annotate .cvsignore @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents 623b453a3219
children 70bfe658442c
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1 Makefile.in
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2 configure
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3 aclocal.m4
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4 config.log
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5 config.cache
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6 autom4te*
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7 depcomp
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8 libtool
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9 config.status
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10 Makefile
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11 sdl-config
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12 SDL.spec
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ca809c1b41ca *** empty log message ***
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13 SDL.qpg
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14 .DS_Store