Mercurial > sdl-ios-xcode
annotate src/video/dga/SDL_dgaevents.c @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Jan 2008 06:19:07 +0000 |
parents | e6c20cda4e28 |
children | 568c9b3c0167 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Handle the event stream, converting DGA events into SDL events */ | |
25 | |
26 #include <stdio.h> | |
27 #include <X11/Xlib.h> | |
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28 #include "../Xext/extensions/xf86dga.h" |
0 | 29 |
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30 #include "../SDL_sysvideo.h" |
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31 #include "../../events/SDL_events_c.h" |
0 | 32 #include "SDL_dgavideo.h" |
33 #include "SDL_dgaevents_c.h" | |
34 | |
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35 /* get function pointers... */ |
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36 #include "../x11/SDL_x11dyn.h" |
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37 |
0 | 38 /* Heheh we're using X11 event code */ |
39 extern int X11_Pending(Display *display); | |
40 extern void X11_InitKeymap(void); | |
1327 | 41 extern SDLKey X11_TranslateKeycode(Display *display, KeyCode kc); |
0 | 42 |
43 static int DGA_DispatchEvent(_THIS) | |
44 { | |
45 int posted; | |
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46 SDL_NAME(XDGAEvent) xevent; |
0 | 47 |
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48 XNextEvent(DGA_Display, (XEvent *)&xevent); |
0 | 49 |
50 posted = 0; | |
51 xevent.type -= DGA_event_base; | |
52 switch (xevent.type) { | |
53 | |
54 /* Mouse motion? */ | |
55 case MotionNotify: { | |
56 if ( SDL_VideoSurface ) { | |
57 posted = SDL_PrivateMouseMotion(0, 1, | |
58 xevent.xmotion.dx, xevent.xmotion.dy); | |
59 } | |
60 } | |
61 break; | |
62 | |
63 /* Mouse button press? */ | |
64 case ButtonPress: { | |
65 posted = SDL_PrivateMouseButton(SDL_PRESSED, | |
66 xevent.xbutton.button, 0, 0); | |
67 } | |
68 break; | |
69 | |
70 /* Mouse button release? */ | |
71 case ButtonRelease: { | |
72 posted = SDL_PrivateMouseButton(SDL_RELEASED, | |
73 xevent.xbutton.button, 0, 0); | |
74 } | |
75 break; | |
76 | |
1327 | 77 /* Key press? */ |
78 case KeyPress: { | |
0 | 79 SDL_keysym keysym; |
1327 | 80 KeyCode keycode; |
0 | 81 XKeyEvent xkey; |
82 | |
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83 SDL_NAME(XDGAKeyEventToXKeyEvent)(&xevent.xkey, &xkey); |
1327 | 84 keycode = xkey.keycode; |
85 #ifdef DEBUG_XEVENTS | |
86 printf("KeyPress (X11 keycode = 0x%X)\n", xkey.keycode); | |
87 #endif | |
88 /* Get the translated SDL virtual keysym */ | |
89 keysym.scancode = keycode; | |
90 keysym.sym = X11_TranslateKeycode(DGA_Display, keycode); | |
91 keysym.mod = KMOD_NONE; | |
92 keysym.unicode = 0; | |
93 | |
94 /* Look up the translated value for the key event */ | |
95 if ( SDL_TranslateUNICODE ) { | |
96 static XComposeStatus state; | |
97 char keybuf[32]; | |
98 | |
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99 if ( XLookupString(&xkey, keybuf, sizeof(keybuf), NULL, &state) ) { |
1327 | 100 /* |
101 * FIXME: XLookupString() may yield more than one | |
102 * character, so we need a mechanism to allow for | |
103 * this (perhaps null keypress events with a | |
104 * unicode value) | |
105 */ | |
106 keysym.unicode = (Uint8)keybuf[0]; | |
107 } | |
108 } | |
109 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); | |
0 | 110 } |
111 break; | |
112 | |
1327 | 113 /* Key release? */ |
114 case KeyRelease: { | |
115 SDL_keysym keysym; | |
116 KeyCode keycode; | |
117 XKeyEvent xkey; | |
118 | |
119 SDL_NAME(XDGAKeyEventToXKeyEvent)(&xevent.xkey, &xkey); | |
120 keycode = xkey.keycode; | |
121 #ifdef DEBUG_XEVENTS | |
122 printf("KeyRelease (X11 keycode = 0x%X)\n", xkey.keycode); | |
123 #endif | |
124 /* Get the translated SDL virtual keysym */ | |
125 keysym.scancode = keycode; | |
126 keysym.sym = X11_TranslateKeycode(DGA_Display, keycode); | |
127 keysym.mod = KMOD_NONE; | |
128 keysym.unicode = 0; | |
129 posted = SDL_PrivateKeyboard(SDL_RELEASED, &keysym); | |
130 } | |
131 break; | |
0 | 132 } |
133 return(posted); | |
134 } | |
135 | |
136 void DGA_PumpEvents(_THIS) | |
137 { | |
138 /* Keep processing pending events */ | |
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139 LOCK_DISPLAY(); |
0 | 140 while ( X11_Pending(DGA_Display) ) { |
141 DGA_DispatchEvent(this); | |
142 } | |
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143 UNLOCK_DISPLAY(); |
0 | 144 } |
145 | |
146 void DGA_InitOSKeymap(_THIS) | |
147 { | |
148 X11_InitKeymap(); | |
149 } | |
150 |