annotate docs/html/sdlvideoinfo.html @ 2429:2c55b72ba46e gsoc2008_iphone

testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 00:52:52 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_VideoInfo</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_Surface"
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17 HREF="sdlsurface.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_Overlay"
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20 HREF="sdloverlay.html"></HEAD
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21 ><BODY
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlsurface.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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56 ></TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdloverlay.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLVIDEOINFO"
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74 ></A
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75 >SDL_VideoInfo</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN3390"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_VideoInfo&nbsp;--&nbsp;Video Target information</DIV
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84 ><DIV
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85 CLASS="REFSECT1"
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86 ><A
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87 NAME="AEN3393"
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88 ></A
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89 ><H2
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90 >Structure Definition</H2
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91 ><PRE
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92 CLASS="PROGRAMLISTING"
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93 >typedef struct{
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94 Uint32 hw_available:1;
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95 Uint32 wm_available:1;
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96 Uint32 blit_hw:1;
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97 Uint32 blit_hw_CC:1;
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98 Uint32 blit_hw_A:1;
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99 Uint32 blit_sw:1;
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100 Uint32 blit_sw_CC:1;
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101 Uint32 blit_sw_A:1;
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102 Uint32 blit_fill;
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103 Uint32 video_mem;
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104 SDL_PixelFormat *vfmt;
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105 } SDL_VideoInfo;</PRE
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106 ></DIV
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107 ><DIV
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108 CLASS="REFSECT1"
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109 ><A
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110 NAME="AEN3396"
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111 ></A
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112 ><H2
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113 >Structure Data</H2
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114 ><DIV
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115 CLASS="INFORMALTABLE"
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116 ><A
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117 NAME="AEN3398"
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118 ></A
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119 ><P
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120 ></P
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121 ><TABLE
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122 BORDER="0"
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123 CLASS="CALSTABLE"
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124 ><TBODY
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125 ><TR
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126 ><TD
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128 VALIGN="TOP"
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129 ><TT
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130 CLASS="STRUCTFIELD"
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131 ><I
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132 >hw_available</I
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133 ></TT
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134 ></TD
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135 ><TD
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136 ALIGN="LEFT"
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137 VALIGN="TOP"
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138 >Is it possible to create hardware surfaces?</TD
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139 ></TR
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140 ><TR
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141 ><TD
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142 ALIGN="LEFT"
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143 VALIGN="TOP"
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144 ><TT
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145 CLASS="STRUCTFIELD"
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146 ><I
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147 >wm_available</I
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148 ></TT
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149 ></TD
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150 ><TD
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151 ALIGN="LEFT"
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152 VALIGN="TOP"
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153 >Is there a window manager available</TD
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154 ></TR
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155 ><TR
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156 ><TD
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157 ALIGN="LEFT"
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158 VALIGN="TOP"
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159 ><TT
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160 CLASS="STRUCTFIELD"
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161 ><I
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162 >blit_hw</I
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163 ></TT
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164 ></TD
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165 ><TD
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166 ALIGN="LEFT"
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167 VALIGN="TOP"
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168 >Are hardware to hardware blits accelerated?</TD
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169 ></TR
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170 ><TR
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171 ><TD
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172 ALIGN="LEFT"
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173 VALIGN="TOP"
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174 ><TT
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175 CLASS="STRUCTFIELD"
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176 ><I
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177 >blit_hw_CC</I
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178 ></TT
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179 ></TD
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180 ><TD
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181 ALIGN="LEFT"
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182 VALIGN="TOP"
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183 >Are hardware to hardware colorkey blits accelerated?</TD
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184 ></TR
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185 ><TR
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186 ><TD
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187 ALIGN="LEFT"
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188 VALIGN="TOP"
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189 ><TT
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190 CLASS="STRUCTFIELD"
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191 ><I
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192 >blit_hw_A</I
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193 ></TT
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194 ></TD
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195 ><TD
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196 ALIGN="LEFT"
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197 VALIGN="TOP"
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198 >Are hardware to hardware alpha blits accelerated?</TD
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199 ></TR
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200 ><TR
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201 ><TD
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202 ALIGN="LEFT"
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203 VALIGN="TOP"
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204 ><TT
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205 CLASS="STRUCTFIELD"
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206 ><I
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207 >blit_sw</I
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208 ></TT
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209 ></TD
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210 ><TD
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211 ALIGN="LEFT"
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212 VALIGN="TOP"
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213 >Are software to hardware blits accelerated?</TD
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214 ></TR
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215 ><TR
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216 ><TD
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217 ALIGN="LEFT"
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218 VALIGN="TOP"
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219 ><TT
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220 CLASS="STRUCTFIELD"
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221 ><I
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222 >blit_sw_CC</I
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223 ></TT
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224 ></TD
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225 ><TD
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226 ALIGN="LEFT"
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227 VALIGN="TOP"
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228 >Are software to hardware colorkey blits accelerated?</TD
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229 ></TR
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230 ><TR
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231 ><TD
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232 ALIGN="LEFT"
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233 VALIGN="TOP"
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234 ><TT
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235 CLASS="STRUCTFIELD"
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236 ><I
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237 >blit_sw_A</I
