Mercurial > sdl-ios-xcode
annotate src/video/cybergfx/SDL_cgxvideo.h @ 3810:2c5387c0a642 SDL-ryan-multiple-audio-device
Multiple audio device code is now working for dsp and dma targets.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 05 Oct 2006 04:47:13 +0000 |
parents | c121d94672cb |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_cgxvideo_h | |
25 #define _SDL_cgxvideo_h | |
26 | |
27 | |
28 #include <exec/exec.h> | |
29 #include <cybergraphx/cybergraphics.h> | |
30 #include <graphics/scale.h> | |
31 #include <graphics/gfx.h> | |
32 #include <intuition/intuition.h> | |
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33 #if defined(__SASC) || defined(STORMC4_WOS) |
0 | 34 #include <proto/exec.h> |
35 #include <proto/cybergraphics.h> | |
36 #include <proto/graphics.h> | |
37 #include <proto/intuition.h> | |
38 #include <proto/console.h> | |
39 #else | |
40 #include <inline/exec.h> | |
41 #include <inline/cybergraphics.h> | |
42 #include <inline/graphics.h> | |
43 #include <inline/intuition.h> | |
44 #include <inline/console.h> | |
45 #endif | |
46 | |
47 #include "SDL_mouse.h" | |
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48 #include "../SDL_sysvideo.h" |
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49 #include "mydebug.h" |
0 | 50 |
51 #define USE_CGX_WRITELUTPIXEL | |
52 | |
53 /* Hidden "this" pointer for the video functions */ | |
54 #define _THIS SDL_VideoDevice *this | |
55 | |
56 /* Private display data */ | |
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57 struct SDL_PrivateVideoData |
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58 { |
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59 struct Screen *Public_Display; /* Used for events and window management */ |
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60 struct Screen *GFX_Display; /* Used for graphics and colormap stuff */ |
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61 Uint32 SDL_VisualUnused; /* The visual used by our window */ |
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62 struct Window *SDL_Window; /* Shared by both displays (no X security?) */ |
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63 unsigned char *BlankCursor; /* The invisible cursor */ |
0 | 64 |
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65 char *SDL_windowid; /* Flag: true if we have been passed a window */ |
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66 |
0 | 67 /* The variables used for displaying graphics */ |
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68 Uint8 *Ximage; /* The X image for our window */ |
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69 int swap_pixels; /* Flag: true if display is swapped endian */ |
0 | 70 |
71 /* Support for internal mouse warping */ | |
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72 struct |
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73 { |
0 | 74 int x; |
75 int y; | |
76 } mouse_last; | |
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77 struct |
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78 { |
0 | 79 int numerator; |
80 int denominator; | |
81 int threshold; | |
82 } mouse_accel; | |
83 int mouse_relative; | |
84 | |
85 /* The current list of available video modes */ | |
86 SDL_Rect **modelist; | |
87 | |
88 /* available visuals of interest to us, sorted deepest first */ | |
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89 struct |
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90 { |
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91 Uint32 visual; |
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92 int depth; /* number of significant bits/pixel */ |
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93 int bpp; /* pixel quantum in bits */ |
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94 } visuals[5]; /* at most entries for 8, 15, 16, 24 */ |
0 | 95 int nvisuals; |
96 | |
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97 Uint32 vis; /* current visual in use */ |
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98 int depth; /* current visual depth (not bpp) */ |
0 | 99 int BytesPerPixel; |
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100 int currently_fullscreen, same_format, dbuffer; |
0 | 101 |
102 /* Automatic mode switching support (entering/leaving fullscreen) */ | |
103 Uint32 switch_waiting; | |
104 Uint32 switch_time; | |
105 | |
106 /* Prevent too many XSync() calls */ | |
107 int blit_queued; | |
108 | |
109 /* Colormap handling */ | |
110 LONG Pens; | |
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111 Sint32 *XPixels; /* A list of pixels that have been allocated, the size depends on the screen format */ |
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112 struct ScreenBuffer *SB[2]; |
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113 struct RastPort *RP; |
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114 short *iconcolors; /* List of colors used by the icon */ |
0 | 115 }; |
116 | |
117 /* Old variable names */ | |
118 #define local_X11 (this->hidden->local_X11) | |
119 #define SDL_Display (this->hidden->Public_Display) | |
120 #define GFX_Display (this->hidden->GFX_Display) | |
121 #define SDL_Screen DefaultScreen(this->hidden->Public_Display) | |
122 | |
123 #define SDL_Visual (this->hidden->vis) | |
124 | |
125 #define SDL_Root RootWindow(SDL_Display, SDL_Screen) | |
126 #define WMwindow (this->hidden->WMwindow) | |
127 #define FSwindow (this->hidden->FSwindow) | |
128 #define SDL_Window (this->hidden->SDL_Window) | |
129 #define WM_DELETE_WINDOW (this->hidden->WM_DELETE_WINDOW) | |
130 #define SDL_BlankCursor (this->hidden->BlankCursor) | |
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131 #define SDL_windowid (this->hidden->SDL_windowid) |
0 | 132 #define SDL_Ximage (this->hidden->Ximage) |
133 #define SDL_GC (this->hidden->gc) | |
134 #define swap_pixels (this->hidden->swap_pixels) | |
135 #define mouse_last (this->hidden->mouse_last) | |
136 #define mouse_accel (this->hidden->mouse_accel) | |
137 #define mouse_relative (this->hidden->mouse_relative) | |
138 #define SDL_modelist (this->hidden->modelist) | |
139 #define SDL_RastPort (this->hidden->RP) | |
140 #define saved_mode (this->hidden->saved_mode) | |
141 #define saved_view (this->hidden->saved_view) | |
142 #define currently_fullscreen (this->hidden->currently_fullscreen) | |
143 #define blit_queued (this->hidden->blit_queued) | |
144 #define SDL_DisplayColormap (this->hidden->GFX_Display->ViewPort.ColorMap) | |
145 #define SDL_XPixels (this->hidden->XPixels) | |
146 #define SDL_iconcolors (this->hidden->iconcolors) | |
147 | |
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148 /* Used to get the X cursor from a window-manager specific cursor */ |
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149 // extern Cursor SDL_GetWMXCursor(WMcursor *cursor); |
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150 |
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151 extern int CGX_CreateWindow(_THIS, SDL_Surface * screen, |
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152 int w, int h, int bpp, Uint32 flags); |
0 | 153 extern int CGX_ResizeWindow(_THIS, |
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154 SDL_Surface * screen, int w, int h, Uint32 flags); |
0 | 155 |
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156 extern void CGX_DestroyWindow(_THIS, SDL_Surface * screen); |
0 | 157 |
158 extern struct Library *CyberGfxBase; | |
159 extern struct IntuitionBase *IntuitionBase; | |
160 extern struct GfxBase *GfxBase; | |
161 extern struct ExecBase *SysBase; | |
162 extern struct DosLibrary *DOSBase; | |
163 | |
164 struct private_hwdata | |
165 { | |
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166 struct BitMap *bmap; |
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167 APTR lock; |
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168 struct SDL_VideoDevice *videodata; |
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169 APTR mask; |
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170 int allocated; |
0 | 171 }; |
172 | |
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173 int CGX_CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst); |
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174 int CGX_FillHWRect(_THIS, SDL_Surface * dst, SDL_Rect * dstrect, |
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175 Uint32 color); |
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176 int CGX_SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key); |
0 | 177 #endif /* _SDL_x11video_h */ |
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178 /* vi: set ts=4 sw=4 expandtab: */ |