annotate src/audio/macrom/SDL_romaudio.c @ 1336:3692456e7b0f

Use SDL_ prefixed versions of C library functions. FIXME: Change #include <stdlib.h> to #include "SDL_stdlib.h" Change #include <string.h> to #include "SDL_string.h" Make sure nothing else broke because of this...
author Sam Lantinga <slouken@libsdl.org>
date Tue, 07 Feb 2006 06:59:48 +0000
parents c9b51268668f
children 604d73db6802
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #if defined(__APPLE__) && defined(__MACH__)
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24 # include <Carbon/Carbon.h>
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25 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
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26 # include <Carbon.h>
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27 #else
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28 # include <Sound.h> /* SoundManager interface */
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29 # include <Gestalt.h>
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30 # include <DriverServices.h>
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31 #endif
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32
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33 #include <stdlib.h>
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34 #include <stdio.h>
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35
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36 #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335)
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37 #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */
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38 #define NewSndCallBackUPP NewSndCallBackProc
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39 #endif
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40 #if !defined(NewSndCallBackUPP)
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41 #define NewSndCallBackUPP NewSndCallBackProc
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42 #endif
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43 #endif
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44
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45 #include "SDL_endian.h"
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46 #include "SDL_audio.h"
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47 #include "SDL_audio_c.h"
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48 #include "SDL_audiomem.h"
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49 #include "SDL_sysaudio.h"
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50 #include "SDL_romaudio.h"
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51
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52 /* Audio driver functions */
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53
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54 static void Mac_CloseAudio(_THIS);
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55 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec);
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56 static void Mac_LockAudio(_THIS);
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57 static void Mac_UnlockAudio(_THIS);
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58
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59 /* Audio driver bootstrap functions */
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60
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61
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62 static int Audio_Available(void)
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63 {
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64 return(1);
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65 }
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66
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67 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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68 {
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69 SDL_free(device->hidden);
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70 SDL_free(device);
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71 }
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72
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73 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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74 {
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75 SDL_AudioDevice *this;
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76
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77 /* Initialize all variables that we clean on shutdown */
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78 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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79 if ( this ) {
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80 SDL_memset(this, 0, (sizeof *this));
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81 this->hidden = (struct SDL_PrivateAudioData *)
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82 SDL_malloc((sizeof *this->hidden));
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83 }
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84 if ( (this == NULL) || (this->hidden == NULL) ) {
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85 SDL_OutOfMemory();
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86 if ( this ) {
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87 SDL_free(this);
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88 }
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89 return(0);
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90 }
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91 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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92
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93 /* Set the function pointers */
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94 this->OpenAudio = Mac_OpenAudio;
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95 this->CloseAudio = Mac_CloseAudio;
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96 this->LockAudio = Mac_LockAudio;
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97 this->UnlockAudio = Mac_UnlockAudio;
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98 this->free = Audio_DeleteDevice;
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99
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100 #ifdef MACOSX /* MacOS X uses threaded audio, so normal thread code is okay */
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101 this->LockAudio = NULL;
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102 this->UnlockAudio = NULL;
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103 #endif
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104 return this;
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105 }
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106
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107 AudioBootStrap SNDMGR_bootstrap = {
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108 "sndmgr", "MacOS SoundManager 3.0",
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109 Audio_Available, Audio_CreateDevice
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110 };
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111
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112 #if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
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113 /* This works correctly on MacOS X */
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114
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115 #pragma options align=power
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116
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117 static volatile SInt32 audio_is_locked = 0;
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118 static volatile SInt32 need_to_mix = 0;
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119
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120 static UInt8 *buffer[2];
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121 static volatile UInt32 running = 0;
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122 static CmpSoundHeader header;
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123 static volatile Uint32 fill_me = 0;
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124
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125 static void mix_buffer(SDL_AudioDevice *audio, UInt8 *buffer)
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126 {
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127 if ( ! audio->paused ) {
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128 #ifdef MACOSX
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129 SDL_mutexP(audio->mixer_lock);
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130 #endif
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131 if ( audio->convert.needed ) {
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132 audio->spec.callback(audio->spec.userdata,
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133 (Uint8 *)audio->convert.buf,audio->convert.len);
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134 SDL_ConvertAudio(&audio->convert);
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135 if ( audio->convert.len_cvt != audio->spec.size ) {
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136 /* Uh oh... probably crashes here */;
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137 }
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138 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
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139 } else {
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140 audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size);
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141 }
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142 #ifdef MACOSX
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143 SDL_mutexV(audio->mixer_lock);
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144 #endif
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145 }
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146
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147 DecrementAtomic((SInt32 *) &need_to_mix);
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148 }
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149
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150 static void Mac_LockAudio(_THIS)
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151 {
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152 IncrementAtomic((SInt32 *) &audio_is_locked);
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153 }
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154
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155 static void Mac_UnlockAudio(_THIS)
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156 {
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157 SInt32 oldval;
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158
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159 oldval = DecrementAtomic((SInt32 *) &audio_is_locked);
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160 if ( oldval != 1 ) /* != 1 means audio is still locked. */
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161 return;
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162
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163 /* Did we miss the chance to mix in an interrupt? Do it now. */
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164 if ( BitAndAtomic (0xFFFFFFFF, (UInt32 *) &need_to_mix) ) {
323
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165 /*
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166 * Note that this could be a problem if you missed an interrupt
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167 * while the audio was locked, and get preempted by a second
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168 * interrupt here, but that means you locked for way too long anyhow.
