annotate src/thread/win32/SDL_systhread.c @ 821:30168104389f

Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 14 Feb 2004 20:22:21 +0000
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children 09bc22169702
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Win32 thread management routines for SDL */
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29
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30 #include <stdio.h>
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31 #include <stdlib.h>
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32 #include <windows.h>
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33
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34 #include "SDL_error.h"
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35 #include "SDL_thread.h"
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36 #include "SDL_systhread.h"
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37
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38
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39 static DWORD WINAPI RunThread(LPVOID data)
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40 {
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41 SDL_RunThread(data);
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42 return(0);
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43 }
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44
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45 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
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46 {
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47 DWORD threadnum;
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48
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49 thread->handle = CreateThread(NULL, 0, RunThread, args, 0, &threadnum);
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50 if (thread->handle == NULL) {
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51 SDL_SetError("Not enough resources to create thread");
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52 return(-1);
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53 }
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54 return(0);
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55 }
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56
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57 void SDL_SYS_SetupThread(void)
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58 {
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59 return;
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60 }
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61
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62 Uint32 SDL_ThreadID(void)
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63 {
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64 return((Uint32)GetCurrentThreadId());
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65 }
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66
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67 void SDL_SYS_WaitThread(SDL_Thread *thread)
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68 {
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69 WaitForSingleObject(thread->handle, INFINITE);
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70 CloseHandle(thread->handle);
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71 }
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72
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73 /* WARNING: This function is really a last resort.
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74 * Threads should be signaled and then exit by themselves.
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75 * TerminateThread() doesn't perform stack and DLL cleanup.
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76 */
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77 void SDL_SYS_KillThread(SDL_Thread *thread)
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78 {
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79 TerminateThread(thread->handle, FALSE);
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80 }