annotate README @ 4134:31c7c57af8a4 SDL-1.2

Updates for building on Windows CE using mingw32ce cross compiler: http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Jan 2008 06:19:07 +0000
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2 Simple DirectMedia Layer
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4 (SDL)
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6 Version 1.2
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8 ---
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9 http://www.libsdl.org/
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11 This is the Simple DirectMedia Layer, a general API that provides low
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12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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13 and 2D framebuffer across multiple platforms.
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15 The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
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16 MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
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17 and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
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18 RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
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19 supported.
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21 SDL is written in C, but works with C++ natively, and has bindings to
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22 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
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23 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
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24 Pike, Pliant, Python, Ruby, and Smalltalk.
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26 This library is distributed under GNU LGPL version 2, which can be
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27 found in the file "COPYING". This license allows you to use SDL
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28 freely in commercial programs as long as you link with the dynamic
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29 library.
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31 The best way to learn how to use SDL is to check out the header files in
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32 the "include" subdirectory and the programs in the "test" subdirectory.
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33 The header files and test programs are well commented and always up to date.
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34 More documentation is available in HTML format in "docs/index.html", and
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35 a documentation wiki is available online at:
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36 http://www.libsdl.org/cgi/docwiki.cgi
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38 The test programs in the "test" subdirectory are in the public domain.
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40 Frequently asked questions are answered online:
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41 http://www.libsdl.org/faq.php
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43 If you need help with the library, or just want to discuss SDL related
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44 issues, you can join the developers mailing list:
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45 http://www.libsdl.org/mailing-list.php
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47 Enjoy!
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48 Sam Lantinga (slouken@libsdl.org)
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