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169 */
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170 mix_buffer (this, buffer[fill_me]);
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171 }
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172 }
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173
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174 static void callBackProc (SndChannel *chan, SndCommand *cmd_passed ) {
323
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175 UInt32 play_me;
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176 SndCommand cmd;
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177 SDL_AudioDevice *audio = (SDL_AudioDevice *)chan->userInfo;
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178
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179 IncrementAtomic((SInt32 *) &need_to_mix);
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180
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181 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */
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182 play_me = ! fill_me; /* filled buffer to play _now_ */
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183
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184 if ( ! audio->enabled ) {
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185 return;
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186 }
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187
323
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188 /* queue previously mixed buffer for playback. */
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189 header.samplePtr = (Ptr)buffer[play_me];
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190 cmd.cmd = bufferCmd;
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191 cmd.param1 = 0;
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192 cmd.param2 = (long)&header;
323
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193 SndDoCommand (chan, &cmd, 0);
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194
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195 memset (buffer[fill_me], 0, audio->spec.size);
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196
323
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197 /*
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198 * if audio device isn't locked, mix the next buffer to be queued in
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199 * the memory block that just finished playing.
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200 */
324
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201 if ( ! BitAndAtomic(0xFFFFFFFF, (UInt32 *) &audio_is_locked) ) {
323
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202 mix_buffer (audio, buffer[fill_me]);
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203 }
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204
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205 /* set this callback to run again when current buffer drains. */
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206 if ( running ) {
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207 cmd.cmd = callBackCmd;
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208 cmd.param1 = 0;
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209 cmd.param2 = play_me;
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210
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211 SndDoCommand (chan, &cmd, 0);
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212 }
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213 }
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214
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215 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec) {
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216
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217 SndCallBackUPP callback;
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218 int sample_bits;
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219 int i;
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220 long initOptions;
323
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221
0
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222 /* Very few conversions are required, but... */
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223 switch (spec->format) {
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224 case AUDIO_S8:
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225 spec->format = AUDIO_U8;
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226 break;
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227 case AUDIO_U16LSB:
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228 spec->format = AUDIO_S16LSB;
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229 break;
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230 case AUDIO_U16MSB:
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231 spec->format = AUDIO_S16MSB;
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232 break;
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233 }
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234 SDL_CalculateAudioSpec(spec);
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235
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236 /* initialize bufferCmd header */
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237 memset (&header, 0, sizeof(header));
1133
609c060fd2a2 The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
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parents: 769
diff changeset
238 callback = (SndCallBackUPP) NewSndCallBackUPP (callBackProc);
0
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239 sample_bits = spec->size / spec->samples / spec->channels * 8;
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240
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241 #ifdef DEBUG_AUDIO
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242 fprintf(stderr,
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243 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n",
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244 spec->format, spec->channels, sample_bits, spec->freq);
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245 #endif /* DEBUG_AUDIO */
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246
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247 header.numChannels = spec->channels;
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248 header.sampleSize = sample_bits;
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249 header.sampleRate = spec->freq << 16;
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250 header.numFrames = spec->samples;
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251 header.encode = cmpSH;
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252
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253 /* Note that we install the 16bitLittleEndian Converter if needed. */
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254 if ( spec->format == 0x8010 ) {
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255 header.compressionID = fixedCompression;
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256 header.format = k16BitLittleEndianFormat;
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257 }
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258
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259 /* allocate 2 buffers */
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260 for (i=0; i<2; i++) {
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261 buffer[i] = (UInt8*)malloc (sizeof(UInt8) * spec->size);
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262 if (buffer[i] == NULL) {
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263 SDL_OutOfMemory();
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264 return (-1);
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265 }
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266 memset (buffer[i], 0, spec->size);
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267 }
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268
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269 /* Create the sound manager channel */
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270 channel = (SndChannelPtr)SDL_malloc(sizeof(*channel));
0
