Mercurial > sdl-ios-xcode
annotate src/audio/iphoneos/SDL_coreaudio_iphone.c @ 3202:3aa519a5c676
I've made so many changes I don't dare continue until I check the current stuff in.
/test/testatomic.c performs absolutely basic tests to show that the function work as expected. Need a second test to do more detailed tests.
/include/SDL_atomic.h provides declarations for all included functions.
/src/atomic/linux/SDL_atomic.c provided all the functions. On a generic built the 64 bit functions work, but they are emulated. On a build for -march=pentium and above the 64 bit functions use native instructions
/src/atomic/dummy/SDL_atomic.c emulates all the operations using SDL_mutex.h.
/src/atomic/win32/SDL_atomic.c is a copy of dummy
/src/atomic/macosx/SDL_atomic.s is a copy of dummy
These versions of SDL_atomic.c provide a frame work for building the library with a mixture of native and emulated functions. This allows the whole library to be provided on all platforms. (I hope.)
I hope this fits with the SDL philosophy of either providing a common subset or emulating when the platform is missing a feature.
I have not added dummy, macosx, or win32 to the build. They are there as place holders for future work.
I have modified congifure.in to compile sources in /src/atomic/linux. (The SDL configure.in file is an amazing piece of work and I hope I didn't mess it up. :-)
author | Bob Pendleton <bob@pendleton.com> |
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date | Mon, 29 Jun 2009 19:54:43 +0000 |
parents | 1e431c2631ee |
children | f7b03b6838cb |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include <AudioUnit/AudioUnit.h> |
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25 |
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26 #include "SDL_audio.h" |
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27 #include "../SDL_audio_c.h" |
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28 #include "../SDL_sysaudio.h" |
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29 #include "SDL_coreaudio_iphone.h" |
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30 |
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31 #define DEBUG_COREAUDIO 0 |
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32 |
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33 static void |
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34 COREAUDIO_Deinitialize(void) |
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35 { |
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36 } |
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37 |
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38 /* The CoreAudio callback */ |
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39 static OSStatus |
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40 outputCallback(void *inRefCon, |
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41 AudioUnitRenderActionFlags * ioActionFlags, |
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42 const AudioTimeStamp * inTimeStamp, |
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43 UInt32 inBusNumber, UInt32 inNumberFrames, |
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44 AudioBufferList * ioDataList) |
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45 { |
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46 SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon; |
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47 AudioBuffer *ioData = &ioDataList->mBuffers[0]; |
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48 UInt32 remaining, len; |
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49 void *ptr; |
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50 |
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51 /* Is there ever more than one buffer, and what do you do with it? */ |
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52 if (ioDataList->mNumberBuffers != 1) { |
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53 return noErr; |
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54 } |
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55 |
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56 /* Only do anything if audio is enabled and not paused */ |
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57 if (!this->enabled || this->paused) { |
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58 SDL_memset(ioData->mData, this->spec.silence, ioData->mDataByteSize); |
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59 return 0; |
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60 } |
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61 |
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62 /* No SDL conversion should be needed here, ever, since we accept |
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63 any input format in OpenAudio, and leave the conversion to CoreAudio. |
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64 */ |
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65 /* |
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66 assert(!this->convert.needed); |
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67 assert(this->spec.channels == ioData->mNumberChannels); |
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68 */ |
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69 |
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70 remaining = ioData->mDataByteSize; |
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71 ptr = ioData->mData; |
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72 while (remaining > 0) { |
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73 if (this->hidden->bufferOffset >= this->hidden->bufferSize) { |
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74 /* Generate the data */ |
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75 SDL_memset(this->hidden->buffer, this->spec.silence, |
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76 this->hidden->bufferSize); |
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77 SDL_mutexP(this->mixer_lock); |
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78 (*this->spec.callback) (this->spec.userdata, this->hidden->buffer, |
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79 this->hidden->bufferSize); |
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80 SDL_mutexV(this->mixer_lock); |
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81 this->hidden->bufferOffset = 0; |
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82 } |
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83 |
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84 len = this->hidden->bufferSize - this->hidden->bufferOffset; |
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85 if (len > remaining) |
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86 len = remaining; |
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87 SDL_memcpy(ptr, |
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88 (char *) this->hidden->buffer + this->hidden->bufferOffset, |
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89 len); |
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90 ptr = (char *) ptr + len; |
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91 remaining -= len; |
