_CreateContext = WIN_GL_CreateContext; |
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172 device->GL_MakeCurrent = WIN_GL_MakeCurrent; |
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173 device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; |
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174 device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; |
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175 device->GL_SwapWindow = WIN_GL_SwapWindow; |
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176 device->GL_DeleteContext = WIN_GL_DeleteContext; |
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177 #endif |
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178 |
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179 device->SetClipboardText = WIN_SetClipboardText; |
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180 device->GetClipboardText = WIN_GetClipboardText; |
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181 device->HasClipboardText = WIN_HasClipboardText; |
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182 |
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183 device->free = WIN_DeleteDevice; |
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184 |
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185 return device; |
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186 } |
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187 |
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188 VideoBootStrap WIN32_bootstrap = { |
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189 "win32", "SDL Win32/64 video driver", WIN_Available, WIN_CreateDevice |
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190 }; |
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191 |
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192 |
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193 int |
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194 WIN_VideoInit(_THIS) |
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195 { |
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196 if (WIN_InitModes(_this) < 0) { |
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197 return -1; |
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198 } |
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199 |
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Prefer the D3D renderer over GDI, at least for testing.
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200 #if SDL_VIDEO_RENDER_D3D |
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201 D3D_AddRenderDriver(_this); |
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202 #endif |
3168 | 203 #if SDL_VIDEO_RENDER_DDRAW |
204 DDRAW_AddRenderDriver(_this); | |
205 #endif | |
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206 #if SDL_VIDEO_RENDER_GDI |
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207 GDI_AddRenderDriver(_this); |
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208 #endif |
3168 | 209 #if SDL_VIDEO_RENDER_GAPI |
210 GAPI_AddRenderDriver(_this); | |
211 #endif | |
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212 |
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213 WIN_InitKeyboard(_this); |
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214 WIN_InitMouse(_this); |
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215 |
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216 return 0; |
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217 } |
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218 |
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219 void |
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220 WIN_VideoQuit(_THIS) |
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221 { |
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222 WIN_QuitModes(_this); |
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223 WIN_QuitKeyboard(_this); |
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224 WIN_QuitMouse(_this); |
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225 } |
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226 |
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227 /* vim: set ts=4 sw=4 expandtab: */ |