Mercurial > sdl-ios-xcode
annotate test/testalpha.c @ 5144:31e7f523ab3d
Making the API simpler, texture color and alpha modulation are supported by all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 31 Jan 2011 23:37:30 -0800 |
parents | f8816ffa210b |
children |
rev | line source |
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0 | 1 |
2 /* Simple program: Fill a colormap with gray and stripe it down the screen, | |
3 Then move an alpha valued sprite around the screen. | |
4 */ | |
5 | |
6 #include <stdio.h> | |
7 #include <stdlib.h> | |
8 #include <string.h> | |
9 #include <math.h> | |
10 | |
11 #include "SDL.h" | |
12 | |
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13 #define FRAME_TICKS (1000/30) /* 30 frames/second */ |
0 | 14 |
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15 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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16 static void |
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17 quit(int rc) |
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18 { |
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19 SDL_Quit(); |
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20 exit(rc); |
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21 } |
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22 |
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23 /* Fill the screen with a gradient */ |
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24 static void |
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25 FillBackground(SDL_Surface * screen) |
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26 { |
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27 Uint8 *buffer; |
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28 Uint8 gradient; |
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29 int i, k; |
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30 |
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31 /* Set the surface pixels and refresh! */ |
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32 if (SDL_LockSurface(screen) < 0) { |
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33 fprintf(stderr, "Couldn't lock the display surface: %s\n", |
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34 SDL_GetError()); |
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35 quit(2); |
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36 } |
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37 buffer = (Uint8 *) screen->pixels; |
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38 switch (screen->format->BytesPerPixel) { |
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39 case 1: |
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40 case 3: |
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41 for (i = 0; i < screen->h; ++i) { |
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42 memset(buffer, (i * 255) / screen->h, |
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43 screen->w * screen->format->BytesPerPixel); |
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44 buffer += screen->pitch; |
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45 } |
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46 break; |
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47 case 2: |
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48 for (i = 0; i < screen->h; ++i) { |
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49 Uint16 *buffer16; |
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50 Uint16 color; |
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51 |
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52 gradient = ((i * 255) / screen->h); |
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53 color = (Uint16) SDL_MapRGB(screen->format, |
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54 gradient, gradient, gradient); |
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55 buffer16 = (Uint16 *) buffer; |
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56 for (k = 0; k < screen->w; k++) { |
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57 *buffer16++ = color; |
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58 } |
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59 buffer += screen->pitch; |
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60 } |
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61 break; |
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62 case 4: |
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63 for (i = 0; i < screen->h; ++i) { |
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64 Uint32 *buffer32; |
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65 Uint32 color; |
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66 |
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67 gradient = ((i * 255) / screen->h); |
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68 color = SDL_MapRGB(screen->format, gradient, gradient, gradient); |
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69 buffer32 = (Uint32 *) buffer; |
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70 for (k = 0; k < screen->w; k++) { |
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71 *buffer32++ = color; |
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72 } |
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73 buffer += screen->pitch; |
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74 } |
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75 break; |
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76 } |
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77 |
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78 SDL_UnlockSurface(screen); |
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79 SDL_UpdateRect(screen, 0, 0, 0, 0); |
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80 } |
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81 |
0 | 82 /* Create a "light" -- a yellowish surface with variable alpha */ |
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83 SDL_Surface * |
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84 CreateLight(int radius) |
0 | 85 { |
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86 Uint8 trans, alphamask; |
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87 int range, addition; |
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88 int xdist, ydist; |
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89 Uint16 x, y; |
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90 Uint16 skip; |
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91 Uint32 pixel; |
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92 SDL_Surface *light; |
0 | 93 |
94 #ifdef LIGHT_16BIT | |
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95 Uint16 *buf; |
0 | 96 |
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97 /* Create a 16 (4/4/4/4) bpp square with a full 4-bit alpha channel */ |
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98 /* Note: this isn't any faster than a 32 bit alpha surface */ |
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99 alphamask = 0x0000000F; |
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100 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2 * radius, 2 * radius, 16, |
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101 0x0000F000, 0x00000F00, 0x000000F0, |
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102 alphamask); |
0 | 103 #else |
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104 Uint32 *buf; |
0 | 105 |
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106 /* Create a 32 (8/8/8/8) bpp square with a full 8-bit alpha channel */ |
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107 alphamask = 0x000000FF; |
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108 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2 * radius, 2 * radius, 32, |
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109 0xFF000000, 0x00FF0000, 0x0000FF00, |
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110 alphamask); |
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111 if (light == NULL) { |
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112 fprintf(stderr, "Couldn't create light: %s\n", SDL_GetError()); |
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113 return (NULL); |
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114 } |
0 | 115 #endif |
116 | |
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117 /* Fill with a light yellow-orange color */ |
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118 skip = light->pitch - (light->w * light->format->BytesPerPixel); |
0 | 119 #ifdef LIGHT_16BIT |
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120 buf = (Uint16 *) light->pixels; |
0 | 121 #else |
