Mercurial > sdl-ios-xcode
annotate src/video/qtopia/SDL_QWin.cc @ 560:37c31c12eb70
Moved some cleanup stuff to QZ_VideoQuit() from QZ_UnsetVideoMode()...fixes
cursor hiding, etc when calling SDL_SetVideoMode() multiple times. Fixed by
Darrell Walisser.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 13 Dec 2002 21:09:52 +0000 |
parents | c96e2137f9eb |
children | 969fbd4dcd4e |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 #include "SDL_QWin.h" |
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29 #include <qapplication.h> |
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30 #include <qdirectpainter_qws.h> |
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31 |
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32 screenRotationT screenRotation = SDL_QT_NO_ROTATION; |
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33 |
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34 SDL_QWin::SDL_QWin(const QSize& size) |
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35 : QWidget(0, "SDL_main"), my_painter(0), my_image(0), |
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36 my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0), |
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37 my_has_fullscreen(false), my_locked(0) |
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38 { |
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39 setBackgroundMode(NoBackground); |
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40 } |
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41 |
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42 SDL_QWin::~SDL_QWin() { |
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43 // Nothing to do yet. |
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44 if(my_image) { |
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45 delete my_image; |
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46 } |
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47 } |
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48 |
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49 void SDL_QWin::setImage(QImage *image) { |
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50 if ( my_image ) { |
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51 delete my_image; |
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52 } |
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53 my_image = image; |
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54 // setFixedSize(image->size()); |
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55 } |
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56 |
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57 void SDL_QWin::resizeEvent(QResizeEvent *e) { |
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58 if(size() != qApp->desktop()->size()) { |
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59 // Widget is not the correct size, so do the fullscreen magic |
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60 my_has_fullscreen = false; |
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61 enableFullscreen(); |
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62 } |
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63 if(my_inhibit_resize) { |
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64 my_inhibit_resize = false; |
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65 } else { |
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66 SDL_PrivateResize(e->size().width(), e->size().height()); |
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67 } |
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68 } |
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69 |
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70 void SDL_QWin::focusInEvent(QFocusEvent *) { |
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71 // Always do it here, no matter the size. |
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72 enableFullscreen(); |
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73 SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS); |
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74 } |
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75 |
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76 void SDL_QWin::focusOutEvent(QFocusEvent *) { |
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77 my_has_fullscreen = false; |
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78 SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS); |
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79 } |
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80 |
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81 void SDL_QWin::closeEvent(QCloseEvent *e) { |
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82 SDL_PrivateQuit(); |
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83 e->ignore(); |
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84 } |
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85 |
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86 void SDL_QWin::setMousePos(const QPoint &pos) { |
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87 if(my_image->width() == height()) { |
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88 if (screenRotation == SDL_QT_ROTATION_90) |
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89 my_mouse_pos = QPoint(height()-pos.y(), pos.x()); |
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90 else if (screenRotation == SDL_QT_ROTATION_270) |
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91 my_mouse_pos = QPoint(pos.y(), width()-pos.x()); |
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92 } else { |
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93 my_mouse_pos = pos; |
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94 } |
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95 } |
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96 |
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97 void SDL_QWin::mouseMoveEvent(QMouseEvent *e) { |
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98 Qt::ButtonState button = e->button(); |
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99 int sdlstate = 0; |
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100 if( (button & Qt::LeftButton)) { |
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101 sdlstate |= SDL_BUTTON_LMASK; |
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102 } |
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103 if( (button & Qt::RightButton)) { |
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104 sdlstate |= SDL_BUTTON_RMASK; |
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105 } |
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106 if( (button & Qt::MidButton)) { |
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107 sdlstate |= SDL_BUTTON_MMASK; |
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108 } |
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109 setMousePos(e->pos()); |
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110 SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y()); |
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111 } |
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112 |
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113 void SDL_QWin::mousePressEvent(QMouseEvent *e) { |
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114 mouseMoveEvent(e); |
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115 Qt::ButtonState button = e->button(); |
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116 SDL_PrivateMouseButton(SDL_PRESSED, |
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117 (button & Qt::LeftButton) ? 1 : |
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118 ((button & Qt::RightButton) ? 2 : 3), |
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119 my_mouse_pos.x(), my_mouse_pos.y()); |
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120 } |
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121 |
