annotate src/video/quartz/Makefile.am @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents c4965af1d0e0
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45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
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1
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
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2 ## Makefile.am for SDL using the MacOS X Quartz video driver
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4 noinst_LTLIBRARIES = libvideo_quartz.la
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
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5 libvideo_quartz_la_SOURCES = $(QUARTZ_SRCS)
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45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
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7 # The SDL MacOS X Quartz video driver sources
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8 QUARTZ_SRCS = \
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9 CGS.h \
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c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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10 SDL_QuartzEvents.m \
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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11 SDL_QuartzGL.m \
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12 SDL_QuartzKeys.h \
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13 SDL_QuartzVideo.h \
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c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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14 SDL_QuartzVideo.m \
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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15 SDL_QuartzWindow.h \
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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16 SDL_QuartzWindow.m \
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17 SDL_QuartzWM.m \
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c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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18 SDL_QuartzYUV.m