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122 buf = (Uint32 *) light->pixels; |
0 | 123 #endif |
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124 /* Get a tranparent pixel value - we'll add alpha later */ |
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125 pixel = SDL_MapRGBA(light->format, 0xFF, 0xDD, 0x88, 0); |
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126 for (y = 0; y < light->h; ++y) { |
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127 for (x = 0; x < light->w; ++x) { |
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128 *buf++ = pixel; |
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129 } |
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130 buf += skip; /* Almost always 0, but just in case... */ |
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131 } |
0 | 132 |
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133 /* Calculate alpha values for the surface. */ |
0 | 134 #ifdef LIGHT_16BIT |
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135 buf = (Uint16 *) light->pixels; |
0 | 136 #else |
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137 buf = (Uint32 *) light->pixels; |
0 | 138 #endif |
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139 for (y = 0; y < light->h; ++y) { |
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140 for (x = 0; x < light->w; ++x) { |
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141 /* Slow distance formula (from center of light) */ |
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142 xdist = x - (light->w / 2); |
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143 ydist = y - (light->h / 2); |
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144 range = (int) sqrt(xdist * xdist + ydist * ydist); |
0 | 145 |
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146 /* Scale distance to range of transparency (0-255) */ |
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147 if (range > radius) { |
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148 trans = alphamask; |
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149 } else { |
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150 /* Increasing transparency with distance */ |
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151 trans = (Uint8) ((range * alphamask) / radius); |
0 | 152 |
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153 /* Lights are very transparent */ |
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154 addition = (alphamask + 1) / 8; |
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155 if ((int) trans + addition > alphamask) { |
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156 trans = alphamask; |
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157 } else { |
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158 trans += addition; |
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159 } |
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160 } |
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161 /* We set the alpha component as the right N bits */ |
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162 *buf++ |= (255 - trans); |
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163 } |
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164 buf += skip; /* Almost always 0, but just in case... */ |
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165 } |
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166 /* Enable RLE acceleration of this alpha surface */ |
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167 SDL_SetAlpha(light, SDL_SRCALPHA | SDL_RLEACCEL, 0); |
0 | 168 |
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169 /* We're done! */ |
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170 return (light); |
0 | 171 } |
172 | |
173 static Uint32 flashes = 0; | |
174 static Uint32 flashtime = 0; | |
175 | |
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176 void |
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177 FlashLight(SDL_Surface * screen, SDL_Surface * light, int x, int y) |
0 | 178 { |
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179 SDL_Rect position; |
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180 Uint32 ticks1; |
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181 Uint32 ticks2; |
0 | 182 |
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183 /* Easy, center light */ |
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184 position.x = x - (light->w / 2); |
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185 position.y = y - (light->h / 2); |
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186 position.w = light->w; |
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187 position.h = light->h; |
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188 ticks1 = SDL_GetTicks(); |
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189 SDL_BlitSurface(light, NULL, screen, &position); |
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190 ticks2 = SDL_GetTicks(); |
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191 SDL_UpdateRects(screen, 1, &position); |
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192 ++flashes; |
0 | 193 |
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194 /* Update time spend doing alpha blitting */ |
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195 flashtime += (ticks2 - ticks1); |
0 | 196 } |
197 | |
198 static int sprite_visible = 0; | |
199 static SDL_Surface *sprite; | |
200 static SDL_Surface *backing; | |
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201 static SDL_Rect position; |
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202 static int x_vel, y_vel; |
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203 static int alpha_vel; |
0 | 204 |
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205 int |
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206 LoadSprite(SDL_Surface * screen, char *file) |
0 | 207 { |
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208 SDL_Surface *converted; |
0 | 209 |
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210 /* Load the sprite image */ |
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211 sprite = SDL_LoadBMP(file); |
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212 if (sprite == NULL) { |
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213 fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError()); |
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214 return (-1); |
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215 } |
0 | 216 |
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217 /* Set transparent pixel as the pixel at (0,0) */ |
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218 if (sprite->format->palette) { |
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219 SDL_SetColorKey(sprite, SDL_SRCCOLORKEY, *(Uint8 *) sprite->pixels); |
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220 } |
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221 |
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222 /* Convert sprite to video format */ |
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223 converted = SDL_DisplayFormat(sprite); |
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224 SDL_FreeSurface(sprite); |
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225 if (converted == NULL) { |
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226 fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError()); |
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227 return (-1); |
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228 } |
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229 sprite = converted; |
0 | 230 |
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231 /* Create the background */ |
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232 backing = SDL_CreateRGBSurface(SDL_SWSURFACE, sprite->w, sprite->h, 8, |
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233 0, 0, 0, 0); |
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234 if (backing == NULL) { |
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235 fprintf(stderr, "Couldn't create background: %s\n", SDL_GetError()); |
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236 SDL_FreeSurface(sprite); |
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237 return (-1); |
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238 } |
0 | 239 |
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240 /* Convert background to video format */ |
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241 converted = SDL_DisplayFormat(backing); |
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242 SDL_FreeSurface(backing); |
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243 if (converted == NULL) { |