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122 void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) { |
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123 setMousePos(e->pos()); |
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124 Qt::ButtonState button = e->button(); |
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125 SDL_PrivateMouseButton(SDL_RELEASED, |
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126 (button & Qt::LeftButton) ? 1 : |
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127 ((button & Qt::RightButton) ? 2 : 3), |
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128 my_mouse_pos.x(), my_mouse_pos.y()); |
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129 my_mouse_pos = QPoint(-1, -1); |
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130 } |
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131 |
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132 #define USE_DIRECTPAINTER |
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133 |
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134 |
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135 #ifndef __i386__ |
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136 static inline void gs_fastRotateBlit_3 ( unsigned short *fb, |
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137 unsigned short *bits, |
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138 const QRect& rect ) |
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139 { |
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140 int startx, starty; |
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141 int width, height; |
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142 |
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143 startx = rect.left() >> 1; |
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144 starty = rect.top() >> 1; |
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145 width = ((rect.right() - rect.left()) >> 1) + 2; |
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146 height = ((rect.bottom() - rect.top()) >> 1) + 2; |
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147 |
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148 if((startx+width) > 120) { |
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149 width = 120 - startx; // avoid horizontal overflow |
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150 } |
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151 if((starty+height) > 160) { |
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152 height = 160 - starty; // avoid vertical overflow |
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153 } |
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154 |
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155 ulong *sp1, *sp2, *dp1, *dp2; |
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156 ulong stop, sbot, dtop, dbot; |
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157 |
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158 sp1 = (ulong*)bits + startx + starty*240; |
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159 sp2 = sp1 + 120; |
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160 dp1 = (ulong *)fb + (159 - starty) + startx*320; |
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161 dp2 = dp1 + 160; |
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162 int rowadd = (-320*width) - 1; |
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163 int rowadd2 = 240 - width; |
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164 // transfer in cells of 2x2 pixels in words |
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165 for (int y=0; y<height; y++) { |
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166 for (int x=0; x<width; x++) { |
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167 // read source pixels |
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168 stop = *sp1; |
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169 sbot = *sp2; |
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170 // rotate pixels |
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171 dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16); |
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172 dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000); |
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173 // write to framebuffer |
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174 *dp1 = dtop; |
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175 *dp2 = dbot; |
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176 // update source ptrs |
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177 sp1++; sp2++; |
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178 // update dest ptrs - 2 pix at a time |
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179 dp1 += 320; |
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180 dp2 += 320; |
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181 } |
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182 // adjust src ptrs - skip a row as we work in pairs |
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183 sp1 += rowadd2; |
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184 sp2 += rowadd2; |
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185 // adjust dest ptrs for rotation |
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186 dp1 += rowadd; |
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187 dp2 += rowadd; |
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188 } |
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189 } |
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190 #endif |
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191 |
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192 void SDL_QWin::repaintRect(const QRect& rect) { |
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193 if(!my_painter || !rect.width() || !rect.height()) { |
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194 return; |
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195 } |
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196 #ifndef __i386__ |
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197 |
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198 if(QPixmap::defaultDepth() == 16 && |
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199 my_painter->transformOrientation() == 3 && |
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200 my_painter->numRects() >= 0) { |
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201 if(my_image->width() == width()) { |
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202 ushort *fb = (ushort*)my_painter->frameBuffer(); |
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203 ushort *buf = (ushort*)my_image->bits(); |
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204 gs_fastRotateBlit_3(fb, buf, rect); |
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205 } else { |
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206 // landscape mode |
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207 if (screenRotation == SDL_QT_ROTATION_90) { |
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208 uchar *fb = (uchar*)my_painter->frameBuffer(); |
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209 uchar *buf = (uchar*)my_image->bits(); |
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210 if(rect == my_image->rect()) { |
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211 memcpy(fb, buf, width()*height()*2); |
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212 } else { |
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213 int h = rect.height(); |
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214 int wd = rect.width()<<1; |
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215 int fblineadd = my_painter->lineStep(); |
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216 int buflineadd = my_image->bytesPerLine(); |
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217 fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); |
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218 buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); |
