Mercurial > sdl-ios-xcode
annotate test/testshape.c @ 5250:329d435f97f4
Fixed line endings - in Mercurial they're \n
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 10 Feb 2011 14:36:09 -0800 |
parents | b3ccd1947786 |
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rev | line source |
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a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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1 #include <stdlib.h> |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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2 #include <math.h> |
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3 #include <stdio.h> |
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4 #include "SDL.h" |
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5 #include "SDL_shape.h" |
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Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
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6 |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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parents:
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7 #define SHAPED_WINDOW_X 150 |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
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8 #define SHAPED_WINDOW_Y 150 |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
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9 #define SHAPED_WINDOW_DIMENSION 640 |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
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10 |
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11 #define TICK_INTERVAL 1000/10 |
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12 |
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13 typedef struct LoadedPicture { |
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14 SDL_Surface *surface; |
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15 SDL_Texture *texture; |
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16 SDL_WindowShapeMode mode; |
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17 } LoadedPicture; |
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18 |
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19 void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions) |
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20 { |
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21 //Clear render-target to blue. |
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22 SDL_SetRenderDrawColor(renderer,0x00,0x00,0xff,0xff); |
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23 SDL_RenderClear(renderer); |
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24 |
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25 //Render the texture. |
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26 SDL_RenderCopy(renderer,texture,&texture_dimensions,&texture_dimensions); |
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27 |
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28 SDL_RenderPresent(renderer); |
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29 } |
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30 |
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31 static Uint32 next_time; |
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32 |
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33 Uint32 time_left() |
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34 { |
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Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
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35 Uint32 now = SDL_GetTicks(); |
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36 if(next_time <= now) |
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37 return 0; |
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38 else |
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39 return next_time - now; |
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parents:
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40 } |
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Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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41 |
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42 int main(int argc,char** argv) |
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43 { |
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44 Uint8 num_pictures; |
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45 LoadedPicture* pictures; |
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46 int i, j; |
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47 SDL_PixelFormat* format = NULL; |
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48 SDL_Window *window; |
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49 SDL_Renderer *renderer; |
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50 SDL_Color black = {0,0,0,0xff}; |
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51 SDL_Event event; |
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52 int event_pending = 0; |
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53 int should_exit = 0; |
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54 unsigned int current_picture; |
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55 int button_down; |
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56 Uint32 pixelFormat = 0; |
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57 int access = 0; |
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58 SDL_Rect texture_dimensions;; |
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59 |
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60 if(argc < 2) { |
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61 printf("SDL_Shape requires at least one bitmap file as argument.\n"); |
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62 exit(-1); |
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64 |
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65 if(SDL_VideoInit(NULL) == -1) { |
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66 printf("Could not initialize SDL video.\n"); |
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67 exit(-2); |
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68 } |
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69 |
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70 num_pictures = argc - 1; |
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71 pictures = (LoadedPicture *)malloc(sizeof(LoadedPicture)*num_pictures); |
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72 for(i=0;i<num_pictures;i++) |
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73 pictures[i].surface = NULL; |
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74 for(i=0;i<num_pictures;i++) { |
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75 pictures[i].surface = SDL_LoadBMP(argv[i+1]); |
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76 if(pictures[i].surface == NULL) { |
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77 j = 0; |
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78 for(j=0;j<num_pictures;j++) |
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79 if(pictures[j].surface != NULL) |
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80 SDL_FreeSurface(pictures[j].surface); |
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81 free(pictures); |
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82 SDL_VideoQuit(); |
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83 printf("Could not load surface from named bitmap file.\n"); |
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84 exit(-3); |
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85 } |
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86 |
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87 format = pictures[i].surface->format; |
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88 if(format->Amask != 0) { |
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89 pictures[i].mode.mode = ShapeModeBinarizeAlpha; |
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90 pictures[i].mode.parameters.binarizationCutoff = 255; |
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91 } |
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92 else { |
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93 pictures[i].mode.mode = ShapeModeColorKey; |
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94 pictures[i].mode.parameters.colorKey = black; |
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95 } |
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96 } |
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97 |
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98 window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN); |
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99 if(window == NULL) { |