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244 fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError()); |
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245 SDL_FreeSurface(sprite); |
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246 return (-1); |
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247 } |
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248 backing = converted; |
0 | 249 |
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250 /* Set the initial position of the sprite */ |
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251 position.x = (screen->w - sprite->w) / 2; |
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252 position.y = (screen->h - sprite->h) / 2; |
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253 position.w = sprite->w; |
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254 position.h = sprite->h; |
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255 x_vel = 0; |
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256 y_vel = 0; |
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257 alpha_vel = 1; |
0 | 258 |
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259 /* We're ready to roll. :) */ |
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260 return (0); |
0 | 261 } |
262 | |
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263 void |
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264 AttractSprite(Uint16 x, Uint16 y) |
0 | 265 { |
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266 x_vel = ((int) x - position.x) / 10; |
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267 y_vel = ((int) y - position.y) / 10; |
0 | 268 } |
269 | |
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270 void |
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271 MoveSprite(SDL_Surface * screen, SDL_Surface * light) |
0 | 272 { |
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273 SDL_Rect updates[2]; |
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274 Uint8 alpha; |
0 | 275 |
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276 /* Erase the sprite if it was visible */ |
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277 if (sprite_visible) { |
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278 updates[0] = position; |
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279 SDL_BlitSurface(backing, NULL, screen, &updates[0]); |
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280 } else { |
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281 updates[0].x = 0; |
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282 updates[0].y = 0; |
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283 updates[0].w = 0; |
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284 updates[0].h = 0; |
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285 sprite_visible = 1; |
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286 } |
0 | 287 |
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288 /* Since the sprite is off the screen, we can do other drawing |
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289 without being overwritten by the saved area behind the sprite. |
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290 */ |
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291 if (light != NULL) { |
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292 int x, y; |
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293 |
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294 SDL_GetMouseState(&x, &y); |
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295 FlashLight(screen, light, x, y); |
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296 } |
0 | 297 |
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298 /* Move the sprite, bounce at the wall */ |
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299 position.x += x_vel; |
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300 if ((position.x < 0) || (position.x >= screen->w)) { |
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301 x_vel = -x_vel; |
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302 position.x += x_vel; |
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303 } |
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304 position.y += y_vel; |
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305 if ((position.y < 0) || (position.y >= screen->h)) { |
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306 y_vel = -y_vel; |
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307 position.y += y_vel; |
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308 } |
0 | 309 |
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310 /* Update transparency (fade in and out) */ |
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311 SDL_GetSurfaceAlphaMod(sprite, &alpha); |
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312 if (((int) alpha + alpha_vel) < 0) { |
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313 alpha_vel = -alpha_vel; |
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314 } else if (((int) alpha + alpha_vel) > 255) { |
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315 alpha_vel = -alpha_vel; |
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316 } |
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317 SDL_SetAlpha(sprite, SDL_SRCALPHA, (Uint8) (alpha + alpha_vel)); |
0 | 318 |
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319 /* Save the area behind the sprite */ |
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320 updates[1] = position; |
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321 SDL_BlitSurface(screen, &updates[1], backing, NULL); |
0 | 322 |
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323 /* Blit the sprite onto the screen */ |
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324 updates[1] = position; |
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325 SDL_BlitSurface(sprite, NULL, screen, &updates[1]); |
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326 |
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327 /* Make it so! */ |
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328 SDL_UpdateRects(screen, 2, updates); |
0 | 329 } |
330 | |
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331 int |
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332 main(int argc, char *argv[]) |
0 | 333 { |
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334 const SDL_VideoInfo *info; |
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335 SDL_Surface *screen; |
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336 int w, h; |
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337 Uint8 video_bpp; |
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338 Uint32 videoflags; |
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339 int i, done; |
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340 SDL_Event event; |
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341 SDL_Surface *light; |
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342 int mouse_pressed; |
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343 Uint32 ticks, lastticks; |
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344 |
0 | 345 |
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346 /* Initialize SDL */ |
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347 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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348 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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349 return (1); |
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350 } |
0 | 351 |
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352 /* Alpha blending doesn't work well at 8-bit color */ |
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353 #ifdef _WIN32_WCE |
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354 /* Pocket PC */ |
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355 w = 240; |
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356 h = 320; |
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357 #else |
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358 w = 640; |
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359 h = 480; |
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360 #endif |
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361 info = SDL_GetVideoInfo(); |
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362 if (info->vfmt->BitsPerPixel > 8) { |
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363 video_bpp = info->vfmt->BitsPerPixel; |
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364 } else { |
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365 video_bpp = 16; |
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366 fprintf(stderr, "forced 16 bpp mode\n"); |
