annotate src/video/wincommon/SDL_syswm.c @ 1336:3692456e7b0f

Use SDL_ prefixed versions of C library functions. FIXME: Change #include <stdlib.h> to #include "SDL_stdlib.h" Change #include <string.h> to #include "SDL_string.h" Make sure nothing else broke because of this...
author Sam Lantinga <slouken@libsdl.org>
date Tue, 07 Feb 2006 06:59:48 +0000
parents 450721ad5436
children 604d73db6802
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #include "SDL_windows.h"
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24
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25 #include "SDL_version.h"
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26 #include "SDL_error.h"
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27 #include "SDL_video.h"
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28 #include "SDL_syswm.h"
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29 #include "SDL_stdlib.h"
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30 #include "SDL_string.h"
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31 #include "SDL_syswm_c.h"
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32 #include "SDL_wingl_c.h"
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33 #include "SDL_pixels_c.h"
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34 #include "SDL_loadso.h"
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35
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36
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37 #ifdef _WIN32_WCE
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38 #define DISABLE_ICON_SUPPORT
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39 #endif
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40
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41 /* RJR: March 28, 2000
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42 we need "SDL_cursor_c.h" for mods to WIN_GrabInput */
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43 #include "SDL_cursor_c.h"
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44
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45 /* The screen icon -- needs to be freed on SDL_VideoQuit() */
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46 HICON screen_icn = NULL;
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47
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48 #ifdef _WIN32_WCE
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49
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50 BOOL (WINAPI *CoreCatchInput)(int flag) = NULL;
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51 int input_catched = 0;
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52 HINSTANCE coredll = NULL;
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53
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54 // the same API call that gx.dll does to catch the input
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55 void LoadInputCatchFunc()
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56 {
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57 coredll = SDL_LoadObject("coredll.dll");
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58 if( coredll )
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59 {
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60 CoreCatchInput = (int (WINAPI *)(int)) GetProcAddress(coredll, (const unsigned short *) 1453);
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61 }
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62 }
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63
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64 #endif
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65
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66
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67 /* Win32 icon mask semantics are different from those of SDL:
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68 SDL applies the mask to the icon and copies result to desktop.
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69 Win32 applies the mask to the desktop and XORs the icon on.
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70 This means that the SDL mask needs to be applied to the icon and
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71 then inverted and passed to Win32.
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72 */
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73 void WIN_SetWMIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
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74 {
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75 #ifdef DISABLE_ICON_SUPPORT
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76 return;
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77 #else
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78 SDL_Palette *pal_256;
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79 SDL_Surface *icon_256;
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80 Uint8 *pdata, *pwin32;
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81 Uint8 *mdata, *mwin32, m = 0;
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82 int icon_len;
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83 int icon_plen;
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84 int icon_mlen;
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85 int icon_pitch;
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86 int mask_pitch;
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87 SDL_Rect bounds;
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88 int i, skip;
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89 int row, col;
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90 struct /* quasi-BMP format */ Win32Icon {
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91 Uint32 biSize;
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92 Sint32 biWidth;
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93 Sint32 biHeight;
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94 Uint16 biPlanes;
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95 Uint16 biBitCount;
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96 Uint32 biCompression;
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97 Uint32 biSizeImage;
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98 Sint32 biXPelsPerMeter;
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99 Sint32 biYPelsPerMeter;
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100 Uint32 biClrUsed;
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101 Uint32 biClrImportant;
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102 struct /* RGBQUAD -- note it's BGR ordered */ {
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103 Uint8 rgbBlue;
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104 Uint8 rgbGreen;
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105 Uint8 rgbRed;
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106 Uint8 rgbReserved;
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107 } biColors[256];
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108 /* Pixels:
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109 Uint8 pixels[]
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110 */
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111 /* Mask:
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112 Uint8 mask[]
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113 */
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114 } *icon_win32;
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115
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116 /* Allocate the win32 bmp icon and set everything to zero */
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117 icon_pitch = ((icon->w+3)&~3);
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118 mask_pitch = ((icon->w+7)/8);
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119 icon_plen = icon->h*icon_pitch;
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120 icon_mlen = icon->h*mask_pitch;
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121 icon_len = sizeof(*icon_win32)+icon_plen+icon_mlen;
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122 icon_win32 = (struct Win32Icon *)SDL_stack_alloc(Uint8, icon_len);
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123 if ( icon_win32 == NULL ) {
