Mercurial > sdl-ios-xcode
annotate src/events/SDL_mouse_c.h @ 5018:342b158efbbe
Michael gave permission to use his test code
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 18 Jan 2011 10:57:28 -0800 |
parents | 77df56570442 |
children | b530ef003506 |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_mouse_c_h |
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25 #define _SDL_mouse_c_h |
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26 |
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27 struct SDL_Cursor |
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28 { |
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29 struct SDL_Cursor *next; |
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30 void *driverdata; |
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31 }; |
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32 |
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33 /* Initialize the mouse subsystem */ |
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34 extern int SDL_MouseInit(void); |
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35 |
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Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
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36 /* Clear the mouse state */ |
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37 extern void SDL_ResetMouse(void); |
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38 |
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39 /* Set the mouse focus window */ |
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40 extern void SDL_SetMouseFocus(SDL_Window * window); |
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41 |
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42 /* Send a mouse motion event */ |
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Cleaned up the mouse window focus handling: you always pass in the relative window when sending a mouse event.
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43 extern int SDL_SendMouseMotion(SDL_Window * window, int relative, int x, int y); |
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44 |
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45 /* Send a mouse button event */ |
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Cleaned up the mouse window focus handling: you always pass in the relative window when sending a mouse event.
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46 extern int SDL_SendMouseButton(SDL_Window * window, Uint8 state, Uint8 button); |
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47 |
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48 /* Send a mouse wheel event */ |
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49 extern int SDL_SendMouseWheel(SDL_Window * window, int x, int y); |
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50 |
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51 /* Shutdown the mouse subsystem */ |
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52 extern void SDL_MouseQuit(void); |
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53 |
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54 #endif /* _SDL_mouse_c_h */ |
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55 |
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56 /* vi: set ts=4 sw=4 expandtab: */ |