Mercurial > sdl-ios-xcode
annotate src/video/SDL_pixels.c @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | 450721ad5436 |
children | 604d73db6802 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* General (mostly internal) pixel/color manipulation routines for SDL */ | |
24 | |
25 #include "SDL_error.h" | |
26 #include "SDL_endian.h" | |
27 #include "SDL_video.h" | |
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28 #include "SDL_stdlib.h" |
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29 #include "SDL_string.h" |
0 | 30 #include "SDL_sysvideo.h" |
31 #include "SDL_blit.h" | |
32 #include "SDL_pixels_c.h" | |
33 #include "SDL_RLEaccel_c.h" | |
34 | |
35 /* Helper functions */ | |
36 /* | |
37 * Allocate a pixel format structure and fill it according to the given info. | |
38 */ | |
39 SDL_PixelFormat *SDL_AllocFormat(int bpp, | |
40 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) | |
41 { | |
42 SDL_PixelFormat *format; | |
43 Uint32 mask; | |
44 | |
45 /* Allocate an empty pixel format structure */ | |
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46 format = SDL_malloc(sizeof(*format)); |
0 | 47 if ( format == NULL ) { |
48 SDL_OutOfMemory(); | |
49 return(NULL); | |
50 } | |
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51 SDL_memset(format, 0, sizeof(*format)); |
0 | 52 format->alpha = SDL_ALPHA_OPAQUE; |
53 | |
54 /* Set up the format */ | |
55 format->BitsPerPixel = bpp; | |
56 format->BytesPerPixel = (bpp+7)/8; | |
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57 if ( Rmask || Bmask || Gmask ) { /* Packed pixels with custom mask */ |
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58 format->palette = NULL; |
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59 format->Rshift = 0; |
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60 format->Rloss = 8; |
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61 if ( Rmask ) { |
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62 for ( mask = Rmask; !(mask&0x01); mask >>= 1 ) |
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63 ++format->Rshift; |
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64 for ( ; (mask&0x01); mask >>= 1 ) |
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65 --format->Rloss; |
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66 } |
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67 format->Gshift = 0; |
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68 format->Gloss = 8; |
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69 if ( Gmask ) { |
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70 for ( mask = Gmask; !(mask&0x01); mask >>= 1 ) |
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71 ++format->Gshift; |
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72 for ( ; (mask&0x01); mask >>= 1 ) |
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73 --format->Gloss; |
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74 } |
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75 format->Bshift = 0; |
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76 format->Bloss = 8; |
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77 if ( Bmask ) { |
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78 for ( mask = Bmask; !(mask&0x01); mask >>= 1 ) |
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79 ++format->Bshift; |
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80 for ( ; (mask&0x01); mask >>= 1 ) |
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81 --format->Bloss; |
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82 } |
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83 format->Ashift = 0; |
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84 format->Aloss = 8; |
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85 if ( Amask ) { |
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86 for ( mask = Amask; !(mask&0x01); mask >>= 1 ) |
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87 ++format->Ashift; |
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88 for ( ; (mask&0x01); mask >>= 1 ) |
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89 --format->Aloss; |
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90 } |
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91 format->Rmask = Rmask; |
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92 format->Gmask = Gmask; |
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93 format->Bmask = Bmask; |
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94 format->Amask = Amask; |
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95 } else if ( bpp > 8 ) { /* Packed pixels with standard mask */ |
0 | 96 /* R-G-B */ |
97 if ( bpp > 24 ) | |
98 bpp = 24; | |
99 format->Rloss = 8-(bpp/3); | |
100 format->Gloss = 8-(bpp/3)-(bpp%3); | |
101 format->Bloss = 8-(bpp/3); | |