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124 return;
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125 }
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126 SDL_memset(icon_win32, 0, icon_len);
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127
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128 /* Set the basic BMP parameters */
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129 icon_win32->biSize = sizeof(*icon_win32)-sizeof(icon_win32->biColors);
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130 icon_win32->biWidth = icon->w;
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131 icon_win32->biHeight = icon->h*2;
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132 icon_win32->biPlanes = 1;
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133 icon_win32->biBitCount = 8;
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134 icon_win32->biSizeImage = icon_plen+icon_mlen;
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135
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136 /* Allocate a standard 256 color icon surface */
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137 icon_256 = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
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138 icon_win32->biBitCount, 0, 0, 0, 0);
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139 if ( icon_256 == NULL ) {
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140 SDL_stack_free(icon_win32);
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141 return;
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142 }
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143 pal_256 = icon_256->format->palette;
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144 if (icon->format->palette &&
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145 (icon->format->BitsPerPixel == icon_256->format->BitsPerPixel)){
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146 Uint8 black;
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147 SDL_memcpy(pal_256->colors, icon->format->palette->colors,
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148 pal_256->ncolors*sizeof(SDL_Color));
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149 /* Make sure that 0 is black! */
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150 black = SDL_FindColor(pal_256, 0x00, 0x00, 0x00);
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151 pal_256->colors[black] = pal_256->colors[0];
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152 pal_256->colors[0].r = 0x00;
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153 pal_256->colors[0].g = 0x00;
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154 pal_256->colors[0].b = 0x00;
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155 } else {
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156 SDL_DitherColors(pal_256->colors,
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157 icon_256->format->BitsPerPixel);
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158 }
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159
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160 /* Now copy color data to the icon BMP */
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161 for ( i=0; i<(1<<icon_win32->biBitCount); ++i ) {
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162 icon_win32->biColors[i].rgbRed = pal_256->colors[i].r;
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163 icon_win32->biColors[i].rgbGreen = pal_256->colors[i].g;
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164 icon_win32->biColors[i].rgbBlue = pal_256->colors[i].b;
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165 }
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166
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167 /* Convert icon to a standard surface format. This may not always
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168 be necessary, as Windows supports a variety of BMP formats, but
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169 it greatly simplifies our code.
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170 */
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171 bounds.x = 0;
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172 bounds.y = 0;
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173 bounds.w = icon->w;
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174 bounds.h = icon->h;
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175 if ( SDL_LowerBlit(icon, &bounds, icon_256, &bounds) < 0 ) {
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176 SDL_stack_free(icon_win32);
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177 SDL_FreeSurface(icon_256);
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178 return;
0
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179 }
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180
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181 /* Copy pixels upside-down to icon BMP, masked with the icon mask */
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182 if ( SDL_MUSTLOCK(icon_256) || (icon_256->pitch != icon_pitch) ) {
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183 SDL_stack_free(icon_win32);
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184 SDL_FreeSurface(icon_256);
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185 SDL_SetError("Warning: Unexpected icon_256 characteristics");
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186 return;
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187 }
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188 pdata = (Uint8 *)icon_256->pixels;
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189 mdata = mask;
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190 pwin32 = (Uint8 *)icon_win32+sizeof(*icon_win32)+icon_plen-icon_pitch;
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191 skip = icon_pitch - icon->w;
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192 for ( row=0; row<icon->h; ++row ) {
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193 for ( col=0; col<icon->w; ++col ) {
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194 if ( (col%8) == 0 ) {
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195 m = *mdata++;
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196 }
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197 if ( (m&0x80) != 0x00 ) {
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198 *pwin32 = *pdata;
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199 }
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200 m <<= 1;
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201 ++pdata;
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202 ++pwin32;
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203 }
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204 pdata += skip;
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205 pwin32 += skip;
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206 pwin32 -= 2*icon_pitch;
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207 }
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208 SDL_FreeSurface(icon_256);
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209
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210 /* Copy mask inverted and upside-down to icon BMP */
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211 mdata = mask;
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212 mwin32 = (Uint8 *)icon_win32
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213 +sizeof(*icon_win32)+icon_plen+icon_mlen-mask_pitch;
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214 for ( row=0; row<icon->h; ++row ) {
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215 for ( col=0; col<mask_pitch; ++col ) {
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216 *mwin32++ = ~*mdata++;
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217 }
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218 mwin32 -= 2*mask_pitch;
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219 }
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220
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221 /* Finally, create the icon handle and set the window icon */
