Mercurial > sdl-ios-xcode
annotate README @ 5129:32f0f603a0c8 SDL-1.2
Fixed bug #1111
kwm@rainbow-runner.nl 2011-01-30 06:28:27 PST
When building sdl 1.2.14 with the Clang compiler http://clang.llvm.org .
The build fails in src/video/mmx.h with the following error:
--------------------------------------------------
./src/video/SDL_RLEaccel.c:831:5: error: invalid operand for instruction
CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt);
^
./src/video/SDL_RLEaccel.c:831:17: note: instantiated from:
CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt);
^
./src/video/SDL_RLEaccel.c:831:5: note: instantiated from:
CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt);
^
./src/video/SDL_RLEaccel.c:647:23: note: instantiated from:
blitter(2, Uint8, ALPHA_BLIT16_565MMX); \
^
./src/video/SDL_RLEaccel.c:282:4: note: instantiated from:
movq_r2m(mm3, *dstp); \
^
In file included from ./src/video/SDL_RLEaccel.c:99:
./src/video/mmx.h:379:28: note: instantiated from:
#define movq_r2m(reg, var) mmx_r2m(movq, reg, var)
^
<scratch space>:192:1: note: instantiated from:
"movq"
^
<inline asm>:1:2: note: instantiated into assembly here
movq %mm3, %dx
^
--------------------------------------------------
According to the clang developers this is a invalid inline assembly.
Using the attached patch from the last commit in the below bug report fixes the
compile.
More details from: http://llvm.org/bugs/show_bug.cgi?id=6730
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 30 Jan 2011 13:38:57 -0800 |
parents | 8582c6a5ca16 |
children |
rev | line source |
---|---|
0 | 1 |
2 Simple DirectMedia Layer | |
3 | |
4 (SDL) | |
5 | |
6 Version 1.2 | |
7 | |
8 --- | |
9 http://www.libsdl.org/ | |
10 | |
602
a24bd700f92e
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
579
diff
changeset
|
11 This is the Simple DirectMedia Layer, a general API that provides low |
0 | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. | |
14 | |
3976
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3888
diff
changeset
|
15 The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS, |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3888
diff
changeset
|
16 MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3888
diff
changeset
|
17 and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3888
diff
changeset
|
18 RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3888
diff
changeset
|
19 supported. |
0 | 20 |
1763
1c8672065e3b
Updated to include new languages and platform support
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
21 SDL is written in C, but works with C++ natively, and has bindings to |
1c8672065e3b
Updated to include new languages and platform support
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
22 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
1c8672065e3b
Updated to include new languages and platform support
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
23 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
1c8672065e3b
Updated to include new languages and platform support
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
24 Pike, Pliant, Python, Ruby, and Smalltalk. |
0 | 25 |
26 This library is distributed under GNU LGPL version 2, which can be | |
27 found in the file "COPYING". This license allows you to use SDL | |
28 freely in commercial programs as long as you link with the dynamic | |
29 library. | |
30 | |
31 The best way to learn how to use SDL is to check out the header files in | |
32 the "include" subdirectory and the programs in the "test" subdirectory. | |
33 The header files and test programs are well commented and always up to date. | |
1763
1c8672065e3b
Updated to include new languages and platform support
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
34 More documentation is available in HTML format in "docs/index.html", and |
1c8672065e3b
Updated to include new languages and platform support
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
35 a documentation wiki is available online at: |
1c8672065e3b
Updated to include new languages and platform support
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
36 http://www.libsdl.org/cgi/docwiki.cgi |
0 | 37 |
38 The test programs in the "test" subdirectory are in the public domain. | |
39 | |
40 Frequently asked questions are answered online: | |
369
e405cf8bf580
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
362
diff
changeset
|
41 http://www.libsdl.org/faq.php |
0 | 42 |
43 If you need help with the library, or just want to discuss SDL related | |
44 issues, you can join the developers mailing list: | |
369
e405cf8bf580
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
362
diff
changeset
|
45 http://www.libsdl.org/mailing-list.php |
0 | 46 |
47 Enjoy! | |
48 Sam Lantinga (slouken@libsdl.org) | |
49 |