102 format->Rshift = ((bpp/3)+(bpp%3))+(bpp/3); | |
103 format->Gshift = (bpp/3); | |
104 format->Bshift = 0; | |
105 format->Rmask = ((0xFF>>format->Rloss)<<format->Rshift); | |
106 format->Gmask = ((0xFF>>format->Gloss)<<format->Gshift); | |
107 format->Bmask = ((0xFF>>format->Bloss)<<format->Bshift); | |
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108 } else { |
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109 /* Palettized formats have no mask info */ |
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110 format->Rloss = 8; |
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111 format->Gloss = 8; |
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112 format->Bloss = 8; |
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113 format->Aloss = 8; |
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114 format->Rshift = 0; |
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115 format->Gshift = 0; |
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116 format->Bshift = 0; |
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117 format->Ashift = 0; |
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118 format->Rmask = 0; |
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119 format->Gmask = 0; |
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120 format->Bmask = 0; |
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121 format->Amask = 0; |
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122 } |
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123 if ( bpp <= 8 ) { /* Palettized mode */ |
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124 int ncolors = 1<<bpp; |
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125 #ifdef DEBUG_PALETTE |
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126 fprintf(stderr,"bpp=%d ncolors=%d\n",bpp,ncolors); |
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127 #endif |
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128 format->palette = (SDL_Palette *)SDL_malloc(sizeof(SDL_Palette)); |
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129 if ( format->palette == NULL ) { |
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130 SDL_FreeFormat(format); |
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131 SDL_OutOfMemory(); |
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132 return(NULL); |
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133 } |
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134 (format->palette)->ncolors = ncolors; |
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135 (format->palette)->colors = (SDL_Color *)SDL_malloc( |
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136 (format->palette)->ncolors*sizeof(SDL_Color)); |
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137 if ( (format->palette)->colors == NULL ) { |
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138 SDL_FreeFormat(format); |
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139 SDL_OutOfMemory(); |
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140 return(NULL); |
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141 } |
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142 if ( Rmask || Bmask || Gmask ) { |
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143 /* create palette according to masks */ |
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144 int i; |
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145 int Rm=0,Gm=0,Bm=0; |
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146 int Rw=0,Gw=0,Bw=0; |
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147 #ifdef ENABLE_PALETTE_ALPHA |
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148 int Am=0,Aw=0; |
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149 #endif |
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150 if(Rmask) |
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151 { |
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152 Rw=8-format->Rloss; |
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153 for(i=format->Rloss;i>0;i-=Rw) |
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154 Rm|=1<<i; |
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155 } |
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156 #ifdef DEBUG_PALETTE |
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157 fprintf(stderr,"Rw=%d Rm=0x%02X\n",Rw,Rm); |
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158 #endif |
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159 if(Gmask) |
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160 { |
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161 Gw=8-format->Gloss; |
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162 for(i=format->Gloss;i>0;i-=Gw) |
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163 Gm|=1<<i; |
