annotate src/video/cybergfx/SDL_cgxvideo.h @ 3810:2c5387c0a642 SDL-ryan-multiple-audio-device

Multiple audio device code is now working for dsp and dma targets.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 05 Oct 2006 04:47:13 +0000
parents c121d94672cb
children
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_cgxvideo_h
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25 #define _SDL_cgxvideo_h
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26
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27
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28 #include <exec/exec.h>
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29 #include <cybergraphx/cybergraphics.h>
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30 #include <graphics/scale.h>
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31 #include <graphics/gfx.h>
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32 #include <intuition/intuition.h>
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33 #if defined(__SASC) || defined(STORMC4_WOS)
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34 #include <proto/exec.h>
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35 #include <proto/cybergraphics.h>
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36 #include <proto/graphics.h>
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37 #include <proto/intuition.h>
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38 #include <proto/console.h>
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39 #else
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40 #include <inline/exec.h>
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41 #include <inline/cybergraphics.h>
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42 #include <inline/graphics.h>
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43 #include <inline/intuition.h>
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44 #include <inline/console.h>
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45 #endif
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46
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47 #include "SDL_mouse.h"
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48 #include "../SDL_sysvideo.h"
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49 #include "mydebug.h"
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50
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51 #define USE_CGX_WRITELUTPIXEL
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52
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53 /* Hidden "this" pointer for the video functions */
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54 #define _THIS SDL_VideoDevice *this
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55
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56 /* Private display data */
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57 struct SDL_PrivateVideoData
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58 {
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59 struct Screen *Public_Display; /* Used for events and window management */
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60 struct Screen *GFX_Display; /* Used for graphics and colormap stuff */
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61 Uint32 SDL_VisualUnused; /* The visual used by our window */
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62 struct Window *SDL_Window; /* Shared by both displays (no X security?) */
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63 unsigned char *BlankCursor; /* The invisible cursor */
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64
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65 char *SDL_windowid; /* Flag: true if we have been passed a window */
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66
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67 /* The variables used for displaying graphics */
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68 Uint8 *Ximage; /* The X image for our window */
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69 int swap_pixels; /* Flag: true if display is swapped endian */
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70
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71 /* Support for internal mouse warping */
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72 struct
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73 {
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74 int x;
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75 int y;
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76 } mouse_last;
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77 struct
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78 {
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79 int numerator;
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80 int denominator;
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81 int threshold;
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82 } mouse_accel;
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83 int mouse_relative;
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84
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85 /* The current list of available video modes */
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86 SDL_Rect **modelist;
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87
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88 /* available visuals of interest to us, sorted deepest first */
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89 struct
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90 {
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91 Uint32 visual;
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92 int depth; /* number of significant bits/pixel */
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93 int bpp; /* pixel quantum in bits */
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94 } visuals[5]; /* at most entries for 8, 15, 16, 24 */
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95 int nvisuals;
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96
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97 Uint32 vis; /* current visual in use */
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98 int depth; /* current visual depth (not bpp) */
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99 int BytesPerPixel;
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100 int currently_fullscreen, same_format, dbuffer;
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101
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102 /* Automatic mode switching support (entering/leaving fullscreen) */
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103 Uint32 switch_waiting;
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104 Uint32 switch_time;
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105
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106 /* Prevent too many XSync() calls */
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107 int blit_queued;
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108
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109 /* Colormap handling */
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110 LONG Pens;
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111 Sint32 *XPixels; /* A list of pixels that have been allocated, the size depends on the screen format */
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112 struct ScreenBuffer *SB[2];
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113 struct RastPort *RP;
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114 short *iconcolors; /* List of colors used by the icon */
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115 };
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116
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117 /* Old variable names */
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118 #define local_X11 (this->hidden->local_X11)
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119 #define SDL_Display (this->hidden->Public_Display)
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120 #define GFX_Display (this->hidden->GFX_Display)
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121 #define SDL_Screen DefaultScreen(this->hidden->Public_Display)
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122
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123 #define SDL_Visual (this->hidden->vis)
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124
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125 #define SDL_Root RootWindow(SDL_Display, SDL_Screen)
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126 #define WMwindow (this->hidden->WMwindow)
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127 #define FSwindow (this->hidden->FSwindow)
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128 #define SDL_Window (this->hidden->SDL_Window)
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129 #define WM_DELETE_WINDOW (this->hidden->WM_DELETE_WINDOW)
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130 #define SDL_BlankCursor (this->hidden->BlankCursor)
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131 #define SDL_windowid (this->hidden->SDL_windowid)
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132 #define SDL_Ximage (this->hidden->Ximage)
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133 #define SDL_GC (this->hidden->gc)
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134 #define swap_pixels (this->hidden->swap_pixels)
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135 #define mouse_last (this->hidden->mouse_last)
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136 #define mouse_accel (this->hidden->mouse_accel)
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137 #define mouse_relative (this->hidden->mouse_relative)
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138 #define SDL_modelist (this->hidden->modelist)
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139 #define SDL_RastPort (this->hidden->RP)
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140 #define saved_mode (this->hidden->saved_mode)
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141 #define saved_view (this->hidden->saved_view)
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142 #define currently_fullscreen (this->hidden->currently_fullscreen)
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143 #define blit_queued (this->hidden->blit_queued)
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144 #define SDL_DisplayColormap (this->hidden->GFX_Display->ViewPort.ColorMap)
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145 #define SDL_XPixels (this->hidden->XPixels)
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146 #define SDL_iconcolors (this->hidden->iconcolors)
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147
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148 /* Used to get the X cursor from a window-manager specific cursor */
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149 // extern Cursor SDL_GetWMXCursor(WMcursor *cursor);
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150
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151 extern int CGX_CreateWindow(_THIS, SDL_Surface * screen,
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152 int w, int h, int bpp, Uint32 flags);
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153 extern int CGX_ResizeWindow(_THIS,
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154 SDL_Surface * screen, int w, int h, Uint32 flags);
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155
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156 extern void CGX_DestroyWindow(_THIS, SDL_Surface * screen);
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157
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158 extern struct Library *CyberGfxBase;
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159 extern struct IntuitionBase *IntuitionBase;
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160 extern struct GfxBase *GfxBase;
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161 extern struct ExecBase *SysBase;
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162 extern struct DosLibrary *DOSBase;
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163
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164 struct private_hwdata
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165 {
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166 struct BitMap *bmap;
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167 APTR lock;
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168 struct SDL_VideoDevice *videodata;
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169 APTR mask;
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170 int allocated;
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171 };
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172
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173 int CGX_CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst);
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174 int CGX_FillHWRect(_THIS, SDL_Surface * dst, SDL_Rect * dstrect,
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175 Uint32 color);
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176 int CGX_SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key);
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177 #endif /* _SDL_x11video_h */
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178 /* vi: set ts=4 sw=4 expandtab: */