Mercurial > sdl-ios-xcode
annotate src/thread/dc/SDL_systhread.c @ 1498:3968f7cba10c
Fixed bug #149
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 12 Mar 2006 00:57:50 +0000 |
parents | 11134dc42da8 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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Added initial support for Dreamcast (thanks HERO!)
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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3 Copyright (C) 1997-2006 Sam Lantinga |
509
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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Use consistent identifiers for the various platforms we support.
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22 #include "SDL_config.h" |
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23 |
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24 /* Thread management routines for SDL */ |
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25 |
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26 #include "SDL_thread.h" |
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Updated for Dreamcast KOS June 2005 snapshot:
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27 #include "../SDL_thread_c.h" |
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New configure-based build system. Still work in progress, but much improved
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28 #include "../SDL_systhread.h" |
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29 |
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30 #include <kos/thread.h> |
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31 |
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32 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) |
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33 { |
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34 thread->handle = thd_create(SDL_RunThread,args); |
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35 if (thread->handle == NULL) { |
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36 SDL_SetError("Not enough resources to create thread"); |
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37 return(-1); |
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38 } |
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39 return(0); |
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40 } |
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41 |
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42 void SDL_SYS_SetupThread(void) |
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43 { |
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44 return; |
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45 } |
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46 |
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47 Uint32 SDL_ThreadID(void) |
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48 { |
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49 return (Uint32)thd_get_current(); |
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50 } |
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51 |
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52 void SDL_SYS_WaitThread(SDL_Thread *thread) |
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53 { |
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54 thd_wait(thread->handle); |
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55 } |
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56 |
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57 void SDL_SYS_KillThread(SDL_Thread *thread) |
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58 { |
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59 thd_destroy(thread->handle); |
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60 } |