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164 } |
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165 #ifdef DEBUG_PALETTE |
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166 fprintf(stderr,"Gw=%d Gm=0x%02X\n",Gw,Gm); |
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167 #endif |
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168 if(Bmask) |
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169 { |
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170 Bw=8-format->Bloss; |
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171 for(i=format->Bloss;i>0;i-=Bw) |
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172 Bm|=1<<i; |
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173 } |
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174 #ifdef DEBUG_PALETTE |
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175 fprintf(stderr,"Bw=%d Bm=0x%02X\n",Bw,Bm); |
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176 #endif |
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177 #ifdef ENABLE_PALETTE_ALPHA |
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178 if(Amask) |
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179 { |
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180 Aw=8-format->Aloss; |
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181 for(i=format->Aloss;i>0;i-=Aw) |
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182 Am|=1<<i; |
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183 } |
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184 # ifdef DEBUG_PALETTE |
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185 fprintf(stderr,"Aw=%d Am=0x%02X\n",Aw,Am); |
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186 # endif |
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187 #endif |
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188 for(i=0; i < ncolors; ++i) { |
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189 int r,g,b; |
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190 r=(i&Rmask)>>format->Rshift; |
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191 r=(r<<format->Rloss)|((r*Rm)>>Rw); |
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192 format->palette->colors[i].r=r; |
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193 |
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194 g=(i&Gmask)>>format->Gshift; |
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195 g=(g<<format->Gloss)|((g*Gm)>>Gw); |
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196 format->palette->colors[i].g=g; |
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197 |
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198 b=(i&Bmask)>>format->Bshift; |
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199 b=(b<<format->Bloss)|((b*Bm)>>Bw); |
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200 format->palette->colors[i].b=b; |
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201 |
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202 #ifdef ENABLE_PALETTE_ALPHA |
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203 a=(i&Amask)>>format->Ashift; |
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204 a=(a<<format->Aloss)|((a*Am)>>Aw); |
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205 format->palette->colors[i].unused=a; |
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206 #else |
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207 format->palette->colors[i].unused=0; |
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208 #endif |
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209 } |
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210 } else if ( ncolors == 2 ) { |
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211 /* Create a black and white bitmap palette */ |
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212 format->palette->colors[0].r = 0xFF; |
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213 format->palette->colors[0].g = 0xFF; |
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214 format->palette->colors[0].b = 0xFF; |
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215 format->palette->colors[1].r = 0x00; |
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216 format->palette->colors[1].g = 0x00; |
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217 format->palette->colors[1].b = 0x00; |
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218 } else { |
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219 /* Create an empty palette */ |
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220 SDL_memset((format->palette)->colors, 0, |
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221 (format->palette)->ncolors*sizeof(SDL_Color)); |
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222 } |
0 | 223 } |
224 return(format); | |
225 } | |