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92 this->hidden->bufferOffset += len; |
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93 } |
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94 |
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95 return 0; |
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96 } |
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97 |
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98 static OSStatus |
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99 inputCallback(void *inRefCon, |
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100 AudioUnitRenderActionFlags * ioActionFlags, |
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101 const AudioTimeStamp * inTimeStamp, |
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102 UInt32 inBusNumber, UInt32 inNumberFrames, |
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103 AudioBufferList * ioData) |
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104 { |
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105 //err = AudioUnitRender(afr->fAudioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, afr->fAudioBuffer); |
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106 // !!! FIXME: write me! |
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107 return noErr; |
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108 } |
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109 |
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110 |
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111 static void |
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112 COREAUDIO_CloseDevice(_THIS) |
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113 { |
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114 if (this->hidden != NULL) { |
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115 if (this->hidden->audioUnitOpened) { |
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116 OSStatus result = noErr; |
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117 AURenderCallbackStruct callback; |
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118 const AudioUnitElement output_bus = 0; |
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119 const AudioUnitElement input_bus = 1; |
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120 const int iscapture = this->iscapture; |
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121 const AudioUnitElement bus = |
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122 ((iscapture) ? input_bus : output_bus); |
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123 const AudioUnitScope scope = |
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124 ((iscapture) ? kAudioUnitScope_Output : |
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125 kAudioUnitScope_Input); |
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126 |
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127 /* stop processing the audio unit */ |
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128 result = AudioOutputUnitStop(this->hidden->audioUnit); |
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129 |
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130 /* Remove the input callback */ |
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131 SDL_memset(&callback, '\0', sizeof(AURenderCallbackStruct)); |
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132 result = AudioUnitSetProperty(this->hidden->audioUnit, |
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133 kAudioUnitProperty_SetRenderCallback, |
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134 scope, bus, &callback, |
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135 sizeof(callback)); |
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136 |
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137 //CloseComponent(this->hidden->audioUnit); |
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138 this->hidden->audioUnitOpened = 0; |
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139 } |
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140 SDL_free(this->hidden->buffer); |
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141 SDL_free(this->hidden); |
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142 this->hidden = NULL; |
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143 } |
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144 } |
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145 |
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146 |
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147 #define CHECK_RESULT(msg) \ |
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148 if (result != noErr) { \ |
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149 COREAUDIO_CloseDevice(this); \ |
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150 SDL_SetError("CoreAudio error (%s): %d", msg, result); \ |
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151 return 0; \ |
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152 } |
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153 |
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154 static int |
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155 prepare_audiounit(_THIS, const char *devname, int iscapture, |
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156 const AudioStreamBasicDescription * strdesc) |
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157 { |
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158 OSStatus result = noErr; |
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159 AURenderCallbackStruct callback; |
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160 AudioComponentDescription desc; |
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161 AudioComponent comp = NULL; |
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162 |
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163 UInt32 enableIO = 0; |
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164 const AudioUnitElement output_bus = 0; |
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165 const AudioUnitElement input_bus = 1; |
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166 const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus); |
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167 const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output : |
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168 kAudioUnitScope_Input); |
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169 |
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170 SDL_memset(&desc, '\0', sizeof(AudioComponentDescription)); |
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171 desc.componentType = kAudioUnitType_Output; |
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172 desc.componentSubType = kAudioUnitSubType_RemoteIO; |
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173 desc.componentManufacturer = kAudioUnitManufacturer_Apple; |
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174 |
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175 comp = AudioComponentFindNext(NULL, &desc); |
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176 if (comp == NULL) { |
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177 SDL_SetError("Couldn't find requested CoreAudio component"); |