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222 screen_icn = CreateIconFromResourceEx((Uint8 *)icon_win32, icon_len,
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223 TRUE, 0x00030000, icon->w, icon->h, LR_DEFAULTCOLOR);
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224 if ( screen_icn == NULL ) {
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225 SDL_SetError("Couldn't create Win32 icon handle");
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226 } else {
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227 SetClassLong(SDL_Window, GCL_HICON, (LONG)screen_icn);
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228 }
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229 SDL_stack_free(icon_win32);
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230 #endif /* DISABLE_ICON_SUPPORT */
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231 }
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232
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233 void WIN_SetWMCaption(_THIS, const char *title, const char *icon)
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234 {
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235 #ifdef _WIN32_WCE
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236 /* WinCE uses the UNICODE version */
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237 int nLen = SDL_strlen(title)+1;
36
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238 LPWSTR lpszW = alloca(nLen*2);
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239 MultiByteToWideChar(CP_ACP, 0, title, -1, lpszW, nLen);
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240 SetWindowText(SDL_Window, lpszW);
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241 #else
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242 SetWindowText(SDL_Window, title);
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243 #endif
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244 }
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245
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246 int WIN_IconifyWindow(_THIS)
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247 {
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248 ShowWindow(SDL_Window, SW_MINIMIZE);
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249 return(1);
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250 }
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251
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252 SDL_GrabMode WIN_GrabInput(_THIS, SDL_GrabMode mode)
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253 {
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254 if ( mode == SDL_GRAB_OFF ) {
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255 ClipCursor(NULL);
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256 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
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257 /* RJR: March 28, 2000
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258 must be leaving relative mode, move mouse from
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259 center of window to where it belongs ... */
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260 POINT pt;
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261 int x, y;
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262 SDL_GetMouseState(&x,&y);
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263 pt.x = x;
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264 pt.y = y;
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265 ClientToScreen(SDL_Window, &pt);
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266 SetCursorPos(pt.x,pt.y);
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267 }
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268 #ifdef _WIN32_WCE
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269 if( input_catched )
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270 {
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271 if( !CoreCatchInput ) LoadInputCatchFunc();
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272
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273 if( CoreCatchInput )
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274 CoreCatchInput(0);
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275 }
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276 #endif
0
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277 } else {
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278 ClipCursor(&SDL_bounds);
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279 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
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280 /* RJR: March 28, 2000
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281 must be entering relative mode, get ready by
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282 moving mouse to center of window ... */
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283 POINT pt;
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284 pt.x = (SDL_VideoSurface->w/2);
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285 pt.y = (SDL_VideoSurface->h/2);
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286 ClientToScreen(SDL_Window, &pt);
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287 SetCursorPos(pt.x, pt.y);
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288 }
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289 #ifdef _WIN32_WCE
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290 if( !input_catched )
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291 {
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292 if( !CoreCatchInput ) LoadInputCatchFunc();
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293
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294 if( CoreCatchInput )
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295 CoreCatchInput(1);
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296 }
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297 #endif
0
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298 }
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299 return(mode);
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300 }
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301
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302 /* If 'info' is the right version, this function fills it and returns 1.
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303 Otherwise, in case of a version mismatch, it returns -1.
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304 */
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305 int WIN_GetWMInfo(_THIS, SDL_SysWMinfo *info)
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306 {
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307 if ( info->version.major <= SDL_MAJOR_VERSION ) {
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308 info->window = SDL_Window;
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309 if ( SDL_VERSIONNUM(info->version.major,
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310 info->version.minor,
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311 info->version.patch) >=
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3ac8344e3872 *** empty log message ***
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312 SDL_VERSIONNUM(1, 2, 5) ) {
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313 #ifdef HAVE_OPENGL
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314 info->hglrc = GL_hrc;
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315 #else
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316 info->hglrc = NULL;
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317 #endif
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318 }
0
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319 return(1);
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320 } else {
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321 SDL_SetError("Application not compiled with SDL %d.%d\n",
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322 SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
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323 return(-1);
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324 }
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325 }