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219 while(h--) { |
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220 memcpy(fb, buf, wd); |
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221 fb += fblineadd; |
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222 buf += buflineadd; |
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223 } |
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224 } |
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225 } |
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226 else if (screenRotation == SDL_QT_ROTATION_270) { |
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227 int h = rect.height(); |
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228 int wd = rect.width(); |
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229 int fblineadd = my_painter->lineStep() - (rect.width() << 1); |
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230 int buflineadd = my_image->bytesPerLine() - (rect.width() << 1); |
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231 int w; |
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232 |
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233 uchar *fb = (uchar*)my_painter->frameBuffer(); |
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234 uchar *buf = (uchar*)my_image->bits(); |
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235 |
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236 fb += ((my_painter->width() - (rect.top() + rect.height())) * |
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237 my_painter->lineStep()) + ((my_painter->height() - ((rect.left() + |
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238 rect.width()))) << 1); |
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239 |
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240 buf += my_image->bytesPerLine() * (rect.top() + rect.height()) - |
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241 (((my_image->width() - (rect.left() + rect.width())) << 1) + 2); |
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242 |
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243 while(h--) { |
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244 w = wd; |
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245 while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--; |
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246 fb += fblineadd; |
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247 buf -= buflineadd; |
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248 } |
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249 } |
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250 } |
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251 } else { |
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252 #endif |
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253 QPainter pp(this); |
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254 pp.drawImage(rect.topLeft(), *my_image, rect); |
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255 pp.end(); |
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256 #ifndef __i386__ |
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257 } |
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258 #endif |
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259 } |
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260 |
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261 // This paints the current buffer to the screen, when desired. |
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262 void SDL_QWin::paintEvent(QPaintEvent *ev) { |
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263 if(my_image && isVisible() && isActiveWindow()) { |
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264 lockScreen(); |
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265 repaintRect(ev->rect()); |
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266 unlockScreen(); |
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267 } |
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268 } |
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269 |
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270 /* Function to translate a keyboard transition and queue the key event */ |
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271 void SDL_QWin::QueueKey(QKeyEvent *e, int pressed) |
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272 { |
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273 SDL_keysym keysym; |
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274 int scancode = e->key(); |
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275 /* Set the keysym information */ |
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276 if(scancode >= 'A' && scancode <= 'Z') { |
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277 // Qt sends uppercase, SDL wants lowercase |
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278 keysym.sym = static_cast<SDLKey>(scancode + 32); |
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279 } else if(scancode >= 0x1000) { |
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280 // Special keys |
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281 switch(scancode) { |
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282 case Qt::Key_Escape: scancode = SDLK_ESCAPE; break; |
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283 case Qt::Key_Tab: scancode = SDLK_TAB; break; |
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284 case Qt::Key_Backspace: scancode = SDLK_BACKSPACE; break; |
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285 case Qt::Key_Return: scancode = SDLK_RETURN; break; |
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286 case Qt::Key_Enter: scancode = SDLK_KP_ENTER; break; |
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287 case Qt::Key_Insert: scancode = SDLK_INSERT; break; |
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288 case Qt::Key_Delete: scancode = SDLK_DELETE; break; |
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289 case Qt::Key_Pause: scancode = SDLK_PAUSE; break; |
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290 case Qt::Key_Print: scancode = SDLK_PRINT; break; |
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291 case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break; |
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292 case Qt::Key_Home: scancode = SDLK_HOME; break; |
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293 case Qt::Key_End: scancode = SDLK_END; break; |
481
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294 // We want the control keys to rotate with the screen |
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295 case Qt::Key_Left: |
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296 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP; |
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297 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN; |
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298 else scancode = SDLK_LEFT; |
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299 break; |
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300 case Qt::Key_Up: |
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301 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT; |
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302 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT; |
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303 else scancode = SDLK_UP; |
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304 break; |
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305 case Qt::Key_Right: |
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306 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN; |
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307 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP; |
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308 else scancode = SDLK_RIGHT; |
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309 break; |