226 SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp, | |
227 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) | |
228 { | |
229 if ( surface->format ) { | |
230 SDL_FreeFormat(surface->format); | |
231 SDL_FormatChanged(surface); | |
232 } | |
233 surface->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); | |
234 return surface->format; | |
235 } | |
236 | |
237 /* | |
238 * Change any previous mappings from/to the new surface format | |
239 */ | |
240 void SDL_FormatChanged(SDL_Surface *surface) | |
241 { | |
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242 static int format_version = 0; |
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243 ++format_version; |
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244 if ( format_version < 0 ) { /* It wrapped... */ |
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245 format_version = 1; |
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246 } |
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247 surface->format_version = format_version; |
0 | 248 SDL_InvalidateMap(surface->map); |
249 } | |
250 /* | |
251 * Free a previously allocated format structure | |
252 */ | |
253 void SDL_FreeFormat(SDL_PixelFormat *format) | |
254 { | |
255 if ( format ) { | |
256 if ( format->palette ) { | |
257 if ( format->palette->colors ) { | |
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258 SDL_free(format->palette->colors); |
0 | 259 } |
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260 SDL_free(format->palette); |
0 | 261 } |
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262 SDL_free(format); |
0 | 263 } |
264 } | |
265 /* | |
266 * Calculate an 8-bit (3 red, 3 green, 2 blue) dithered palette of colors | |
267 */ | |
268 void SDL_DitherColors(SDL_Color *colors, int bpp) | |
269 { | |
270 int i; | |
271 if(bpp != 8) | |
272 return; /* only 8bpp supported right now */ | |
273 | |
274 for(i = 0; i < 256; i++) { | |
275 int r, g, b; | |
276 /* map each bit field to the full [0, 255] interval, | |
277 so 0 is mapped to (0, 0, 0) and 255 to (255, 255, 255) */ | |
278 r = i & 0xe0; | |
279 r |= r >> 3 | r >> 6; | |
280 colors[i].r = r; | |
281 g = (i << 3) & 0xe0; | |
282 g |= g >> 3 | g >> 6; | |
283 colors[i].g = g; | |
284 b = i & 0x3; | |
285 b |= b << 2; | |
286 b |= b << 4; | |
287 colors[i].b = b; | |
288 } | |
289 } | |
290 /* | |
291 * Calculate the pad-aligned scanline width of a surface | |
292 */ | |
293 Uint16 SDL_CalculatePitch(SDL_Surface *surface) | |
294 { | |
295 Uint16 pitch; | |
296 | |
297 /* Surface should be 4-byte aligned for speed */ | |
298 pitch = surface->w*surface->format->BytesPerPixel; | |
299 switch (surface->format->BitsPerPixel) { | |
300 case 1: | |
301 pitch = (pitch+7)/8; | |
302 break; | |
303 case 4: | |
304 pitch = (pitch+1)/2; | |
305 break; | |
306 default: | |
307 break; | |
308 } | |
309 pitch = (pitch + 3) & ~3; /* 4-byte aligning */ | |
310 return(pitch); | |
311 } | |
312 /* | |
313 * Match an RGB value to a particular palette index | |
314 */ | |
315 Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b) | |
316 { | |
317 /* Do colorspace distance matching */ | |
318 unsigned int smallest; | |
319 unsigned int distance; | |
320 int rd, gd, bd; | |
321 int i; | |
322 Uint8 pixel=0; | |
323 | |
324 smallest = ~0; | |
325 for ( i=0; i<pal->ncolors; ++i ) { | |
326 rd = pal->colors[i].r - r; | |
327 gd = pal->colors[i].g - g; | |
328 bd = pal->colors[i].b - b; | |
329 distance = (rd*rd)+(gd*gd)+(bd*bd); | |
330 if ( distance < smallest ) { | |
331 pixel = i; | |
332 if ( distance == 0 ) { /* Perfect match! */ | |
333 break; | |
334 } | |
335 smallest = distance; | |
336 } | |
337 } | |
338 return(pixel); | |
339 } | |
340 | |
341 /* Find the opaque pixel value corresponding to an RGB triple */ | |
342 Uint32 SDL_MapRGB(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b) | |
343 { | |
344 if ( format->palette == NULL ) { | |
345 return (r >> format->Rloss) << format->Rshift | |
346 | (g >> format->Gloss) << format->Gshift | |
347 | (b >> format->Bloss) << format->Bshift | |
348 | format->Amask; | |
349 } else { | |
350 return SDL_FindColor(format->palette, r, g, b); | |
351 } | |
352 } | |
353 | |
354 /* Find the pixel value corresponding to an RGBA quadruple */ | |
355 Uint32 SDL_MapRGBA(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b, Uint8 a) | |
356 { | |
357 if ( format->palette == NULL ) { | |
358 return (r >> format->Rloss) << format->Rshift | |
359 | (g >> format->Gloss) << format->Gshift | |
360 | (b >> format->Bloss) << format->Bshift | |
361 | ((a >> format->Aloss) << format->Ashift & format->Amask); | |
362 } else { | |
363 return SDL_FindColor(format->palette, r, g, b); | |
364 } | |
365 } | |
366 | |
367 void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, | |
368 Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a) | |
