annotate src/video/wincommon/SDL_syswm.c @ 1795:398ac0f88e4d

Fixed bug #220 The AltiVec blitters don't compile, since they require __VEC__ to be enabled in order for the compiler to understand "vector" and friends (i.e. do AltiVec) But you don't want to turn AltiVec on globally, since then the code would only run on a G4 (there are already runtime tests, before using the AltiVec variants) The solution here is to enable AltiVec locally, for the actual AltiVec code.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 May 2006 15:09:47 +0000
parents 720f8bb49d7d
children 782fd950bd46 c121d94672cb b0955ae208f3
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #define WIN32_LEAN_AND_MEAN
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25 #include <windows.h>
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26
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27 #include "SDL_version.h"
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28 #include "SDL_video.h"
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29 #include "SDL_loadso.h"
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30 #include "SDL_syswm.h"
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31 #include "../SDL_pixels_c.h"
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32 #include "../SDL_cursor_c.h"
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33 #include "SDL_syswm_c.h"
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34 #include "SDL_wingl_c.h"
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35
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36
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37 #ifdef _WIN32_WCE
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38 #define DISABLE_ICON_SUPPORT
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39 #endif
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40
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41 /* The screen icon -- needs to be freed on SDL_VideoQuit() */
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42 HICON screen_icn = NULL;
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43
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44 #ifdef _WIN32_WCE
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45
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46 BOOL (WINAPI *CoreCatchInput)(int flag) = NULL;
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47 int input_catched = 0;
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48 HINSTANCE coredll = NULL;
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49
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50 // the same API call that gx.dll does to catch the input
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51 void LoadInputCatchFunc()
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52 {
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53 coredll = SDL_LoadObject("coredll.dll");
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54 if( coredll )
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55 {
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56 CoreCatchInput = (int (WINAPI *)(int)) GetProcAddress(coredll, (const unsigned short *) 1453);
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57 }
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58 }
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59
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60 #endif
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61
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62
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63 /* Win32 icon mask semantics are different from those of SDL:
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64 SDL applies the mask to the icon and copies result to desktop.
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65 Win32 applies the mask to the desktop and XORs the icon on.
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66 This means that the SDL mask needs to be applied to the icon and
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67 then inverted and passed to Win32.
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68 */
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69 void WIN_SetWMIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
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70 {
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71 #ifdef DISABLE_ICON_SUPPORT
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72 return;
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73 #else
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74 SDL_Palette *pal_256;
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75 SDL_Surface *icon_256;
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76 Uint8 *pdata, *pwin32;
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77 Uint8 *mdata, *mwin32, m = 0;
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78 int icon_len;
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79 int icon_plen;
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80 int icon_mlen;
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81 int icon_pitch;
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82 int mask_pitch;
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83 SDL_Rect bounds;
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84 int i, skip;
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85 int row, col;
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86 struct /* quasi-BMP format */ Win32Icon {
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87 Uint32 biSize;
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88 Sint32 biWidth;
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89 Sint32 biHeight;
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90 Uint16 biPlanes;
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91 Uint16 biBitCount;
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92 Uint32 biCompression;
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93 Uint32 biSizeImage;
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94 Sint32 biXPelsPerMeter;
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95 Sint32 biYPelsPerMeter;
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96 Uint32 biClrUsed;
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97 Uint32 biClrImportant;
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98 struct /* RGBQUAD -- note it's BGR ordered */ {
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99 Uint8 rgbBlue;
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100 Uint8 rgbGreen;
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101 Uint8 rgbRed;
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102 Uint8 rgbReserved;
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103 } biColors[256];
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104 /* Pixels:
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105 Uint8 pixels[]
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106 */
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107 /* Mask:
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108 Uint8 mask[]
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109 */
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110 } *icon_win32;
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111
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112 /* Allocate the win32 bmp icon and set everything to zero */
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113 icon_pitch = ((icon->w+3)&~3);
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114 mask_pitch = ((icon->w+7)/8);
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115 icon_plen = icon->h*icon_pitch;
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116 icon_mlen = icon->h*mask_pitch;
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117 icon_len = sizeof(*icon_win32)+icon_plen+icon_mlen;
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118 icon_win32 = (struct Win32Icon *)SDL_stack_alloc(Uint8, icon_len);
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119 if ( icon_win32 == NULL ) {
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120 return;
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121 }
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122 SDL_memset(icon_win32, 0, icon_len);
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123
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124 /* Set the basic BMP parameters */
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125 icon_win32->biSize = sizeof(*icon_win32)-sizeof(icon_win32->biColors);
