Mercurial > sdl-ios-xcode
annotate test/testmultiaudio.c @ 3800:2d77a732bd20 SDL-ryan-multiple-audio-device
Changed wording on test output.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 04 Oct 2006 21:39:45 +0000 |
parents | db24e43972ac |
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1 #include "SDL.h" |
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2 |
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3 static SDL_AudioSpec spec; |
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4 static Uint8 *sound = NULL; /* Pointer to wave data */ |
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5 static Uint32 soundlen = 0; /* Length of wave data */ |
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6 |
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7 typedef struct |
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8 { |
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9 SDL_AudioDeviceID dev; |
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10 int soundpos; |
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11 volatile int done; |
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12 } callback_data; |
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13 |
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14 void SDLCALL play_through_once(void *arg, Uint8 * stream, int len) |
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15 { |
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16 callback_data *cbd = (callback_data *) arg; |
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17 Uint8 *waveptr = sound + cbd->soundpos; |
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18 int waveleft = soundlen - cbd->soundpos; |
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19 int cpy = len; |
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20 if (cpy > waveleft) |
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21 cpy = waveleft; |
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22 |
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23 memcpy(stream, waveptr, cpy); |
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24 len -= cpy; |
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25 cbd->soundpos += cpy; |
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26 if (len > 0) { |
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27 stream += cpy; |
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28 memset(stream, spec.silence, len); |
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29 cbd->done++; |
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30 } |
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31 } |
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32 |
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33 static void test_multi_audio(int devcount) |
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34 { |
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35 callback_data cbd[64]; |
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36 int keep_going = 1; |
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37 int i; |
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38 |
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39 if (devcount > 64) { |
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40 fprintf(stderr, "Too many devices (%d), clamping to 64...\n", devcount); |
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41 devcount = 64; |
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42 } |
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43 |
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44 spec.callback = play_through_once; |
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45 |
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46 for (i = 0; i < devcount; i++) { |
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47 const char *devname = SDL_GetAudioDeviceName(i, 0); |
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48 printf("playing on device #%d: ('%s')...", i, devname); |
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49 fflush(stdout); |
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50 |
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51 memset(&cbd[0], '\0', sizeof (callback_data)); |
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52 spec.userdata = &cbd[0]; |
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53 cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL); |
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54 if (cbd[0].dev == 0) { |
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55 printf("Open device failed: %s\n", SDL_GetError()); |
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56 } else { |
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57 SDL_PauseAudioDevice(cbd[0].dev, 0); |
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58 while (!cbd[0].done) |
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59 SDL_Delay(100); |
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60 SDL_PauseAudioDevice(cbd[0].dev, 1); |
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61 printf("done.\n"); |
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62 SDL_CloseAudioDevice(cbd[0].dev); |
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63 } |
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64 } |
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65 |
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66 memset(cbd, '\0', sizeof (cbd)); |
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67 |
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68 printf("playing on all devices...\n"); |
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69 for (i = 0; i < devcount; i++) { |
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70 const char *devname = SDL_GetAudioDeviceName(i, 0); |
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71 spec.userdata = &cbd[i]; |
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72 cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL); |
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73 if (cbd[i].dev == 0) { |
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74 printf("Open device %d failed: %s\n", i, SDL_GetError()); |
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75 } |
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76 } |
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77 |
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78 for (i = 0; i < devcount; i++) { |
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79 if (cbd[i].dev) { |
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80 SDL_PauseAudioDevice(cbd[i].dev, 0); |
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81 } |
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82 } |
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83 |
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84 while (keep_going) { |
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85 keep_going = 0; |
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86 for (i = 0; i < devcount; i++) { |
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87 if ((cbd[i].dev) && (!cbd[i].done)) { |
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88 keep_going = 1; |
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89 } |
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90 } |
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91 SDL_Delay(100); |
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92 } |
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93 |
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94 for (i = 0; i < devcount; i++) { |
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95 if (cbd[i].dev) { |
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96 SDL_PauseAudioDevice(cbd[i].dev, 1); |
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97 SDL_CloseAudioDevice(cbd[i].dev); |
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98 } |
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99 } |
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100 |
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101 printf("All done!\n"); |
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102 } |
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103 |
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104 |
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105 int main(int argc, char **argv) |
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106 { |
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107 int devcount = 0; |
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108 |
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109 /* Load the SDL library */ |
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110 if (SDL_Init(SDL_INIT_AUDIO) < 0) { |
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111 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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112 return (1); |
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113 } |
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114 |
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115 printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); |
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116 |
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117 devcount = SDL_GetNumAudioDevices(0); |
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118 if (devcount < 1) { |
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119 fprintf(stderr, "Don't see any specific audio devices!\n"); |
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120 } else { |
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121 if (argv[1] == NULL) { |
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Test program to play audio to every available device, one at a time, then all
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122 argv[1] = "sample.wav"; |
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Test program to play audio to every available device, one at a time, then all
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123 } |
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Test program to play audio to every available device, one at a time, then all
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124 |
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125 /* Load the wave file into memory */ |
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Test program to play audio to every available device, one at a time, then all
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126 if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) { |
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127 fprintf(stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError()); |
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Test program to play audio to every available device, one at a time, then all
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128 } else { |
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129 test_multi_audio(devcount); |
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130 SDL_FreeWAV(sound); |
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131 } |
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132 } |
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133 |
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134 SDL_Quit(); |
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135 return 0; |
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136 } |