annotate CREDITS @ 4134:31c7c57af8a4 SDL-1.2

Updates for building on Windows CE using mingw32ce cross compiler: http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Jan 2008 06:19:07 +0000
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2 Simple DirectMedia Layer CREDITS
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3 Thanks to everyone who made this possible, including:
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5 * Cliff Matthews, for giving me a reason to start this project. :)
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6 -- Executor rocks! *grin*
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8 * Scott Call, for making a home for SDL on the 'Net... Thanks! :)
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10 * The Linux Fund, C Magazine, Educational Technology Resources Inc.,
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11 Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson,
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12 Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker,
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13 and Phoenix Kokido for financial contributions
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15 * Gaëtan de Menten for writing the PHP and SQL behind the SDL website
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17 * Tim Jones for the new look of the SDL website
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19 * Marco Kraus for setting up SDL merchandise
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21 * Martin Donlon for his work on the SDL Documentation Project
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23 * Ryan Gordon for helping everybody out and keeping the dream alive. :)
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25 * Mattias Engdegård, for help with the Solaris port and lots of other help
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27 * Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port
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29 * Stan Shebs, for the initial Mac OS X port
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31 * Eric Wing, Max Horn, and Darrell Walisser for unflagging work on the Mac OS X port
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33 * Patrick Trainor, Jim Boucher, and Mike Gorchak for the QNX Neutrino port
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35 * Carsten Griwodz for the AIX port
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37 * Gabriele Greco, for the Amiga port
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39 * Patrice Mandin, for the Atari port
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41 * Hannu Viitala for the EPOC port
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43 * Marcus Mertama for the S60 port.
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45 * Peter Valchev for nagging me about the OpenBSD port until I got it right. :)
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47 * Kent B Mein, for a place to do the IRIX port
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49 * Ash, for a place to do the OSF/1 Alpha port
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51 * David Sowsy, for help with the BeOS port
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53 * Eugenia Loli, for endless work on porting SDL games to BeOS
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55 * Jon Taylor for the GGI front-end
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57 * Paulus Esterhazy, for the Visual C++ testing and libraries
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59 * Brenda Tantzen, for Metrowerks CodeWarrior on MacOS
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61 * Chris Nentwich, for the Hermes assembly blitters
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63 * Michael Vance and Jim Kutter for the X11 OpenGL support
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65 * Stephane Peter, for the AAlib front-end and multi-threaded timer idea.
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67 * Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation
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69 * Peter Wiklund, for the 1998 winning SDL logo,
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70 and Arto Hamara, Steven Wong, and Kent Mein for other logo entries.
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72 * Arne Claus, for the 2004 winning SDL logo,
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73 and Shandy Brown, Jac, Alex Lyman, Mikkel Gjoel, #Guy, Jonas Hartmann,
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74 Daniel Liljeberg, Ronald Sowa, DocD, Pekka Jaervinen, Patrick Avella,
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75 Erkki Kontilla, Levon Gavalian, Hal Emerich, David Wiktorsson,
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76 S. Schury and F. Hufsky, Ciska de Ruyver, Shredweat, Tyler Montbriand,
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77 Martin Andersson, Merlyn Wysard, Fernando Ibanez, David Miller,
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78 Andre Bommele, lovesby.com, Francisco Camenforte Torres, and David Igreja
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79 for other logo entries.
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81 * Bob Pendleton and David Olofson for being long time contributors to
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82 the SDL mailing list.
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84 * Everybody at Loki Software, Inc. for their great contributions!
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86 And a big hand to everyone else who gave me appreciation, advice,
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87 and suggestions, especially the good folks on the SDL mailing list.
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89 THANKS! :)
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91 -- Sam Lantinga <slouken@libsdl.org>
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