annotate src/audio/disk/SDL_diskaudio.c @ 3784:37c9c4590689 SDL-ryan-multiple-audio-device

First batch of heavy lifting on supporting multiple audio devices at once. This has a long way to go yet, most of the drivers aren't updated for the new interfaces, and it's still got some obvious bugs, FIXMEs, and wistlist items. Don't use yet.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 01 Oct 2006 05:24:03 +0000
parents c121d94672cb
children 866c310e2cb5
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21
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22 This file written by Ryan C. Gordon (icculus@icculus.org)
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23 */
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24 #include "SDL_config.h"
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25
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26 /* Output raw audio data to a file. */
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27
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28 #if HAVE_STDIO_H
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29 #include <stdio.h>
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30 #endif
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31
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32 #include "SDL_rwops.h"
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33 #include "SDL_timer.h"
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34 #include "SDL_audio.h"
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35 #include "../SDL_audiomem.h"
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36 #include "../SDL_audio_c.h"
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37 #include "../SDL_audiodev_c.h"
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38 #include "SDL_diskaudio.h"
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39
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40 /* The tag name used by DISK audio */
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41 #define DISKAUD_DRIVER_NAME "disk"
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42
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43 /* environment variables and defaults. */
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44 #define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE"
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45 #define DISKDEFAULT_OUTFILE "sdlaudio.raw"
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46 #define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY"
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47 #define DISKDEFAULT_WRITEDELAY 150
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48
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49 /* Audio driver functions */
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50 static int DISKAUD_OpenAudio(_THIS, const char *devname, int iscapture);
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51 static void DISKAUD_WaitAudio(_THIS);
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52 static void DISKAUD_PlayAudio(_THIS);
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53 static Uint8 *DISKAUD_GetAudioBuf(_THIS);
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54 static void DISKAUD_CloseAudio(_THIS);
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55
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56 static const char *
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57 DISKAUD_GetOutputFilename(void)
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58 {
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59 const char *envr = SDL_getenv(DISKENVR_OUTFILE);
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60 return ((envr != NULL) ? envr : DISKDEFAULT_OUTFILE);
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61 }
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62
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63 /* Audio driver bootstrap functions */
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64 static int
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65 DISKAUD_Available(void)
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66 {
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67 /* !!! FIXME: check this at a higher level... */
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68 /* only ever use this driver if explicitly requested. */
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69 const char *envr = SDL_getenv("SDL_AUDIODRIVER");
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70 if (envr && (SDL_strcasecmp(envr, DISKAUD_DRIVER_NAME) == 0)) {
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71 return (1);
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72 }
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73 return (0);
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74 }
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75
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76 static int
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77 DISKAUD_Init(SDL_AudioDriverImpl *impl)
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78 {
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79 /* Initialize all variables that we clean on shutdown */
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80 SDL_memset(impl, '\0', sizeof (SDL_AudioDriverImpl));
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81
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82 /* Set the function pointers */
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83 impl->OpenAudio = DISKAUD_OpenAudio;
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84 impl->WaitAudio = DISKAUD_WaitAudio;
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85 impl->PlayAudio = DISKAUD_PlayAudio;
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86 impl->GetAudioBuf = DISKAUD_GetAudioBuf;
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87 impl->CloseAudio = DISKAUD_CloseAudio;
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88
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89 return 1;
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90 }
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91
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92 AudioBootStrap DISKAUD_bootstrap = {
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93 DISKAUD_DRIVER_NAME, "direct-to-disk audio",
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94 DISKAUD_Available, DISKAUD_Init
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95 };
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96
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97 /* This function waits until it is possible to write a full sound buffer */
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98 static void
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99 DISKAUD_WaitAudio(_THIS)
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100 {
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101 SDL_Delay(this->hidden->write_delay);
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102 }
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103
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104 static void
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105 DISKAUD_PlayAudio(_THIS)
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106 {
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107 int written;
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108
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109 /* Write the audio data */
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110 written = SDL_RWwrite(this->hidden->output,
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111 this->hidden->mixbuf, 1, this->hidden->mixlen);
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112
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113 /* If we couldn't write, assume fatal error for now */
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114 if ((Uint32) written != this->hidden->mixlen) {
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115 this->enabled = 0;
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116 }
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117 #ifdef DEBUG_AUDIO
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118 fprintf(stderr, "Wrote %d bytes of audio data\n", written);
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119 #endif
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120 }
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121
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122 static Uint8 *
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123 DISKAUD_GetAudioBuf(_THIS)
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124 {
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125 return (this->hidden->mixbuf);
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126 }
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127
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128 static void
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129 DISKAUD_CloseAudio(_THIS)
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130 {
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131 if (this->hidden->mixbuf != NULL) {
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132 SDL_FreeAudioMem(this->hidden->mixbuf);
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133 this->hidden->mixbuf = NULL;
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134 }
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135 if (this->hidden->output != NULL) {
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136 SDL_RWclose(this->hidden->output);
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137 this->hidden->output = NULL;
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138 }
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139 SDL_free(this->hidden);
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140 this->hidden = NULL;
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141 }
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142
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143 static int
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144 DISKAUD_OpenAudio(_THIS, const char *devname, int iscapture)
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145 {
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146 const char *envr = SDL_getenv(DISKENVR_WRITEDELAY);
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147 const char *fname = DISKAUD_GetOutputFilename();
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148
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149 /* !!! FIXME: use device name for non-default filename? */
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150 if (devname != NULL) {
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151 SDL_SetError("Disk audio device name must be NULL");
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152 return 0;
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153 }
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154
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155 this->hidden = (struct SDL_PrivateAudioData *)
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156 SDL_malloc(sizeof (*this->hidden));
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157 if (this->hidden == NULL) {
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158 SDL_OutOfMemory();
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159 return 0;
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160 }
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161 SDL_memset(this->hidden, 0, sizeof (*this->hidden));
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162
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163 /* Open the audio device */
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164 this->hidden->output = SDL_RWFromFile(fname, "wb");
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165 if (this->hidden->output == NULL) {
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166 DISKAUD_CloseAudio(this);
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167 return 0;
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168 }
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169
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170 /* Allocate mixing buffer */
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171 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
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172 if (this->hidden->mixbuf == NULL) {
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173 DISKAUD_CloseAudio(this);
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174 return 0;
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175 }
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176 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
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177
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178 this->hidden->mixlen = this->spec.size;
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179 this->hidden->write_delay =
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180 (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY;
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181
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182 #if HAVE_STDIO_H
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183 fprintf(stderr,
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184 "WARNING: You are using the SDL disk writer audio driver!\n"
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185 " Writing to file [%s].\n", fname);
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186 #endif
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187
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188 /* We're ready to rock and roll. :-) */
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189 return 1;
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190 }
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191
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192 /* vi: set ts=4 sw=4 expandtab: */