Mercurial > sdl-ios-xcode
annotate README.MacOSX @ 2938:2929ed239d2a
Adjusted default choice of audio driver.
If a driver can definitely see available devices, it is chosen. Otherwise,
we'll take the first driver that initializes but saw no devices...this might
be because it can't enumerate them, or there really aren't any available.
This prevents the dsp driver from hogging control when there are no /dev/dsp*
nodes (for example, on a Linux box with ALSA and no OSS emulation).
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 01 Jan 2009 07:54:58 +0000 |
parents | 78da406ad139 |
children |
rev | line source |
---|---|
0 | 1 ============================================================================== |
2 Using the Simple DirectMedia Layer with Mac OS X | |
3 ============================================================================== | |
4 | |
5 These instructions are for people using Apple's Mac OS X (pronounced | |
6 "ten"). | |
7 | |
8 From the developer's point of view, OS X is a sort of hybrid Mac and | |
9 Unix system, and you have the option of using either traditional | |
1006
3d9a199d2a70
Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents:
869
diff
changeset
|
10 command line tools or Apple's IDE Xcode. |
0 | 11 |
869
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
12 To build SDL using the command line, use the standard configure and make |
0 | 13 process: |
14 | |
15 ./configure | |
16 make | |
869
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
17 sudo make install |
0 | 18 |
1649
9705d5d69691
Added info about fatbuild.sh
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
19 You can also build SDL as a Universal library (a single binary for both |
9705d5d69691
Added info about fatbuild.sh
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
20 PowerPC and Intel architectures), on Mac OS X 10.4 and newer, by using |
9705d5d69691
Added info about fatbuild.sh
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
21 the fatbuild.sh script in build-scripts: |
9705d5d69691
Added info about fatbuild.sh
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
22 sh build-scripts/fatbuild.sh |
9705d5d69691
Added info about fatbuild.sh
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
23 sudo build-scripts/fatbuild.sh install |
1839
78da406ad139
Added information about gcc-fat.sh to README.MacOSX
Sam Lantinga <slouken@libsdl.org>
parents:
1650
diff
changeset
|
24 This script builds SDL with 10.2 ABI compatibility on PowerPC and 10.4 |
78da406ad139
Added information about gcc-fat.sh to README.MacOSX
Sam Lantinga <slouken@libsdl.org>
parents:
1650
diff
changeset
|
25 ABI compatibility on Intel architectures. For best compatibility you |
78da406ad139
Added information about gcc-fat.sh to README.MacOSX
Sam Lantinga <slouken@libsdl.org>
parents:
1650
diff
changeset
|
26 should compile your application the same way. A script which wraps |
78da406ad139
Added information about gcc-fat.sh to README.MacOSX
Sam Lantinga <slouken@libsdl.org>
parents:
1650
diff
changeset
|
27 gcc to make this easy is provided in test/gcc-fat.sh |
0 | 28 |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
29 To use the library once it's built, you essential have two possibilities: |
1650
ee4f2d77206f
Whoops, you can't use Project Builder anymore...
Sam Lantinga <slouken@libsdl.org>
parents:
1649
diff
changeset
|
30 use the traditional autoconf/automake/make method, or use Xcode. |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
31 |
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
32 ============================================================================== |
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
33 Using the Simple DirectMedia Layer with a traditional Makefile |
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
34 ============================================================================== |
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
35 |
221
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
36 An existing autoconf/automake build system for your SDL app has good chances |
1621 | 37 to work almost unchanged on OS X. However, to produce a "real" Mac OS X binary |
221
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
38 that you can distribute to users, you need to put the generated binary into a |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
39 so called "bundle", which basically is a fancy folder with a name like |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
40 "MyCoolGame.app". |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
41 |
221
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
42 To get this build automatically, add something like the following rule to |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
43 your Makefile.am: |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
44 |
199
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
45 bundle_contents = APP_NAME.app/Contents |
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
46 APP_NAME_bundle: EXE_NAME |
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
47 mkdir -p $(bundle_contents)/MacOS |
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
48 mkdir -p $(bundle_contents)/Resources |
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
49 echo "APPL????" > $(bundle_contents)/PkgInfo |
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
50 $(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/ |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
51 |
221
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
52 You should replace EXE_NAME with the name of the executable. APP_NAME is what |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
53 will be visible to the user in the Finder. Usually it will be the same |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
54 as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
55 usually is "TestGame". You might also want to use @PACKAGE@ to use the package |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
56 name as specified in your configure.in file. |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
57 |
221
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
58 If your project builds more than one application, you will have to do a bit |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
59 more. For each of your target applications, you need a seperate rule. |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
60 |
221
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
61 If you want the created bundles to be installed, you may want to add this |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
62 rule to your Makefile.am: |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
63 |
199
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
64 install-exec-hook: APP_NAME_bundle |
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
65 rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app |
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
66 mkdir -p $(DESTDIR)$(prefix)/Applications/ |
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
67 cp -r $< /$(DESTDIR)$(prefix)Applications/ |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
68 |
221
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
69 This rule takes the Bundle created by the rule from step 3 and installs them |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
70 into $(DESTDIR)$(prefix)/Applications/. |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
71 |
221
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
72 Again, if you want to install multiple applications, you will have to augment |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
73 the make rule accordingly. |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
74 |
0 | 75 |
869
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
76 But beware! That is only part of the story! With the above, you end up with |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
77 a bare bone .app bundle, which is double clickable from the Finder. But |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
78 there are some more things you should do before shipping yor product... |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
79 |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
80 1) The bundle right now probably is dynamically linked against SDL. That |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
81 means that when you copy it to another computer, *it will not run*, |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
82 unless you also install SDL on that other computer. A good solution |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
83 for this dilemma is to static link against SDL. On OS X, you can |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
84 achieve that by linkinag against the libraries listed by |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
85 sdl-config --static-libs |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
86 instead of those listed by |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
87 sdl-config --libs |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
88 Depending on how exactly SDL is integrated into your build systems, the |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
89 way to achieve that varies, so I won't describe it here in detail |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
90 2) Add an 'Info.plist' to your application. That is a special XML file which |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
91 contains some meta-information about your application (like some copyright |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
92 information, the version of your app, the name of an optional icon file, |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