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100 for(i=0;i<num_pictures;i++) |
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101 SDL_FreeSurface(pictures[i].surface); |
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102 free(pictures); |
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103 SDL_VideoQuit(); |
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104 printf("Could not create shaped window for SDL_Shape.\n"); |
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105 exit(-4); |
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106 } |
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107 renderer = SDL_CreateRenderer(window,-1,0); |
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108 if (!renderer) { |
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109 SDL_DestroyWindow(window); |
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110 for(i=0;i<num_pictures;i++) |
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111 SDL_FreeSurface(pictures[i].surface); |
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112 free(pictures); |
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113 SDL_VideoQuit(); |
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114 printf("Could not create rendering context for SDL_Shape window.\n"); |
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115 exit(-5); |
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116 } |
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117 |
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118 for(i=0;i<num_pictures;i++) |
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119 pictures[i].texture = NULL; |
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120 for(i=0;i<num_pictures;i++) { |
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121 pictures[i].texture = SDL_CreateTextureFromSurface(renderer,pictures[i].surface); |
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122 if(pictures[i].texture == NULL) { |
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123 j = 0; |
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124 for(j=0;j<num_pictures;i++) |
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125 if(pictures[i].texture != NULL) |
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126 SDL_DestroyTexture(pictures[i].texture); |
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127 for(i=0;i<num_pictures;i++) |
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128 SDL_FreeSurface(pictures[i].surface); |
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129 free(pictures); |
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130 SDL_DestroyRenderer(renderer); |
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131 SDL_DestroyWindow(window); |
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132 SDL_VideoQuit(); |
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133 printf("Could not create texture for SDL_shape.\n"); |
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134 exit(-6); |
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135 } |
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136 } |
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137 |
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138 event_pending = 0; |
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139 should_exit = 0; |
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140 event_pending = SDL_PollEvent(&event); |
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141 current_picture = 0; |
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142 button_down = 0; |
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143 texture_dimensions.h = 0; |
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144 texture_dimensions.w = 0; |
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145 texture_dimensions.x = 0; |
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146 texture_dimensions.y = 0; |
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147 SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h); |
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148 SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h); |
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149 SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode); |
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150 next_time = SDL_GetTicks() + TICK_INTERVAL; |
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151 while(should_exit == 0) { |
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152 event_pending = SDL_PollEvent(&event); |
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153 if(event_pending == 1) { |
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154 if(event.type == SDL_KEYDOWN) { |
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155 button_down = 1; |
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156 if(event.key.keysym.sym == SDLK_ESCAPE) |
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157 should_exit = 1; |
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158 } |
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159 if(button_down && event.type == SDL_KEYUP) { |
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160 button_down = 0; |
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161 current_picture += 1; |
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162 if(current_picture >= num_pictures) |
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163 current_picture = 0; |
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164 SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h); |
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165 SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h); |
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166 SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode); |
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167 } |
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168 if(event.type == SDL_QUIT) |
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169 should_exit = 1; |
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170 event_pending = 0; |
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171 } |
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172 render(renderer,pictures[current_picture].texture,texture_dimensions); |
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173 SDL_Delay(time_left()); |
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174 next_time += TICK_INTERVAL; |
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175 } |
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176 |
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177 //Free the textures. |
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178 for(i=0;i<num_pictures;i++) |
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179 SDL_DestroyTexture(pictures[i].texture); |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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180 SDL_DestroyRenderer(renderer); |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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181 //Destroy the window. |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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182 SDL_DestroyWindow(window); |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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183 //Free the original surfaces backing the textures. |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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184 for(i=0;i<num_pictures;i++) |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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185 SDL_FreeSurface(pictures[i].surface); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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186 free(pictures); |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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187 //Call SDL_VideoQuit() before quitting. |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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188 SDL_VideoQuit(); |
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eb433f0d2ac5
Added Andreas's VS2010 patch for testshape.
Eli Gottlieb <eligottlieb@gmail.com>
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189 |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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190 return 0; |
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Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
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191 } |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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192 |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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193 /* vi: set ts=4 sw=4 expandtab: */ |