Mercurial > sdl-ios-xcode
annotate include/Makefile.am @ 1333:39b0d60d3f50
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:58:44 +0000 |
parents | 450721ad5436 |
children | d02b552e5304 |
rev | line source |
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0 | 1 # The input Makefile for SDL header files |
2 | |
3 # The directory where the include files will be installed | |
4 libSDLincludedir = $(includedir)/SDL | |
5 | |
6 # Which header files to install | |
7 libSDLinclude_HEADERS = \ | |
8 SDL.h \ | |
9 SDL_active.h \ | |
10 SDL_audio.h \ | |
11 SDL_byteorder.h \ | |
12 SDL_cdrom.h \ | |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
739
diff
changeset
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13 SDL_config.h \ |
0 | 14 SDL_copying.h \ |
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22dbf364c017
Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
Sam Lantinga <slouken@libsdl.org>
parents:
652
diff
changeset
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15 SDL_cpuinfo.h \ |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
739
diff
changeset
|
16 SDL_ctype.h \ |
0 | 17 SDL_endian.h \ |
18 SDL_error.h \ | |
19 SDL_events.h \ | |
20 SDL_getenv.h \ | |
21 SDL_joystick.h \ | |
22 SDL_keyboard.h \ | |
23 SDL_keysym.h \ | |
652
a3bb929c9e2f
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Sam Lantinga <slouken@libsdl.org>
parents:
296
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24 SDL_loadso.h \ |
0 | 25 SDL_main.h \ |
26 SDL_mouse.h \ | |
27 SDL_mutex.h \ | |
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585a7e1285ae
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Sam Lantinga <slouken@libsdl.org>
parents:
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28 SDL_name.h \ |
214
0e5d6dd77bda
Added platform independent OpenGL header - SDL_opengl.h
Sam Lantinga <slouken@libsdl.org>
parents:
0
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29 SDL_opengl.h \ |
0 | 30 SDL_quit.h \ |
31 SDL_rwops.h \ | |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
739
diff
changeset
|
32 SDL_stdarg.h \ |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
739
diff
changeset
|
33 SDL_stdlib.h \ |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
739
diff
changeset
|
34 SDL_string.h \ |
0 | 35 SDL_syswm.h \ |
36 SDL_thread.h \ | |
37 SDL_timer.h \ | |
38 SDL_types.h \ | |
39 SDL_version.h \ | |
40 SDL_video.h \ | |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
739
diff
changeset
|
41 SDL_windows.h \ |
0 | 42 begin_code.h \ |
43 close_code.h |