369 { | |
370 if ( fmt->palette == NULL ) { | |
371 /* | |
372 * This makes sure that the result is mapped to the | |
373 * interval [0..255], and the maximum value for each | |
374 * component is 255. This is important to make sure | |
375 * that white is indeed reported as (255, 255, 255), | |
376 * and that opaque alpha is 255. | |
377 * This only works for RGB bit fields at least 4 bit | |
378 * wide, which is almost always the case. | |
379 */ | |
628
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380 unsigned v; |
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381 v = (pixel & fmt->Rmask) >> fmt->Rshift; |
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382 *r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1))); |
628
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383 v = (pixel & fmt->Gmask) >> fmt->Gshift; |
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384 *g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1))); |
628
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385 v = (pixel & fmt->Bmask) >> fmt->Bshift; |
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386 *b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1))); |
0 | 387 if(fmt->Amask) { |
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388 v = (pixel & fmt->Amask) >> fmt->Ashift; |
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389 *a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1))); |
695 | 390 } else { |
0 | 391 *a = SDL_ALPHA_OPAQUE; |
695 | 392 } |
0 | 393 } else { |
394 *r = fmt->palette->colors[pixel].r; | |
395 *g = fmt->palette->colors[pixel].g; | |
396 *b = fmt->palette->colors[pixel].b; | |
397 *a = SDL_ALPHA_OPAQUE; | |
398 } | |
399 } | |
400 | |
401 void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r,Uint8 *g,Uint8 *b) | |
402 { | |
403 if ( fmt->palette == NULL ) { | |
404 /* the note for SDL_GetRGBA above applies here too */ | |
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405 unsigned v; |
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406 v = (pixel & fmt->Rmask) >> fmt->Rshift; |
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407 *r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1))); |
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408 v = (pixel & fmt->Gmask) >> fmt->Gshift; |
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409 *g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1))); |
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410 v = (pixel & fmt->Bmask) >> fmt->Bshift; |
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411 *b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1))); |
0 | 412 } else { |
413 *r = fmt->palette->colors[pixel].r; | |
414 *g = fmt->palette->colors[pixel].g; | |
415 *b = fmt->palette->colors[pixel].b; | |
416 } | |
417 } | |
418 | |
419 /* Apply gamma to a set of colors - this is easy. :) */ | |
420 void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output, | |
421 int ncolors) | |
422 { | |
423 int i; | |
424 | |
425 for ( i=0; i<ncolors; ++i ) { | |
426 output[i].r = gamma[0*256 + colors[i].r] >> 8; | |
427 output[i].g = gamma[1*256 + colors[i].g] >> 8; | |
428 output[i].b = gamma[2*256 + colors[i].b] >> 8; | |
429 } | |
430 } | |
431 | |
432 /* Map from Palette to Palette */ | |
433 static Uint8 *Map1to1(SDL_Palette *src, SDL_Palette *dst, int *identical) | |
434 { | |
435 Uint8 *map; | |
436 int i; | |
437 | |
438 if ( identical ) { | |
439 if ( src->ncolors <= dst->ncolors ) { | |
440 /* If an identical palette, no need to map */ | |
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441 if ( SDL_memcmp(src->colors, dst->colors, src->ncolors* |
0 | 442 sizeof(SDL_Color)) == 0 ) { |
443 *identical = 1; | |
444 return(NULL); | |
445 } | |
446 } | |
447 *identical = 0; | |
448 } | |
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449 map = (Uint8 *)SDL_malloc(src->ncolors); |
0 | 450 if ( map == NULL ) { |
451 SDL_OutOfMemory(); | |
452 return(NULL); | |
453 } | |
454 for ( i=0; i<src->ncolors; ++i ) { | |
455 map[i] = SDL_FindColor(dst, | |
456 src->colors[i].r, src->colors[i].g, src->colors[i].b); | |
457 } | |
458 return(map); | |
459 } | |
460 /* Map from Palette to BitField */ | |
461 static Uint8 *Map1toN(SDL_Palette *src, SDL_PixelFormat *dst) | |
462 { | |
463 Uint8 *map; | |
464 int i; | |
465 int bpp; | |
50 | 466 unsigned alpha; |
0 | 467 |
468 bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel); | |
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469 map = (Uint8 *)SDL_malloc(src->ncolors*bpp); |
0 | 470 if ( map == NULL ) { |
471 SDL_OutOfMemory(); | |
472 return(NULL); | |
473 } | |
474 | |
50 | 475 alpha = dst->Amask ? SDL_ALPHA_OPAQUE : 0; |
0 | 476 /* We memory copy to the pixel map so the endianness is preserved */ |
477 for ( i=0; i<src->ncolors; ++i ) { | |