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238 ></TT
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239 ></TD
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240 ><TD
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241 ALIGN="LEFT"
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242 VALIGN="TOP"
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243 >Are software to hardware alpha blits accelerated?</TD
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244 ></TR
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245 ><TR
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246 ><TD
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247 ALIGN="LEFT"
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248 VALIGN="TOP"
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249 ><TT
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250 CLASS="STRUCTFIELD"
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251 ><I
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252 >blit_fill</I
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253 ></TT
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254 ></TD
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255 ><TD
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256 ALIGN="LEFT"
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257 VALIGN="TOP"
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258 >Are color fills accelerated?</TD
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259 ></TR
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260 ><TR
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261 ><TD
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262 ALIGN="LEFT"
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263 VALIGN="TOP"
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264 ><TT
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265 CLASS="STRUCTFIELD"
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266 ><I
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267 >video_mem</I
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268 ></TT
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269 ></TD
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270 ><TD
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271 ALIGN="LEFT"
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272 VALIGN="TOP"
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273 >Total amount of video memory in Kilobytes</TD
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274 ></TR
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275 ><TR
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276 ><TD
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277 ALIGN="LEFT"
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278 VALIGN="TOP"
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279 ><TT
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280 CLASS="STRUCTFIELD"
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281 ><I
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282 >vfmt</I
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283 ></TT
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284 ></TD
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285 ><TD
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286 ALIGN="LEFT"
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287 VALIGN="TOP"
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288 ><A
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289 HREF="sdlpixelformat.html"
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290 >Pixel format</A
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291 > of the video device</TD
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292 ></TR
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293 ></TBODY
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294 ></TABLE
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295 ><P
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296 ></P
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297 ></DIV
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298 ></DIV
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299 ><DIV
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300 CLASS="REFSECT1"
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301 ><A
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302 NAME="AEN3446"
0
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303 ></A
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304 ><H2
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305 >Description</H2
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306 ><P
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307 >This (read-only) structure is returned by <A
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308 HREF="sdlgetvideoinfo.html"
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309 ><TT
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310 CLASS="FUNCTION"
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311 >SDL_GetVideoInfo</TT
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312 ></A
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313 >. It contains information on either the 'best' available mode (if called before <A
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314 HREF="sdlsetvideomode.html"
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315 ><TT
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316 CLASS="FUNCTION"
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317 >SDL_SetVideoMode</TT
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318 ></A
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319 >) or the current video mode.</P
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320 ></DIV
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321 ><DIV
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322 CLASS="REFSECT1"
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323 ><A
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324 NAME="AEN3453"
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325 ></A
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326 ><H2
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327 >See Also</H2
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328 ><P
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329 ><A
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330 HREF="sdlpixelformat.html"
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331 ><SPAN
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332 CLASS="STRUCTNAME"
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333 >SDL_PixelFormat</SPAN
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334 ></A
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335 >,
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336 <A
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337 HREF="sdlgetvideoinfo.html"
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338 ><TT
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339 CLASS="FUNCTION"
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340 >SDL_GetVideoInfo</TT
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341 ></A
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342 ></P
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343 ></DIV
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344 ><DIV
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345 CLASS="NAVFOOTER"
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346 ><HR
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347 ALIGN="LEFT"
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348 WIDTH="100%"><TABLE
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349 SUMMARY="Footer navigation table"
0
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350 WIDTH="100%"
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351 BORDER="0"
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352 CELLPADDING="0"
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353 CELLSPACING="0"
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354 ><TR
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355 ><TD
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356 WIDTH="33%"
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357 ALIGN="left"
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358 VALIGN="top"
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359 ><A
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360 HREF="sdlsurface.html"
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361 ACCESSKEY="P"
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362 >Prev</A
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363 ></TD
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364 ><TD
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365 WIDTH="34%"
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366 ALIGN="center"
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367 VALIGN="top"
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368 ><A
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369 HREF="index.html"
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370 ACCESSKEY="H"
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371 >Home</A
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372 ></TD
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373 ><TD
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374 WIDTH="33%"
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375 ALIGN="right"
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376 VALIGN="top"
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377 ><A
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378 HREF="sdloverlay.html"
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379 ACCESSKEY="N"
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380 >Next</A
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381 ></TD
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382 ></TR
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383 ><TR
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384 ><TD
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385 WIDTH="33%"
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386 ALIGN="left"
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387 VALIGN="top"
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388 >SDL_Surface</TD
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389 ><TD
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390 WIDTH="34%"
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391 ALIGN="center"
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392 VALIGN="top"
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393 ><A
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394 HREF="video.html"
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395 ACCESSKEY="U"
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396 >Up</A
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397 ></TD
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398 ><TD
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399 WIDTH="33%"
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400 ALIGN="right"
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401 VALIGN="top"
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402 >SDL_Overlay</TD
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403 ></TR
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404 ></TABLE
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405 ></DIV
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406 ></BODY
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407 ></HTML
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408 >