Mercurial > sdl-ios-xcode
annotate README.DC @ 2938:2929ed239d2a
Adjusted default choice of audio driver.
If a driver can definitely see available devices, it is chosen. Otherwise,
we'll take the first driver that initializes but saw no devices...this might
be because it can't enumerate them, or there really aren't any available.
This prevents the dsp driver from hogging control when there are no /dev/dsp*
nodes (for example, on a Linux box with ALSA and no OSS emulation).
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 01 Jan 2009 07:54:58 +0000 |
parents | c17d82103614 |
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Added initial support for Dreamcast (thanks HERO!)
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1 SDL for Dreamcast (beta2) |
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2 |
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3 BERO |
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4 berobero@users.sourceforge.net |
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5 |
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6 http://www.geocities.co.jp/Playtown/2004/ |
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7 |
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8 this work with kos-newlib |
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9 http://sourceforge.net/projects/dcquake/ |
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10 |
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11 compile |
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12 - source environ.sh (from the KOS distribution) |
509
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13 - make -f Makefile.dc |
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14 |
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15 compile with gl support |
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16 - install latest libgl from http://sourceforge.net/projects/dcquake/ |
dad72daf44b3
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17 - uncomment GL=1 in Makefile.dc |
dad72daf44b3
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18 - make -f Makefile.dc clean |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
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19 - make -f Makefile.dc |
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20 |
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21 install |
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22 - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment |
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23 |
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24 changelog: |
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25 |
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26 beta2 |
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27 - OpenGL support |
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28 - Hardware page flip support |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
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29 |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
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30 beta |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
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31 - thread, timer don't tested so much. |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
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32 - not support OpenGL |