Mercurial > sdl-ios-xcode
annotate README.DC @ 3202:3aa519a5c676
I've made so many changes I don't dare continue until I check the current stuff in.
/test/testatomic.c performs absolutely basic tests to show that the function work as expected. Need a second test to do more detailed tests.
/include/SDL_atomic.h provides declarations for all included functions.
/src/atomic/linux/SDL_atomic.c provided all the functions. On a generic built the 64 bit functions work, but they are emulated. On a build for -march=pentium and above the 64 bit functions use native instructions
/src/atomic/dummy/SDL_atomic.c emulates all the operations using SDL_mutex.h.
/src/atomic/win32/SDL_atomic.c is a copy of dummy
/src/atomic/macosx/SDL_atomic.s is a copy of dummy
These versions of SDL_atomic.c provide a frame work for building the library with a mixture of native and emulated functions. This allows the whole library to be provided on all platforms. (I hope.)
I hope this fits with the SDL philosophy of either providing a common subset or emulating when the platform is missing a feature.
I have not added dummy, macosx, or win32 to the build. They are there as place holders for future work.
I have modified congifure.in to compile sources in /src/atomic/linux. (The SDL configure.in file is an amazing piece of work and I hope I didn't mess it up. :-)
author | Bob Pendleton <bob@pendleton.com> |
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date | Mon, 29 Jun 2009 19:54:43 +0000 |
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1 SDL for Dreamcast (beta2) |
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2 |
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3 BERO |
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4 berobero@users.sourceforge.net |
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5 |
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6 http://www.geocities.co.jp/Playtown/2004/ |
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7 |
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8 this work with kos-newlib |
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9 http://sourceforge.net/projects/dcquake/ |
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11 compile |
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12 - source environ.sh (from the KOS distribution) |
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13 - make -f Makefile.dc |
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14 |
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15 compile with gl support |
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16 - install latest libgl from http://sourceforge.net/projects/dcquake/ |
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17 - uncomment GL=1 in Makefile.dc |
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18 - make -f Makefile.dc clean |
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19 - make -f Makefile.dc |
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20 |
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21 install |
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22 - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment |
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23 |
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24 changelog: |
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25 |
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26 beta2 |
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27 - OpenGL support |
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28 - Hardware page flip support |
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29 |
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30 beta |
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31 - thread, timer don't tested so much. |
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32 - not support OpenGL |