Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_DisplayYUVOverlay.3 @ 1795:398ac0f88e4d
Fixed bug #220
The AltiVec blitters don't compile, since they require __VEC__ to be enabled in
order for the compiler to understand "vector" and friends (i.e. do AltiVec)
But you don't want to turn AltiVec on globally, since then the code would only
run on a G4 (there are already runtime tests, before using the AltiVec
variants)
The solution here is to enable AltiVec locally, for the actual AltiVec code.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 09 May 2006 15:09:47 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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1 .TH "SDL_DisplayYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_DisplayYUVOverlay\- Blit the overlay to the display | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_DisplayYUVOverlay\fP\fR(\fBSDL_Overlay *overlay, SDL_Rect *dstrect\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Blit the \fBoverlay\fR to the surface specified when it was \fIcreated\fR\&. The \fI\fBSDL_Rect\fR\fR structure, \fBdstrect\fR, specifies the position and size of the destination\&. If the \fBdstrect\fR is a larger or smaller than the overlay then the overlay will be scaled, this is optimized for 2x scaling\&. | |
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12 .SH "RETURN VALUES" |
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13 .PP |
e5bc29de3f0a
Updated from the SDL Documentation Project
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parents:
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14 Returns 0 on success |
0 | 15 .SH "SEE ALSO" |
16 .PP | |
17 \fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_CreateYUVOverlay\fP\fR | |
181
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Sam Lantinga <slouken@libsdl.org>
parents:
55
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18 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |