annotate README.Symbian @ 4134:31c7c57af8a4 SDL-1.2

Updates for building on Windows CE using mingw32ce cross compiler: http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Jan 2008 06:19:07 +0000
parents ce8046809062
children
rev   line source
3975
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
1 ==============================================================================
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
2 Using the Simple DirectMedia Layer with S60 3.x / Symbian 9.x
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
3 ==============================================================================
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
4
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
5 These instuctions are for people developing for S60 3.x. S60 3.x
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
6 uses Symbian OS so you need S60 SDK.
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
7
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
8 extract "symbian.zip" into this folder.
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
9
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
10 go to symbian folder
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
11
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
12 bldmake bldfiles
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
13 abld build
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
14
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
15 That produces WINSCW and ARMV5 versions of sdl.dll runtime library
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
16 and sdl.lib for development.
4004
ce8046809062 Minor updates to the Symbian/S60 port, plus project files that weren't
Ryan C. Gordon <icculus@icculus.org>
parents: 3975
diff changeset
17 The sdlexe.dll/sdlexe.lib and sdlmain.lib are for easy SDL S60
ce8046809062 Minor updates to the Symbian/S60 port, plus project files that weren't
Ryan C. Gordon <icculus@icculus.org>
parents: 3975
diff changeset
18 integration, please see http://www.mbnet.fi/~mertama/sdl.html
ce8046809062 Minor updates to the Symbian/S60 port, plus project files that weren't
Ryan C. Gordon <icculus@icculus.org>
parents: 3975
diff changeset
19 for further info.
3975
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
20
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
21
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
22
4004
ce8046809062 Minor updates to the Symbian/S60 port, plus project files that weren't
Ryan C. Gordon <icculus@icculus.org>
parents: 3975
diff changeset
23