annotate src/thread/win32/SDL_systhread.c @ 792:2cbb8eaa2c92

Added an exports target so I can make the exports all at once. :)
author Sam Lantinga <slouken@libsdl.org>
date Thu, 29 Jan 2004 04:39:08 +0000
parents b8d311d90021
children 09bc22169702
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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e8157fcb3114 Updated the source with the correct e-mail address
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Win32 thread management routines for SDL */
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29
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30 #include <stdio.h>
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31 #include <stdlib.h>
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32 #include <windows.h>
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33
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34 #include "SDL_error.h"
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35 #include "SDL_thread.h"
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36 #include "SDL_systhread.h"
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37
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38
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39 static DWORD WINAPI RunThread(LPVOID data)
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40 {
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41 SDL_RunThread(data);
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42 return(0);
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43 }
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44
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45 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
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46 {
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47 DWORD threadnum;
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48
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49 thread->handle = CreateThread(NULL, 0, RunThread, args, 0, &threadnum);
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50 if (thread->handle == NULL) {
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51 SDL_SetError("Not enough resources to create thread");
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52 return(-1);
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53 }
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54 return(0);
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55 }
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56
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57 void SDL_SYS_SetupThread(void)
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58 {
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59 return;
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60 }
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61
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62 Uint32 SDL_ThreadID(void)
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63 {
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64 return((Uint32)GetCurrentThreadId());
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65 }
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66
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67 void SDL_SYS_WaitThread(SDL_Thread *thread)
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68 {
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69 WaitForSingleObject(thread->handle, INFINITE);
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70 CloseHandle(thread->handle);
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71 }
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72
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73 /* WARNING: This function is really a last resort.
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74 * Threads should be signaled and then exit by themselves.
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75 * TerminateThread() doesn't perform stack and DLL cleanup.
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76 */
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77 void SDL_SYS_KillThread(SDL_Thread *thread)
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78 {
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79 TerminateThread(thread->handle, FALSE);
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80 }