93 and other things). Part of that information is displayed by the Finder |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
94 when you click on the .app, or if you look at the "Get Info" window. |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
95 More information about Info.plist files can be found on Apple's homepage. |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
96 |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
97 |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
98 As a final remark, let me add that I use some of the techniques (and some |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
99 variations of them) in Exult and ScummVM; both are available in source on |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
100 the net, so feel free to take a peek at them for inspiration! |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
101 |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
102 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
103 ============================================================================== |
1006
3d9a199d2a70
Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents:
869
diff
changeset
|
104 Using the Simple DirectMedia Layer with Xcode |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
105 ============================================================================== |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
106 |
1006
3d9a199d2a70
Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents:
869
diff
changeset
|
107 These instructions are for using Apple's Xcode IDE to build SDL applications. |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
108 |
53
25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
109 - First steps |
25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
110 |
1006
3d9a199d2a70
Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents:
869
diff
changeset
|
111 The first thing to do is to unpack the Xcode.tar.gz archive in the |
3d9a199d2a70
Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents:
869
diff
changeset
|
112 top level SDL directory (where the Xcode.tar.gz archive resides). |
53
25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
113 Because Stuffit Expander will unpack the archive into a subdirectory, |
25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
114 you should unpack the archive manually from the command line: |
25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
115 cd [path_to_SDL_source] |
1006
3d9a199d2a70
Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents:
869
diff
changeset
|
116 tar zxf Xcode.tar.gz |
3d9a199d2a70
Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents:
869
diff
changeset
|
117 This will create a new folder called Xcode, which you can browse |
53
25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
118 normally from the Finder. |
25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
119 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
120 - Building the Framework |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
121 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
122 The SDL Library is packaged as a framework bundle, an organized |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
123 relocatable folder heirarchy of executible code, interface headers, |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
124 and additional resources. For practical purposes, you can think of a |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
125 framework as a more user and system-friendly shared library, whose library |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
126 file behaves more or less like a standard UNIX shared library. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
127 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
128 To build the framework, simply open the framework project and build it. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
129 By default, the framework bundle "SDL.framework" is installed in |
1006
3d9a199d2a70
Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents:
869
diff
changeset
|
130 /Library/Frameworks. Therefore, the testers and project stationary expect |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
131 it to be located there. However, it will function the same in any of the |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
132 following locations: |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
133 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
134 ~/Library/Frameworks |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
135 /Local/Library/Frameworks |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
136 /System/Library/Frameworks |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
137 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
138 - Build Options |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
139 There are two "Build Styles" (See the "Targets" tab) for SDL. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
140 "Deployment" should be used if you aren't tweaking the SDL library. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
141 "Development" should be used to debug SDL apps or the library itself. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
142 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
143 - Building the Testers |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
144 Open the SDLTest project and build away! |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
145 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
146 - Using the Project Stationary |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
147 Copy the stationary to the indicated folders to access it from |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
148 the "New Project" and "Add target" menus. What could be easier? |
0 | 149 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
150 - Setting up a new project by hand |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
151 Some of you won't want to use the Stationary so I'll give some tips: |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
152 * Create a new "Cocoa Application" |
207
c03846dd489b
Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents:
199
diff
changeset
|
153 * Add src/main/macosx/SDLMain.m , .h and .nib to your project |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
154 * Remove "main.c" from your project |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
155 * Remove "MainMenu.nib" from your project |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
156 * Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
157 * Add "$(HOME)/Library/Frameworks" to the frameworks search path |
207
c03846dd489b
Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents:
199
diff
changeset
|
158 * Add "-framework SDL -framework Foundation -framework AppKit" to "OTHER_LDFLAGS" |
c03846dd489b
Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents:
199
diff
changeset
|
159 * Set the "Main Nib File" under "Application Settings" to "SDLMain.nib" |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
160 * Add your files |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
161 * Clean and build |
0 | 162 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
163 - Building from command line |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
164 Use pbxbuild in the same directory as your .pbproj file |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
165 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
166 - Running your app |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
167 You can send command line args to your app by either invoking it from |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
168 the command line (in *.app/Contents/MacOS) or by entering them in the |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
169 "Executibles" panel of the target settings. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
170 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
171 - Implementation Notes |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
172 Some things that may be of interest about how it all works... |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
173 * Working directory |
191
c151cfc43c07
Changed SDLMain to SDL_main for MacOS X stuff
Sam Lantinga <slouken@libsdl.org>
parents:
172
diff
changeset
|
174 As defined in the SDL_main.m file, the working directory of your SDL app |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
175 is by default set to its parent. You may wish to change this to better |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
176 suit your needs. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
177 * You have a Cocoa App! |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
178 Your SDL app is essentially a Cocoa application. When your app |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
179 starts up and the libraries finish loading, a Cocoa procedure is called, |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
180 which sets up the working directory and calls your main() method. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
181 You are free to modify your Cocoa app with generally no consequence |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
182 to SDL. You cannot, however, easily change the SDL window itself. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
183 Functionality may be added in the future to help this. |
207
c03846dd489b
Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents:
199
diff
changeset
|
184 |
c03846dd489b
Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents:
199
diff
changeset
|
185 |
0 | 186 Known bugs are listed in the file "BUGS" |