annotate src/events/SDL_mouse.c @ 4284:261ad7b40a31 SDL-1.2

Allow Unicode filenames in RWOPS on Windows. Fixes Bugzilla #733.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Oct 2009 07:48:37 +0000
parents 429c8dd3175d
children
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* General mouse handling code for SDL */
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25
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26 #include "SDL_events.h"
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27 #include "SDL_events_c.h"
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28 #include "../video/SDL_cursor_c.h"
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29 #include "../video/SDL_sysvideo.h"
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30
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31
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32 /* These are static for our mouse handling code */
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33 static Sint16 SDL_MouseX = 0;
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34 static Sint16 SDL_MouseY = 0;
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35 static Sint16 SDL_DeltaX = 0;
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36 static Sint16 SDL_DeltaY = 0;
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37 static Sint16 SDL_MouseMaxX = 0;
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38 static Sint16 SDL_MouseMaxY = 0;
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39 static Uint8 SDL_ButtonState = 0;
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40
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41
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42 /* Public functions */
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43 int SDL_MouseInit(void)
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44 {
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45 /* The mouse is at (0,0) */
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46 SDL_MouseX = 0;
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47 SDL_MouseY = 0;
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48 SDL_DeltaX = 0;
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49 SDL_DeltaY = 0;
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50 SDL_MouseMaxX = 0;
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51 SDL_MouseMaxY = 0;
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52 SDL_ButtonState = 0;
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53
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54 /* That's it! */
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55 return(0);
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56 }
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57 void SDL_MouseQuit(void)
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58 {
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59 }
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60
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61 /* We lost the mouse, so post button up messages for all pressed buttons */
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62 void SDL_ResetMouse(void)
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63 {
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64 Uint8 i;
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65 for ( i = 0; i < sizeof(SDL_ButtonState)*8; ++i ) {
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66 if ( SDL_ButtonState & SDL_BUTTON(i) ) {
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67 SDL_PrivateMouseButton(SDL_RELEASED, i, 0, 0);
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68 }
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69 }
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70 }
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71
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72 Uint8 SDL_GetMouseState (int *x, int *y)
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73 {
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74 if ( x ) {
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75 *x = SDL_MouseX;
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76 }
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77 if ( y ) {
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78 *y = SDL_MouseY;
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79 }
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80 return(SDL_ButtonState);
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81 }
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82
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83 Uint8 SDL_GetRelativeMouseState (int *x, int *y)
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84 {
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85 if ( x )
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86 *x = SDL_DeltaX;
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87 if ( y )
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88 *y = SDL_DeltaY;
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89 SDL_DeltaX = 0;
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90 SDL_DeltaY = 0;
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91 return(SDL_ButtonState);
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92 }
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93
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94 static void ClipOffset(Sint16 *x, Sint16 *y)
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95 {
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96 /* This clips absolute mouse coordinates when the apparent
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97 display surface is smaller than the real display surface.
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98 */
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99 if ( SDL_VideoSurface && SDL_VideoSurface->offset ) {
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100 *y -= SDL_VideoSurface->offset/SDL_VideoSurface->pitch;
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101 *x -= (SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
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102 SDL_VideoSurface->format->BytesPerPixel;
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103 }
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104 }
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105
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106 void SDL_SetMouseRange(int maxX, int maxY)
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107 {
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108 SDL_MouseMaxX = (Sint16)maxX;
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109 SDL_MouseMaxY = (Sint16)maxY;
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110 }
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111
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112 /* These are global for SDL_eventloop.c */
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113 int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y)
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114 {
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115 int posted;
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116 Uint16 X, Y;
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117 Sint16 Xrel;
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118 Sint16 Yrel;
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119
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120 /* Default buttonstate is the current one */
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121 if ( ! buttonstate ) {
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122 buttonstate = SDL_ButtonState;
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123 }
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124
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125 Xrel = x;
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126 Yrel = y;
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127 if ( relative ) {
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128 /* Push the cursor around */
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129 x = (SDL_MouseX+x);
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130 y = (SDL_MouseY+y);
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131 } else {
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132 /* Do we need to clip {x,y} ? */
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133 ClipOffset(&x, &y);
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134 }
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135
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136 /* Mouse coordinates range from 0 - width-1 and 0 - height-1 */
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137 if ( x < 0 )
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138 X = 0;
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139 else
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140 if ( x >= SDL_MouseMaxX )
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141 X = SDL_MouseMaxX-1;
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142 else
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143 X = (Uint16)x;
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144
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145 if ( y < 0 )
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146 Y = 0;
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147 else
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148 if ( y >= SDL_MouseMaxY )
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149 Y = SDL_MouseMaxY-1;
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150 else
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151 Y = (Uint16)y;
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152
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153 /* If not relative mode, generate relative motion from clamped X/Y.