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367 } |
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368 videoflags = SDL_SWSURFACE; |
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369 for (i = 1; argv[i]; ++i) { |
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370 if (strcmp(argv[i], "-bpp") == 0) { |
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371 video_bpp = atoi(argv[++i]); |
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372 if (video_bpp <= 8) { |
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373 video_bpp = 16; |
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374 fprintf(stderr, "forced 16 bpp mode\n"); |
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375 } |
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376 } else if (strcmp(argv[i], "-hw") == 0) { |
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377 videoflags |= SDL_HWSURFACE; |
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378 } else if (strcmp(argv[i], "-warp") == 0) { |
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379 videoflags |= SDL_HWPALETTE; |
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380 } else if (strcmp(argv[i], "-width") == 0 && argv[i + 1]) { |
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381 w = atoi(argv[++i]); |
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382 } else if (strcmp(argv[i], "-height") == 0 && argv[i + 1]) { |
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383 h = atoi(argv[++i]); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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384 } else if (strcmp(argv[i], "-resize") == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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385 videoflags |= SDL_RESIZABLE; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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386 } else if (strcmp(argv[i], "-noframe") == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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387 videoflags |= SDL_NOFRAME; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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388 } else if (strcmp(argv[i], "-fullscreen") == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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389 videoflags |= SDL_FULLSCREEN; |
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390 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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391 fprintf(stderr, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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392 "Usage: %s [-width N] [-height N] [-bpp N] [-warp] [-hw] [-fullscreen]\n", |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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393 argv[0]); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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394 quit(1); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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395 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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396 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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397 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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398 /* Set video mode */ |
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399 if ((screen = SDL_SetVideoMode(w, h, video_bpp, videoflags)) == NULL) { |
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400 fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", |
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401 w, h, video_bpp, SDL_GetError()); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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402 quit(2); |
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403 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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404 FillBackground(screen); |
0 | 405 |
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406 /* Create the light */ |
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407 light = CreateLight(82); |
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408 if (light == NULL) { |
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409 quit(1); |
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410 } |
0 | 411 |
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412 /* Load the sprite */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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413 if (LoadSprite(screen, "icon.bmp") < 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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414 SDL_FreeSurface(light); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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415 quit(1); |
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416 } |
0 | 417 |
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418 /* Print out information about our surfaces */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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419 printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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420 if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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421 printf("Screen is in video memory\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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422 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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423 printf("Screen is in system memory\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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424 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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425 if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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426 printf("Screen has double-buffering enabled\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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427 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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428 if ((sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
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429 printf("Sprite is in video memory\n"); |
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430 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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431 printf("Sprite is in system memory\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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432 } |
0 | 433 |
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434 /* Run a sample blit to trigger blit acceleration */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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435 MoveSprite(screen, NULL); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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436 if ((sprite->flags & SDL_HWACCEL) == SDL_HWACCEL) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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437 printf("Sprite blit uses hardware alpha acceleration\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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438 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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439 printf("Sprite blit dosn't uses hardware alpha acceleration\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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440 } |
886
05c551e5bc64
Date: Sat, 24 Apr 2004 15:13:32 +0300
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441 |
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442 /* Set a clipping rectangle to clip the outside edge of the screen */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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443 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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444 SDL_Rect clip; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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445 clip.x = 32; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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446 clip.y = 32; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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447 clip.w = screen->w - (2 * 32); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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448 clip.h = screen->h - (2 * 32); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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449 SDL_SetClipRect(screen, &clip); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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450 } |