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310 case Qt::Key_Down: |
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311 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT; |
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312 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT; |
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313 else scancode = SDLK_DOWN; |
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314 break; |
371
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315 case Qt::Key_Prior: scancode = SDLK_PAGEUP; break; |
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316 case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break; |
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317 case Qt::Key_Shift: scancode = SDLK_LSHIFT; break; |
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318 case Qt::Key_Control: scancode = SDLK_LCTRL; break; |
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319 case Qt::Key_Meta: scancode = SDLK_LMETA; break; |
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320 case Qt::Key_Alt: scancode = SDLK_LALT; break; |
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321 case Qt::Key_CapsLock: scancode = SDLK_CAPSLOCK; break; |
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322 case Qt::Key_NumLock: scancode = SDLK_NUMLOCK; break; |
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323 case Qt::Key_ScrollLock: scancode = SDLK_SCROLLOCK; break; |
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324 case Qt::Key_F1: scancode = SDLK_F1; break; |
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325 case Qt::Key_F2: scancode = SDLK_F2; break; |
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326 case Qt::Key_F3: scancode = SDLK_F3; break; |
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327 case Qt::Key_F4: scancode = SDLK_F4; break; |
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328 case Qt::Key_F5: scancode = SDLK_F5; break; |
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329 case Qt::Key_F6: scancode = SDLK_F6; break; |
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330 case Qt::Key_F7: scancode = SDLK_F7; break; |
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331 case Qt::Key_F8: scancode = SDLK_F8; break; |
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332 case Qt::Key_F9: scancode = SDLK_F9; break; |
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333 case Qt::Key_F10: scancode = SDLK_F10; break; |
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334 case Qt::Key_F11: scancode = SDLK_F11; break; |
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335 case Qt::Key_F12: scancode = SDLK_F12; break; |
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336 case Qt::Key_F13: scancode = SDLK_F13; break; |
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337 case Qt::Key_F14: scancode = SDLK_F14; break; |
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338 case Qt::Key_F15: scancode = SDLK_F15; break; |
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339 case Qt::Key_Super_L: scancode = SDLK_LSUPER; break; |
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340 case Qt::Key_Super_R: scancode = SDLK_RSUPER; break; |
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341 case Qt::Key_Menu: scancode = SDLK_MENU; break; |
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342 case Qt::Key_Help: scancode = SDLK_HELP; break; |
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343 default: |
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344 scancode = SDLK_UNKNOWN; |
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345 break; |
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346 } |
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347 keysym.sym = static_cast<SDLKey>(scancode); |
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348 } else { |
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349 keysym.sym = static_cast<SDLKey>(scancode); |
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350 } |
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351 keysym.scancode = scancode; |
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352 keysym.mod = KMOD_NONE; |
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353 ButtonState st = e->state(); |
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354 if( (st & ShiftButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LSHIFT); } |
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355 if( (st & ControlButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LCTRL); } |
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356 if( (st & AltButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LALT); } |
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357 if ( SDL_TranslateUNICODE ) { |
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358 QChar qchar = e->text()[0]; |
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359 keysym.unicode = qchar.unicode(); |
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360 } else { |
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361 keysym.unicode = 0; |
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362 } |
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363 |
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364 /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */ |
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365 // if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) { |
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366 // pressed = 1; |
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367 // } |
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368 |
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369 /* Queue the key event */ |
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370 if ( pressed ) { |
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371 SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
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372 } else { |
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373 SDL_PrivateKeyboard(SDL_RELEASED, &keysym); |
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374 } |
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375 } |
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376 |
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377 void SDL_QWin::setFullscreen(bool fs_on) { |
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378 my_has_fullscreen = false; |
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379 enableFullscreen(); |
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380 } |
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381 |
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382 void SDL_QWin::enableFullscreen() { |
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383 // Make sure size is correct |
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384 if(!my_has_fullscreen) { |
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385 setFixedSize(qApp->desktop()->size()); |
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386 // This call is needed because showFullScreen won't work |
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387 // correctly if the widget already considers itself to be fullscreen. |
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388 showNormal(); |
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389 // This is needed because showNormal() forcefully changes the window |
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390 // style to WSTyle_TopLevel. |
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391 setWFlags(WStyle_Customize | WStyle_NoBorder); |
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392 // Enable fullscreen. |
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393 showFullScreen(); |
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394 my_has_fullscreen = true; |
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395 } |
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396 } |