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154 This prevents lots of extraneous large delta relative motion when
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155 the screen is windowed mode and the mouse is outside the window.
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156 */
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157 if ( ! relative ) {
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158 Xrel = X-SDL_MouseX;
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159 Yrel = Y-SDL_MouseY;
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160 }
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161
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162 /* Drop events that don't change state */
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Sam Lantinga <slouken@libsdl.org>
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163 if ( ! Xrel && ! Yrel ) {
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164 #if 0
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165 printf("Mouse event didn't change state - dropped!\n");
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166 #endif
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167 return(0);
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168 }
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169
0
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170 /* Update internal mouse state */
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171 SDL_ButtonState = buttonstate;
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172 SDL_MouseX = X;
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173 SDL_MouseY = Y;
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174 SDL_DeltaX += Xrel;
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175 SDL_DeltaY += Yrel;
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176 SDL_MoveCursor(SDL_MouseX, SDL_MouseY);
0
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177
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178 /* Post the event, if desired */
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179 posted = 0;
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180 if ( SDL_ProcessEvents[SDL_MOUSEMOTION] == SDL_ENABLE ) {
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181 SDL_Event event;
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182 SDL_memset(&event, 0, sizeof(event));
0
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183 event.type = SDL_MOUSEMOTION;
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184 event.motion.state = buttonstate;
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185 event.motion.x = X;
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186 event.motion.y = Y;
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187 event.motion.xrel = Xrel;
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188 event.motion.yrel = Yrel;
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189 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
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190 posted = 1;
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191 SDL_PushEvent(&event);
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192 }
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193 }
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194 return(posted);
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195 }
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196
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197 int SDL_PrivateMouseButton(Uint8 state, Uint8 button, Sint16 x, Sint16 y)
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198 {
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199 SDL_Event event;
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200 int posted;
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201 int move_mouse;
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202 Uint8 buttonstate;
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203
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204 SDL_memset(&event, 0, sizeof(event));
0
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205
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206 /* Check parameters */
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207 if ( x || y ) {
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208 ClipOffset(&x, &y);
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209 move_mouse = 1;
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210 /* Mouse coordinates range from 0 - width-1 and 0 - height-1 */
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211 if ( x < 0 )
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212 x = 0;
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213 else
4249
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214 if ( x >= SDL_MouseMaxX )
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215 x = SDL_MouseMaxX-1;
0
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216
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217 if ( y < 0 )
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218 y = 0;
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219 else
4249
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220 if ( y >= SDL_MouseMaxY )
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221 y = SDL_MouseMaxY-1;
0
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222 } else {
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223 move_mouse = 0;
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224 }
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225 if ( ! x )
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226 x = SDL_MouseX;
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227 if ( ! y )
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228 y = SDL_MouseY;
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229
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230 /* Figure out which event to perform */
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231 buttonstate = SDL_ButtonState;
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232 switch ( state ) {
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233 case SDL_PRESSED:
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234 event.type = SDL_MOUSEBUTTONDOWN;
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235 buttonstate |= SDL_BUTTON(button);
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236 break;
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237 case SDL_RELEASED:
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238 event.type = SDL_MOUSEBUTTONUP;
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239 buttonstate &= ~SDL_BUTTON(button);
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240 break;
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241 default:
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242 /* Invalid state -- bail */
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243 return(0);
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244 }
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245
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246 /* Update internal mouse state */
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247 SDL_ButtonState = buttonstate;
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248 if ( move_mouse ) {
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249 SDL_MouseX = x;
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250 SDL_MouseY = y;
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251 SDL_MoveCursor(SDL_MouseX, SDL_MouseY);
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252 }
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253
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254 /* Post the event, if desired */
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255 posted = 0;
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256 if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) {
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257 event.button.state = state;
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258 event.button.button = button;
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259 event.button.x = x;
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260 event.button.y = y;
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261 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
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262 posted = 1;
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263 SDL_PushEvent(&event);
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264 }
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265 }
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266 return(posted);
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267 }
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268