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126 icon_win32->biWidth = icon->w;
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127 icon_win32->biHeight = icon->h*2;
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128 icon_win32->biPlanes = 1;
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129 icon_win32->biBitCount = 8;
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130 icon_win32->biSizeImage = icon_plen+icon_mlen;
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131
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132 /* Allocate a standard 256 color icon surface */
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133 icon_256 = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
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134 icon_win32->biBitCount, 0, 0, 0, 0);
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135 if ( icon_256 == NULL ) {
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136 SDL_stack_free(icon_win32);
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137 return;
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138 }
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139 pal_256 = icon_256->format->palette;
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140 if (icon->format->palette &&
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141 (icon->format->BitsPerPixel == icon_256->format->BitsPerPixel)){
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142 Uint8 black;
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143 SDL_memcpy(pal_256->colors, icon->format->palette->colors,
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144 pal_256->ncolors*sizeof(SDL_Color));
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145 /* Make sure that 0 is black! */
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146 black = SDL_FindColor(pal_256, 0x00, 0x00, 0x00);
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147 pal_256->colors[black] = pal_256->colors[0];
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148 pal_256->colors[0].r = 0x00;
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149 pal_256->colors[0].g = 0x00;
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150 pal_256->colors[0].b = 0x00;
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151 } else {
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152 SDL_DitherColors(pal_256->colors,
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153 icon_256->format->BitsPerPixel);
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154 }
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155
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156 /* Now copy color data to the icon BMP */
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157 for ( i=0; i<(1<<icon_win32->biBitCount); ++i ) {
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158 icon_win32->biColors[i].rgbRed = pal_256->colors[i].r;
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159 icon_win32->biColors[i].rgbGreen = pal_256->colors[i].g;
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160 icon_win32->biColors[i].rgbBlue = pal_256->colors[i].b;
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161 }
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162
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163 /* Convert icon to a standard surface format. This may not always
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164 be necessary, as Windows supports a variety of BMP formats, but
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165 it greatly simplifies our code.
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166 */
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167 bounds.x = 0;
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168 bounds.y = 0;
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169 bounds.w = icon->w;
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170 bounds.h = icon->h;
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171 if ( SDL_LowerBlit(icon, &bounds, icon_256, &bounds) < 0 ) {
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172 SDL_stack_free(icon_win32);
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173 SDL_FreeSurface(icon_256);
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174 return;
0
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175 }
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176
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177 /* Copy pixels upside-down to icon BMP, masked with the icon mask */
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178 if ( SDL_MUSTLOCK(icon_256) || (icon_256->pitch != icon_pitch) ) {
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179 SDL_stack_free(icon_win32);
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180 SDL_FreeSurface(icon_256);
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181 SDL_SetError("Warning: Unexpected icon_256 characteristics");
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182 return;
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183 }
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184 pdata = (Uint8 *)icon_256->pixels;
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185 mdata = mask;
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186 pwin32 = (Uint8 *)icon_win32+sizeof(*icon_win32)+icon_plen-icon_pitch;
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187 skip = icon_pitch - icon->w;
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188 for ( row=0; row<icon->h; ++row ) {
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189 for ( col=0; col<icon->w; ++col ) {
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190 if ( (col%8) == 0 ) {
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191 m = *mdata++;
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192 }
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193 if ( (m&0x80) != 0x00 ) {
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194 *pwin32 = *pdata;
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195 }
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196 m <<= 1;
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197 ++pdata;
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198 ++pwin32;
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199 }
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200 pdata += skip;
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201 pwin32 += skip;
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202 pwin32 -= 2*icon_pitch;
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203 }
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204 SDL_FreeSurface(icon_256);
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205
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206 /* Copy mask inverted and upside-down to icon BMP */
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207 mdata = mask;
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208 mwin32 = (Uint8 *)icon_win32
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209 +sizeof(*icon_win32)+icon_plen+icon_mlen-mask_pitch;
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210 for ( row=0; row<icon->h; ++row ) {
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211 for ( col=0; col<mask_pitch; ++col ) {
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212 *mwin32++ = ~*mdata++;
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213 }
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214 mwin32 -= 2*mask_pitch;
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215 }
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216
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217 /* Finally, create the icon handle and set the window icon */
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218 screen_icn = CreateIconFromResourceEx((Uint8 *)icon_win32, icon_len,
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219 TRUE, 0x00030000, icon->w, icon->h, LR_DEFAULTCOLOR);
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220 if ( screen_icn == NULL ) {
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221 SDL_SetError("Couldn't create Win32 icon handle");
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222 } else {
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223 SetClassLongPtr(SDL_Window, GCLP_HICON, (LONG_PTR)screen_icn);
0
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224 }
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225 SDL_stack_free(icon_win32);