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178 return 0; |
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179 } |
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180 |
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181 /* Open & initialize the audio unit */ |
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182 /* |
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183 AudioComponentInstanceNew only available on iPhone OS 2.0 and Mac OS X 10.6 |
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184 We can't use OpenAComponent on iPhone because it is not present |
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185 */ |
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186 result = AudioComponentInstanceNew(comp, &this->hidden->audioUnit); |
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187 CHECK_RESULT("AudioComponentInstanceNew"); |
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188 |
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189 this->hidden->audioUnitOpened = 1; |
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190 |
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191 // !!! FIXME: this is wrong? |
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192 enableIO = ((iscapture) ? 1 : 0); |
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193 result = AudioUnitSetProperty(this->hidden->audioUnit, |
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194 kAudioOutputUnitProperty_EnableIO, |
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195 kAudioUnitScope_Input, input_bus, |
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196 &enableIO, sizeof(enableIO)); |
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197 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_EnableIO input)"); |
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198 |
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199 // !!! FIXME: this is wrong? |
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200 enableIO = ((iscapture) ? 0 : 1); |
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201 result = AudioUnitSetProperty(this->hidden->audioUnit, |
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202 kAudioOutputUnitProperty_EnableIO, |
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203 kAudioUnitScope_Output, output_bus, |
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204 &enableIO, sizeof(enableIO)); |
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205 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_EnableIO output)"); |
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206 |
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207 /*result = AudioUnitSetProperty(this->hidden->audioUnit, |
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208 kAudioOutputUnitProperty_CurrentDevice, |
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209 kAudioUnitScope_Global, 0, |
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210 &this->hidden->deviceID, |
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211 sizeof(AudioDeviceID)); |
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212 |
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213 CHECK_RESULT("AudioUnitSetProperty (kAudioOutputUnitProperty_CurrentDevice)"); */ |
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214 |
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215 /* Set the data format of the audio unit. */ |
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216 result = AudioUnitSetProperty(this->hidden->audioUnit, |
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217 kAudioUnitProperty_StreamFormat, |
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218 scope, bus, strdesc, sizeof(*strdesc)); |
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219 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)"); |
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220 |
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221 /* Set the audio callback */ |
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222 SDL_memset(&callback, '\0', sizeof(AURenderCallbackStruct)); |
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223 callback.inputProc = ((iscapture) ? inputCallback : outputCallback); |
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224 callback.inputProcRefCon = this; |
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225 result = AudioUnitSetProperty(this->hidden->audioUnit, |
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226 kAudioUnitProperty_SetRenderCallback, |
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227 scope, bus, &callback, sizeof(callback)); |
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228 CHECK_RESULT |
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229 ("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"); |
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230 |
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231 /* Calculate the final parameters for this audio specification */ |
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232 SDL_CalculateAudioSpec(&this->spec); |
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233 |
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234 /* Allocate a sample buffer */ |
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235 this->hidden->bufferOffset = this->hidden->bufferSize = this->spec.size; |
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236 this->hidden->buffer = SDL_malloc(this->hidden->bufferSize); |
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237 |
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238 result = AudioUnitInitialize(this->hidden->audioUnit); |
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239 CHECK_RESULT("AudioUnitInitialize"); |
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240 |
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241 /* Finally, start processing of the audio unit */ |
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242 result = AudioOutputUnitStart(this->hidden->audioUnit); |
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243 CHECK_RESULT("AudioOutputUnitStart"); |
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244 /* We're running! */ |
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245 return 1; |
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246 } |
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247 |
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248 static int |
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249 COREAUDIO_OpenDevice(_THIS, const char *devname, int iscapture) |
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250 { |
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251 AudioStreamBasicDescription strdesc; |
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252 SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); |
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253 int valid_datatype = 0; |
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254 |
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255 /* Initialize all variables that we clean on shutdown */ |
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256 this->hidden = (struct SDL_PrivateAudioData *) |