0 | 451 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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452 /* Wait for a keystroke */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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453 lastticks = SDL_GetTicks(); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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454 done = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
455 mouse_pressed = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
456 while (!done) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
457 /* Update the frame -- move the sprite */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
458 if (mouse_pressed) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
459 MoveSprite(screen, light); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
460 mouse_pressed = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
461 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
462 MoveSprite(screen, NULL); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
463 } |
0 | 464 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
465 /* Slow down the loop to 30 frames/second */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
466 ticks = SDL_GetTicks(); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
467 if ((ticks - lastticks) < FRAME_TICKS) { |
0 | 468 #ifdef CHECK_SLEEP_GRANULARITY |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
469 fprintf(stderr, "Sleeping %d ticks\n", |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
470 FRAME_TICKS - (ticks - lastticks)); |
0 | 471 #endif |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
472 SDL_Delay(FRAME_TICKS - (ticks - lastticks)); |
0 | 473 #ifdef CHECK_SLEEP_GRANULARITY |
1895
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474 fprintf(stderr, "Slept %d ticks\n", (SDL_GetTicks() - ticks)); |
0 | 475 #endif |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
476 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
477 lastticks = ticks; |
0 | 478 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
479 /* Check for events */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
480 while (SDL_PollEvent(&event)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
481 switch (event.type) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
482 case SDL_VIDEORESIZE: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
483 screen = |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
484 SDL_SetVideoMode(event.resize.w, event.resize.h, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
485 video_bpp, videoflags); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
486 if (screen) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
487 FillBackground(screen); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
488 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
489 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
490 /* Attract sprite while mouse is held down */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
491 case SDL_MOUSEMOTION: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
492 if (event.motion.state != 0) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
493 AttractSprite(event.motion.x, event.motion.y); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
494 mouse_pressed = 1; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
495 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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496 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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497 case SDL_MOUSEBUTTONDOWN: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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498 if (event.button.button == 1) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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499 AttractSprite(event.button.x, event.button.y); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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500 mouse_pressed = 1; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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501 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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502 SDL_Rect area; |
0 | 503 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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504 area.x = event.button.x - 16; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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505 area.y = event.button.y - 16; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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506 area.w = 32; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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507 area.h = 32; |
2806
938aa47f903a
Fixed testalpha screen clear for screen formats with an alpha channel
Sam Lantinga <slouken@libsdl.org>
parents:
2799
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508 SDL_FillRect(screen, &area, |
938aa47f903a
Fixed testalpha screen clear for screen formats with an alpha channel
Sam Lantinga <slouken@libsdl.org>
parents:
2799
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509 SDL_MapRGB(screen->format, 0, 0, 0)); |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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510 SDL_UpdateRects(screen, 1, &area); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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511 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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512 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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513 case SDL_KEYDOWN: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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514 if (event.key.keysym.sym == SDLK_ESCAPE) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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515 done = 1; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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516 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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517 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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518 case SDL_QUIT: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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519 done = 1; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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520 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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521 default: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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522 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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523 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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524 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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525 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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526 SDL_FreeSurface(light); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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527 SDL_FreeSurface(sprite); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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528 SDL_FreeSurface(backing); |
0 | 529 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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530 /* Print out some timing information */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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531 if (flashes > 0) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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532 printf("%d alpha blits, ~%4.4f ms per blit\n", |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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533 flashes, (float) flashtime / flashes); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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534 } |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
886
diff
changeset
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535 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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536 SDL_Quit(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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537 return (0); |
0 | 538 } |