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271 if ( channel == NULL ) {
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272 SDL_OutOfMemory();
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273 return(-1);
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274 }
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275 if ( spec->channels >= 2 ) {
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276 initOptions = initStereo;
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277 } else {
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278 initOptions = initMono;
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279 }
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280 channel->userInfo = (long)this;
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281 channel->qLength = 128;
323
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282 if ( SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr ) {
0
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283 SDL_SetError("Unable to create audio channel");
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diff changeset
284 SDL_free(channel);
0
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285 channel = NULL;
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286 return(-1);
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287 }
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288
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289 /* start playback */
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290 {
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291 SndCommand cmd;
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292 cmd.cmd = callBackCmd;
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293 cmd.param2 = 0;
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294 running = 1;
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295 SndDoCommand (channel, &cmd, 0);
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296 }
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297
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298 return 1;
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299 }
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300
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301 static void Mac_CloseAudio(_THIS) {
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302
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303 int i;
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304
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305 running = 0;
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306
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307 if (channel) {
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diff changeset
308 SndDisposeChannel (channel, true);
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309 channel = NULL;
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310 }
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parents:
diff changeset
311
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diff changeset
312 for ( i=0; i<2; ++i ) {
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313 if ( buffer[i] ) {
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diff changeset
314 SDL_free(buffer[i]);
0
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315 buffer[i] = NULL;
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316 }
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317 }
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318 }
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diff changeset
319
323
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diff changeset
320 #else /* !TARGET_API_MAC_CARBON && !USE_RYANS_SOUNDCODE */
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321
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diff changeset
322 static void Mac_LockAudio(_THIS)
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diff changeset
323 {
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diff changeset
324 /* no-op. */
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325 }
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parents: 297
diff changeset
326
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diff changeset
327 static void Mac_UnlockAudio(_THIS)
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diff changeset
328 {
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parents: 297
diff changeset
329 /* no-op. */
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diff changeset
330 }
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diff changeset
331
0
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332
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333 /* This function is called by Sound Manager when it has exhausted one of
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334 the buffers, so we'll zero it to silence and fill it with audio if
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335 we're not paused.
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diff changeset
336 */
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diff changeset
337 static pascal
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diff changeset
338 void sndDoubleBackProc (SndChannelPtr chan, SndDoubleBufferPtr newbuf)
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parents:
diff changeset
339 {
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340 SDL_AudioDevice *audio = (SDL_AudioDevice *)newbuf->dbUserInfo[0];
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341
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parents:
diff changeset
342 /* If audio is quitting, don't do anything */
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parents:
diff changeset
343 if ( ! audio->enabled ) {
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344 return;
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diff changeset
345 }
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346 memset (newbuf->dbSoundData, 0, audio->spec.size);
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347 newbuf->dbNumFrames = audio->spec.samples;
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parents:
diff changeset
348 if ( ! audio->paused ) {
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diff changeset
349 if ( audio->convert.needed ) {
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diff changeset
350 audio->spec.callback(audio->spec.userdata,
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351 (Uint8 *)audio->convert.buf,audio->convert.len);
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352 SDL_ConvertAudio(&audio->convert);
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diff changeset
353 #if 0
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parents:
diff changeset
354 if ( audio->convert.len_cvt != audio->spec.size ) {
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parents:
diff changeset
355 /* Uh oh... probably crashes here */;
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parents:
diff changeset
356 }
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diff changeset
357 #endif
1336
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parents: 1312
diff changeset
358 SDL_memcpy(newbuf->dbSoundData, audio->convert.buf,
0
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parents:
diff changeset
359 audio->convert.len_cvt);
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parents:
diff changeset
360 } else {
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parents:
diff changeset
361 audio->spec.callback(audio->spec.userdata,
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parents:
diff changeset
362 (Uint8 *)newbuf->dbSoundData, audio->spec.size);
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parents:
diff changeset
363 }
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parents:
diff changeset
364 }
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parents:
diff changeset
365 newbuf->dbFlags |= dbBufferReady;
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parents:
diff changeset
366 }
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parents:
diff changeset
367
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parents:
diff changeset
368 static int DoubleBufferAudio_Available(void)
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parents:
