annotate include/Makefile.am @ 1211:304d8dd6a989

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Wed, 28 Dec 2005 12:13:20 +0100 Subject: [SDL] Fix for opening documents on Mac OS X < 10.4 The current code in SDLMain.m that transforms documents opened from the Finder into command-line arguments (introduced in revision 1.14, 2005-08-11) uses the methods -[NSString lengthOfBytesUsingEncoding:] and -[NSString getCString:maxLength:encoding:], which are only available in Mac OS X 10.4. Compiling this code on 10.3 produces warnings, and running it (i.e. starting an SDL application by opening a document) leads to weird behavior which I didn't investigate in detail ("*** -[NSCFString lengthOfBytesUsingEncoding:]: selector not recognized" is printed to the console log, and the SDL window never opens). The attached patch removes the offending calls and uses -[NSString UTF8String] instead, which is available everywhere. Tested on 10.3.9, and I see no reason why it shouldn't also work on 10.2 and 10.4. Two further comments: * The comment above the -[SDLMain application: openFile:] implementation says "You need to have a CFBundleDocumentsType section in your Info.plist to get this message, apparently." This is not the case in my experience - it worked just fine with a hand-built bare-bones application consisting only of Test.app/Contents/MacOS/test, without any Info.plist (although you have to press the option and command keys for such an application to accept a dragged file). * I took the liberty of cleaning up another area of SDLMain.m: I changed "CustomApplicationMain (argc, argv)" to "CustomApplicationMain (int argc, char **argv)". This avoids the "type of `argv' defaults to `int'" warnings, and I'm not sure if leaving out the types could cause problems on platforms where an int and a char** aren't of the same size. -Christian
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 01 Jan 2006 23:45:52 +0000
parents 22dbf364c017
children 450721ad5436
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1 # The input Makefile for SDL header files
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2
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3 # The directory where the include files will be installed
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4 libSDLincludedir = $(includedir)/SDL
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5
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6 # Which header files to install
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7 libSDLinclude_HEADERS = \
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8 SDL.h \
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9 SDL_active.h \
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10 SDL_audio.h \
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11 SDL_byteorder.h \
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12 SDL_cdrom.h \
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13 SDL_copying.h \
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14 SDL_cpuinfo.h \
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15 SDL_endian.h \
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16 SDL_error.h \
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17 SDL_events.h \
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18 SDL_getenv.h \
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19 SDL_joystick.h \
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20 SDL_keyboard.h \
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21 SDL_keysym.h \
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22 SDL_loadso.h \
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23 SDL_main.h \
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24 SDL_mouse.h \
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25 SDL_mutex.h \
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26 SDL_name.h \
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27 SDL_opengl.h \
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28 SDL_quit.h \
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29 SDL_rwops.h \
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30 SDL_syswm.h \
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31 SDL_thread.h \
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32 SDL_timer.h \
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33 SDL_types.h \
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34 SDL_version.h \
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35 SDL_video.h \
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36 begin_code.h \
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37 close_code.h