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226 #endif /* DISABLE_ICON_SUPPORT */
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227 }
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228
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229 void WIN_SetWMCaption(_THIS, const char *title, const char *icon)
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230 {
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231 #ifdef _WIN32_WCE
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232 /* WinCE uses the UNICODE version */
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233 LPWSTR lpszW = SDL_iconv_utf8_ucs2((char *)title);
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234 SetWindowText(SDL_Window, lpszW);
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235 SDL_free(lpszW);
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236 #else
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237 char *lpsz = SDL_iconv_utf8_latin1((char *)title);
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238 SetWindowText(SDL_Window, lpsz);
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239 SDL_free(lpsz);
0
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240 #endif
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241 }
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242
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243 int WIN_IconifyWindow(_THIS)
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244 {
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245 ShowWindow(SDL_Window, SW_MINIMIZE);
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246 return(1);
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247 }
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248
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249 SDL_GrabMode WIN_GrabInput(_THIS, SDL_GrabMode mode)
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250 {
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251 if ( mode == SDL_GRAB_OFF ) {
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diff changeset
252 ClipCursor(NULL);
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diff changeset
253 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
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diff changeset
254 /* RJR: March 28, 2000
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diff changeset
255 must be leaving relative mode, move mouse from
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diff changeset
256 center of window to where it belongs ... */
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diff changeset
257 POINT pt;
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diff changeset
258 int x, y;
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diff changeset
259 SDL_GetMouseState(&x,&y);
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diff changeset
260 pt.x = x;
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diff changeset
261 pt.y = y;
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diff changeset
262 ClientToScreen(SDL_Window, &pt);
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diff changeset
263 SetCursorPos(pt.x,pt.y);
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diff changeset
264 }
1152
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parents: 439
diff changeset
265 #ifdef _WIN32_WCE
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diff changeset
266 if( input_catched )
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diff changeset
267 {
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diff changeset
268 if( !CoreCatchInput ) LoadInputCatchFunc();
51a8702d8ecd Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
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parents: 439
diff changeset
269
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parents: 439
diff changeset
270 if( CoreCatchInput )
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diff changeset
271 CoreCatchInput(0);
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Ryan C. Gordon <icculus@icculus.org>
parents: 439
diff changeset
272 }
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
273 #endif
0
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274 } else {
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275 ClipCursor(&SDL_bounds);
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diff changeset
276 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
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parents:
diff changeset
277 /* RJR: March 28, 2000
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parents:
diff changeset
278 must be entering relative mode, get ready by
74212992fb08 Initial revision
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diff changeset
279 moving mouse to center of window ... */
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280 POINT pt;
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281 pt.x = (SDL_VideoSurface->w/2);
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diff changeset
282 pt.y = (SDL_VideoSurface->h/2);
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diff changeset
283 ClientToScreen(SDL_Window, &pt);
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284 SetCursorPos(pt.x, pt.y);
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diff changeset
285 }
1152
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286 #ifdef _WIN32_WCE
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diff changeset
287 if( !input_catched )
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diff changeset
288 {
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diff changeset
289 if( !CoreCatchInput ) LoadInputCatchFunc();
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diff changeset
290
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Ryan C. Gordon <icculus@icculus.org>
parents: 439
diff changeset
291 if( CoreCatchInput )
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diff changeset
292 CoreCatchInput(1);
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parents: 439
diff changeset
293 }
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Ryan C. Gordon <icculus@icculus.org>
parents: 439
diff changeset
294 #endif
0
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diff changeset
295 }
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296 return(mode);
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297 }
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298
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299 /* If 'info' is the right version, this function fills it and returns 1.
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diff changeset
300 Otherwise, in case of a version mismatch, it returns -1.
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diff changeset
301 */
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diff changeset
302 int WIN_GetWMInfo(_THIS, SDL_SysWMinfo *info)
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diff changeset
303 {
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diff changeset
304 if ( info->version.major <= SDL_MAJOR_VERSION ) {
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305 info->window = SDL_Window;
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306 if ( SDL_VERSIONNUM(info->version.major,
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307 info->version.minor,
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308 info->version.patch) >=
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3ac8344e3872 *** empty log message ***
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309 SDL_VERSIONNUM(1, 2, 5) ) {
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310 #if SDL_VIDEO_OPENGL
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311 info->hglrc = GL_hrc;
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312 #else
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313 info->hglrc = NULL;
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314 #endif
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315 }
0
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316 return(1);
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317 } else {
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318 SDL_SetError("Application not compiled with SDL %d.%d\n",
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319 SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
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320 return(-1);
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321 }
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322 }