478 ASSEMBLE_RGBA(&map[i*bpp], dst->BytesPerPixel, dst, | |
479 src->colors[i].r, src->colors[i].g, | |
50 | 480 src->colors[i].b, alpha); |
0 | 481 } |
482 return(map); | |
483 } | |
484 /* Map from BitField to Dithered-Palette to Palette */ | |
485 static Uint8 *MapNto1(SDL_PixelFormat *src, SDL_Palette *dst, int *identical) | |
486 { | |
487 /* Generate a 256 color dither palette */ | |
488 SDL_Palette dithered; | |
489 SDL_Color colors[256]; | |
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490 |
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491 /* SDL_DitherColors does not initialize the 'unused' component of colors, |
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492 but Map1to1 compares it against dst, so we should initialize it. */ |
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493 SDL_memset(colors, 0, sizeof(colors)); |
0 | 494 |
495 dithered.ncolors = 256; | |
496 SDL_DitherColors(colors, 8); | |
497 dithered.colors = colors; | |
498 return(Map1to1(&dithered, dst, identical)); | |
499 } | |
500 | |
501 SDL_BlitMap *SDL_AllocBlitMap(void) | |
502 { | |
503 SDL_BlitMap *map; | |
504 | |
505 /* Allocate the empty map */ | |
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506 map = (SDL_BlitMap *)SDL_malloc(sizeof(*map)); |
0 | 507 if ( map == NULL ) { |
508 SDL_OutOfMemory(); | |
509 return(NULL); | |
510 } | |
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511 SDL_memset(map, 0, sizeof(*map)); |
0 | 512 |
513 /* Allocate the software blit data */ | |
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514 map->sw_data = (struct private_swaccel *)SDL_malloc(sizeof(*map->sw_data)); |
0 | 515 if ( map->sw_data == NULL ) { |
516 SDL_FreeBlitMap(map); | |
517 SDL_OutOfMemory(); | |
518 return(NULL); | |
519 } | |
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520 SDL_memset(map->sw_data, 0, sizeof(*map->sw_data)); |
0 | 521 |
522 /* It's ready to go */ | |
523 return(map); | |
524 } | |
525 void SDL_InvalidateMap(SDL_BlitMap *map) | |
526 { | |
527 if ( ! map ) { | |
528 return; | |
529 } | |
530 map->dst = NULL; | |
531 map->format_version = (unsigned int)-1; | |
532 if ( map->table ) { | |
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533 SDL_free(map->table); |
0 | 534 map->table = NULL; |
535 } | |
536 } | |
537 int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst) | |
538 { | |
539 SDL_PixelFormat *srcfmt; | |
540 SDL_PixelFormat *dstfmt; | |
541 SDL_BlitMap *map; | |
542 | |
543 /* Clear out any previous mapping */ | |
544 map = src->map; | |
545 if ( (src->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { | |
546 SDL_UnRLESurface(src, 1); | |
547 } | |
548 SDL_InvalidateMap(map); | |
549 | |
550 /* Figure out what kind of mapping we're doing */ | |
551 map->identity = 0; | |
552 srcfmt = src->format; | |
553 dstfmt = dst->format; | |
554 switch (srcfmt->BytesPerPixel) { | |
555 case 1: | |
556 switch (dstfmt->BytesPerPixel) { | |
557 case 1: | |
558 /* Palette --> Palette */ | |
559 /* If both SDL_HWSURFACE, assume have same palette */ | |
560 if ( ((src->flags & SDL_HWSURFACE) == SDL_HWSURFACE) && | |
561 ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) ) { | |
562 map->identity = 1; | |
563 } else { | |
564 map->table = Map1to1(srcfmt->palette, | |
565 dstfmt->palette, &map->identity); | |
566 } | |
567 if ( ! map->identity ) { | |
568 if ( map->table == NULL ) { | |
569 return(-1); | |
570 } | |
571 } | |
572 if (srcfmt->BitsPerPixel!=dstfmt->BitsPerPixel) | |
573 map->identity = 0; | |
574 break; | |
575 | |
576 default: | |
577 /* Palette --> BitField */ | |
578 map->table = Map1toN(srcfmt->palette, dstfmt); | |
579 if ( map->table == NULL ) { | |
580 return(-1); | |
581 } | |
582 break; | |
583 } | |
584 break; | |
585 default: | |
586 switch (dstfmt->BytesPerPixel) { | |
587 case 1: | |
588 /* BitField --> Palette */ | |
589 map->table = MapNto1(srcfmt, | |
590 dstfmt->palette, &map->identity); | |
591 if ( ! map->identity ) { | |
592 if ( map->table == NULL ) { | |
593 return(-1); | |
594 } | |
595 } | |
596 map->identity = 0; /* Don't optimize to copy */ | |
597 break; | |
598 default: | |
599 /* BitField --> BitField */ | |
600 if ( FORMAT_EQUAL(srcfmt, dstfmt) ) | |
601 map->identity = 1; | |
602 break; | |
603 } | |
604 break; | |
605 } | |
606 | |
607 map->dst = dst; | |
608 map->format_version = dst->format_version; | |
609 | |
610 /* Choose your blitters wisely */ | |
611 return(SDL_CalculateBlit(src)); | |
612 } | |
613 void SDL_FreeBlitMap(SDL_BlitMap *map) | |
614 { | |
615 if ( map ) { | |
616 SDL_InvalidateMap(map); | |
617 if ( map->sw_data != NULL ) { | |
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618 SDL_free(map->sw_data); |
0 | 619 } |
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620 SDL_free(map); |
0 | 621 } |
622 } |