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257 SDL_malloc((sizeof *this->hidden)); |
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258 if (this->hidden == NULL) { |
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259 SDL_OutOfMemory(); |
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260 return (0); |
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261 } |
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262 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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263 |
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264 /* Setup a AudioStreamBasicDescription with the requested format */ |
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265 SDL_memset(&strdesc, '\0', sizeof(AudioStreamBasicDescription)); |
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266 strdesc.mFormatID = kAudioFormatLinearPCM; |
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267 strdesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; |
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268 strdesc.mChannelsPerFrame = this->spec.channels; |
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269 strdesc.mSampleRate = this->spec.freq; |
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270 strdesc.mFramesPerPacket = 1; |
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271 |
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272 while ((!valid_datatype) && (test_format)) { |
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273 this->spec.format = test_format; |
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274 /* Just a list of valid SDL formats, so people don't pass junk here. */ |
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275 switch (test_format) { |
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276 case AUDIO_U8: |
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277 case AUDIO_S8: |
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278 case AUDIO_U16LSB: |
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279 case AUDIO_S16LSB: |
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280 case AUDIO_U16MSB: |
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281 case AUDIO_S16MSB: |
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282 case AUDIO_S32LSB: |
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283 case AUDIO_S32MSB: |
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284 case AUDIO_F32LSB: |
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285 case AUDIO_F32MSB: |
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286 valid_datatype = 1; |
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287 strdesc.mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format); |
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288 if (SDL_AUDIO_ISBIGENDIAN(this->spec.format)) |
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289 strdesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; |
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290 |
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291 if (SDL_AUDIO_ISFLOAT(this->spec.format)) |
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292 strdesc.mFormatFlags |= kLinearPCMFormatFlagIsFloat; |
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293 else if (SDL_AUDIO_ISSIGNED(this->spec.format)) |
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294 strdesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; |
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295 break; |
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296 } |
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297 } |
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298 |
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299 if (!valid_datatype) { /* shouldn't happen, but just in case... */ |
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300 COREAUDIO_CloseDevice(this); |
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301 SDL_SetError("Unsupported audio format"); |
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302 return 0; |
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303 } |
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304 |
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305 strdesc.mBytesPerFrame = |
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306 strdesc.mBitsPerChannel * strdesc.mChannelsPerFrame / 8; |
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307 strdesc.mBytesPerPacket = |
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308 strdesc.mBytesPerFrame * strdesc.mFramesPerPacket; |
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309 |
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310 if (!prepare_audiounit(this, devname, iscapture, &strdesc)) { |
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311 COREAUDIO_CloseDevice(this); |
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312 return 0; /* prepare_audiounit() will call SDL_SetError()... */ |
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313 } |
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314 |
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315 return 1; /* good to go. */ |
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316 } |
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317 |
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318 static int |
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319 COREAUDIO_Init(SDL_AudioDriverImpl * impl) |
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320 { |
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321 /* Set the function pointers */ |
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322 impl->OpenDevice = COREAUDIO_OpenDevice; |
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323 impl->CloseDevice = COREAUDIO_CloseDevice; |
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324 impl->Deinitialize = COREAUDIO_Deinitialize; |
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325 impl->ProvidesOwnCallbackThread = 1; |
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326 |
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327 /* added for iPhone */ |
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328 impl->OnlyHasDefaultInputDevice = 1; |
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329 impl->OnlyHasDefaultOutputDevice = 1; |
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330 impl->HasCaptureSupport = 0; /* still needs to be written */ |
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331 |
2942 | 332 return 2; /* defitely have an audio device. */ |
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333 } |
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334 |
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335 AudioBootStrap COREAUDIOIPHONE_bootstrap = { |
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336 "coreaudio-iphoneos", "SDL CoreAudio (iPhone OS) audio driver", |
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337 COREAUDIO_Init, 0 |
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338 }; |
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339 |
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340 /* vi: set ts=4 sw=4 expandtab: */ |