diff changeset
369 {
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parents:
diff changeset
370 int available;
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parents:
diff changeset
371 NumVersion sndversion;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372 long response;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
373
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diff changeset
374 available = 0;
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parents:
diff changeset
375 sndversion = SndSoundManagerVersion();
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
376 if ( sndversion.majorRev >= 3 ) {
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parents:
diff changeset
377 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
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parents:
diff changeset
378 if ( (response & (1 << gestaltSndPlayDoubleBuffer)) ) {
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parents:
diff changeset
379 available = 1;
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parents:
diff changeset
380 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381 }
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parents:
diff changeset
382 } else {
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parents:
diff changeset
383 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 if ( (response & (1 << gestaltHasASC)) ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 available = 1;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389 return(available);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391
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parents:
diff changeset
392 static void Mac_CloseAudio(_THIS)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 if ( channel != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 /* Clean up the audio channel */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 SndDisposeChannel(channel, true);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
399 channel = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
400 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401 for ( i=0; i<2; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402 if ( audio_buf[i] ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
403 SDL_free(audio_buf[i]);
0
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 audio_buf[i] = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 SndDoubleBufferHeader2 audio_dbh;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 long initOptions;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 int sample_bits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 SndDoubleBackUPP doubleBackProc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 /* Check to make sure double-buffered audio is available */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418 if ( ! DoubleBufferAudio_Available() ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 SDL_SetError("Sound manager doesn't support double-buffering");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 /* Very few conversions are required, but... */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 switch (spec->format) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 case AUDIO_S8:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 spec->format = AUDIO_U8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 case AUDIO_U16LSB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 spec->format = AUDIO_S16LSB;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 case AUDIO_U16MSB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 spec->format = AUDIO_S16MSB;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 SDL_CalculateAudioSpec(spec);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 /* initialize the double-back header */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
438 SDL_memset(&audio_dbh, 0, sizeof(audio_dbh));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 doubleBackProc = NewSndDoubleBackProc (sndDoubleBackProc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 sample_bits = spec->size / spec->samples / spec->channels * 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 audio_dbh.dbhNumChannels = spec->channels;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 audio_dbh.dbhSampleSize = sample_bits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 audio_dbh.dbhCompressionID = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 audio_dbh.dbhPacketSize = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 audio_dbh.dbhSampleRate = spec->freq << 16;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 audio_dbh.dbhDoubleBack = doubleBackProc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 audio_dbh.dbhFormat = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 /* Note that we install the 16bitLittleEndian Converter if needed. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 if ( spec->format == 0x8010 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 audio_dbh.dbhCompressionID = fixedCompression;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 audio_dbh.dbhFormat = k16BitLittleEndianFormat;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 /* allocate the 2 double-back buffers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 for ( i=0; i<2; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 audio_buf[i] = calloc(1, sizeof(SndDoubleBuffer)+spec->size);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 if ( audio_buf[i] == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 audio_buf[i]->dbNumFrames = spec->samples;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 audio_buf[i]->dbFlags = dbBufferReady;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 audio_buf[i]->dbUserInfo[0] = (long)this;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 audio_dbh.dbhBufferPtr[i] = audio_buf[i];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 /* Create the sound manager channel */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
470 channel = (SndChannelPtr)SDL_malloc(sizeof(*channel));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 if ( channel == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 }
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475 if ( spec->channels >= 2 ) {
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476 initOptions = initStereo;
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477 } else {
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478 initOptions = initMono;
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479 }
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480 channel->userInfo = 0;
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481 channel->qLength = 128;
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482 if ( SndNewChannel(&channel, sampledSynth, initOptions, 0L) != noErr ) {
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483 SDL_SetError("Unable to create audio channel");
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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484 SDL_free(channel);
0
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485 channel = NULL;
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486 return(-1);
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487 }
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488
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489 /* Start playback */
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490 if ( SndPlayDoubleBuffer(channel, (SndDoubleBufferHeaderPtr)&audio_dbh)
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491 != noErr ) {
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492 SDL_SetError("Unable to play double buffered audio");
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493 return(-1);
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494 }
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495
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496 return 1;
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497 }
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498
323
b7e8038e40ae The audio lock and unlock functions are now a part of the driver.
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499 #endif /* TARGET_API_MAC_CARBON || USE_RYANS_SOUNDCODE */
0
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500