annotate README.MacOSX @ 306:3879bed3395c

Only put surfaces in video memory if there are accelerated blits
author Sam Lantinga <slouken@libsdl.org>
date Sun, 10 Mar 2002 03:38:32 +0000
parents 50620ec9c86a
children ae4ab3ac89a9
rev   line source
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1 ==============================================================================
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 Using the Simple DirectMedia Layer with Mac OS X
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
3 ==============================================================================
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
4
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5 These instructions are for people using Apple's Mac OS X (pronounced
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
6 "ten").
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
7
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
8 From the developer's point of view, OS X is a sort of hybrid Mac and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9 Unix system, and you have the option of using either traditional
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
10 command line tools or Apple's IDE ProjectBuilder (PB).
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
11
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
12 To build using the command line, use the standard configure and make
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
13 process:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
14
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
15 ./configure
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
16 make
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
17 make install
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
18
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
19 (You may need to create the subdirs of /usr/local manually.)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
20
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
21 To use the library once it's built, you essential have two possibilities:
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
22 use the traditional autoconf/automake/make method, or use Apple's Project Builder.
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
23
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
24 ==============================================================================
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
25 Using the Simple DirectMedia Layer with a traditional Makefile
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
26 ==============================================================================
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
27
221
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
28 An existing autoconf/automake build system for your SDL app has good chances
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
29 to work almost unchanged on OS X. However, to produce a "real" MacOS X binary
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
30 that you can distribute to users, you need to put the generated binary into a
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
31 so called "bundle", which basically is a fancy folder with a name like
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
32 "MyCoolGame.app".
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
33
221
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
34 To get this build automatically, add something like the following rule to
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
35 your Makefile.am:
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
36
199
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
37 bundle_contents = APP_NAME.app/Contents
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
38 APP_NAME_bundle: EXE_NAME
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
39 mkdir -p $(bundle_contents)/MacOS
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
40 mkdir -p $(bundle_contents)/Resources
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
41 echo "APPL????" > $(bundle_contents)/PkgInfo
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
42 $(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
43
221
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
44 You should replace EXE_NAME with the name of the executable. APP_NAME is what
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
45 will be visible to the user in the Finder. Usually it will be the same
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
46 as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
47 usually is "TestGame". You might also want to use @PACKAGE@ to use the package
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
48 name as specified in your configure.in file.
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
49
221
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
50 If your project builds more than one application, you will have to do a bit
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
51 more. For each of your target applications, you need a seperate rule.
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
52
221
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
53 If you want the created bundles to be installed, you may want to add this
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
54 rule to your Makefile.am:
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
55
199
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
56 install-exec-hook: APP_NAME_bundle
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
57 rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
58 mkdir -p $(DESTDIR)$(prefix)/Applications/
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
59 cp -r $< /$(DESTDIR)$(prefix)Applications/
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
60
221
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
61 This rule takes the Bundle created by the rule from step 3 and installs them
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
62 into $(DESTDIR)$(prefix)/Applications/.
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
63
221
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
64 Again, if you want to install multiple applications, you will have to augment
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
65 the make rule accordingly.
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
66
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
67
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
68 ==============================================================================
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
69 Using the Simple DirectMedia Layer with Project Builder
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
70 ==============================================================================
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
71
221
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
72 These instructions are for using Apple's Project Builder IDE to build SDL
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
73 applications.
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
74
53
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
75 - First steps
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
76
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
77 The first thing to do is to unpack the PBProjects.tar.gz archive in the
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
78 top level SDL directory (where the PBProjects.tar.gz archive resides).
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
79 Because Stuffit Expander will unpack the archive into a subdirectory,
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
80 you should unpack the archive manually from the command line:
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
81 cd [path_to_SDL_source]
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
82 tar zxf PBProjects.tar.gz
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
83 This will create a new folder called PBProjects, which you can browse
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
84 normally from the Finder.
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
85
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
86 - Building the Framework
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
87
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
88 The SDL Library is packaged as a framework bundle, an organized
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
89 relocatable folder heirarchy of executible code, interface headers,
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
90 and additional resources. For practical purposes, you can think of a
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
91 framework as a more user and system-friendly shared library, whose library
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
92 file behaves more or less like a standard UNIX shared library.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
93
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
94 To build the framework, simply open the framework project and build it.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
95 By default, the framework bundle "SDL.framework" is installed in
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
96 ~/Library/Frameworks. Therefore, the testers and project stationary expect
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
97 it to be located there. However, it will function the same in any of the
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
98 following locations:
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
99
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
100 ~/Library/Frameworks
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
101 /Local/Library/Frameworks
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
102 /System/Library/Frameworks
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
103
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
104 - Build Options
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
105 There are two "Build Styles" (See the "Targets" tab) for SDL.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
106 "Deployment" should be used if you aren't tweaking the SDL library.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
107 "Development" should be used to debug SDL apps or the library itself.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
108
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
109 - Building the Testers
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
110 Open the SDLTest project and build away!
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
111
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
112 - Using the Project Stationary
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
113 Copy the stationary to the indicated folders to access it from
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
114 the "New Project" and "Add target" menus. What could be easier?
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
115
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
116 - Setting up a new project by hand
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
117 Some of you won't want to use the Stationary so I'll give some tips:
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
118 * Create a new "Cocoa Application"
207
c03846dd489b Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents: 199
diff changeset
119 * Add src/main/macosx/SDLMain.m , .h and .nib to your project
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
120 * Remove "main.c" from your project
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
121 * Remove "MainMenu.nib" from your project
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
122 * Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
123 * Add "$(HOME)/Library/Frameworks" to the frameworks search path
207
c03846dd489b Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents: 199
diff changeset
124 * Add "-framework SDL -framework Foundation -framework AppKit" to "OTHER_LDFLAGS"
c03846dd489b Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents: 199
diff changeset
125 * Set the "Main Nib File" under "Application Settings" to "SDLMain.nib"
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
126 * Add your files
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
127 * Clean and build
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
128
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
129 - Building from command line
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
130 Use pbxbuild in the same directory as your .pbproj file
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
131
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
132 - Running your app
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
133 You can send command line args to your app by either invoking it from
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
134 the command line (in *.app/Contents/MacOS) or by entering them in the
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
135 "Executibles" panel of the target settings.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
136
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
137 - Implementation Notes
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
138 Some things that may be of interest about how it all works...
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
139 * Working directory
191
c151cfc43c07 Changed SDLMain to SDL_main for MacOS X stuff
Sam Lantinga <slouken@libsdl.org>
parents: 172
diff changeset
140 As defined in the SDL_main.m file, the working directory of your SDL app
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
141 is by default set to its parent. You may wish to change this to better
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
142 suit your needs.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
143 * You have a Cocoa App!
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
144 Your SDL app is essentially a Cocoa application. When your app
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
145 starts up and the libraries finish loading, a Cocoa procedure is called,
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
146 which sets up the working directory and calls your main() method.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
147 You are free to modify your Cocoa app with generally no consequence
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
148 to SDL. You cannot, however, easily change the SDL window itself.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
149 Functionality may be added in the future to help this.
207
c03846dd489b Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents: 199
diff changeset
150
c03846dd489b Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents: 199
diff changeset
151
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
152 Known bugs are listed in the file "BUGS"