Mercurial > sdl-ios-xcode
annotate src/video/directfb/SDL_DirectFB_window.h @ 2938:2929ed239d2a
Adjusted default choice of audio driver.
If a driver can definitely see available devices, it is chosen. Otherwise,
we'll take the first driver that initializes but saw no devices...this might
be because it can't enumerate them, or there really aren't any available.
This prevents the dsp driver from hogging control when there are no /dev/dsp*
nodes (for example, on a Linux box with ALSA and no OSS emulation).
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 01 Jan 2009 07:54:58 +0000 |
parents | 99210400e8b9 |
children | d72a0dd80e8b |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
2737
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_directfb_window_h |
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25 #define _SDL_directfb_window_h |
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26 |
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27 #define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL) |
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28 |
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29 typedef struct _DFB_WindowData DFB_WindowData; |
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30 struct _DFB_WindowData |
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31 { |
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32 IDirectFBSurface *surface; |
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33 IDirectFBWindow *window; |
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34 DirectFB_GLContext *gl_context; |
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35 IDirectFBEventBuffer *eventbuffer; |
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36 DFBWindowID windowID; |
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37 DFB_WindowData *next; |
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38 Uint8 opacity; |
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39 SDL_WindowID id; |
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40 }; |
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41 |
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42 extern int DirectFB_CreateWindow(_THIS, SDL_Window * window); |
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43 extern int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, |
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44 const void *data); |
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45 extern void DirectFB_SetWindowTitle(_THIS, SDL_Window * window); |
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46 extern void DirectFB_SetWindowPosition(_THIS, SDL_Window * window); |
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47 extern void DirectFB_SetWindowSize(_THIS, SDL_Window * window); |
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48 extern void DirectFB_ShowWindow(_THIS, SDL_Window * window); |
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49 extern void DirectFB_HideWindow(_THIS, SDL_Window * window); |
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50 extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window); |
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51 extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window); |
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52 extern void DirectFB_MinimizeWindow(_THIS, SDL_Window * window); |
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53 extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window); |
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54 extern void DirectFB_SetWindowGrab(_THIS, SDL_Window * window); |
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55 extern void DirectFB_DestroyWindow(_THIS, SDL_Window * window); |
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56 extern SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window, |
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57 struct SDL_SysWMinfo *info); |
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58 |
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59 #endif /* _SDL_directfb_window_h */ |
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60 |
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61 /* vi: set ts=4 sw=4 expandtab: */ |