Mercurial > sdl-ios-xcode
diff src/events/SDL_mouse.c @ 4249:429c8dd3175d SDL-1.2
Fixed bug #713
Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size.
This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 27 Sep 2009 05:18:43 +0000 |
parents | a1b03ba2fcd0 |
children |
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--- a/src/events/SDL_mouse.c Sun Sep 27 04:49:30 2009 +0000 +++ b/src/events/SDL_mouse.c Sun Sep 27 05:18:43 2009 +0000 @@ -34,6 +34,8 @@ static Sint16 SDL_MouseY = 0; static Sint16 SDL_DeltaX = 0; static Sint16 SDL_DeltaY = 0; +static Sint16 SDL_MouseMaxX = 0; +static Sint16 SDL_MouseMaxY = 0; static Uint8 SDL_ButtonState = 0; @@ -45,6 +47,8 @@ SDL_MouseY = 0; SDL_DeltaX = 0; SDL_DeltaY = 0; + SDL_MouseMaxX = 0; + SDL_MouseMaxY = 0; SDL_ButtonState = 0; /* That's it! */ @@ -92,13 +96,19 @@ /* This clips absolute mouse coordinates when the apparent display surface is smaller than the real display surface. */ - if ( SDL_VideoSurface->offset ) { + if ( SDL_VideoSurface && SDL_VideoSurface->offset ) { *y -= SDL_VideoSurface->offset/SDL_VideoSurface->pitch; *x -= (SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/ SDL_VideoSurface->format->BytesPerPixel; } } +void SDL_SetMouseRange(int maxX, int maxY) +{ + SDL_MouseMaxX = (Sint16)maxX; + SDL_MouseMaxY = (Sint16)maxY; +} + /* These are global for SDL_eventloop.c */ int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y) { @@ -107,11 +117,6 @@ Sint16 Xrel; Sint16 Yrel; - /* Don't handle mouse motion if there's no cursor surface */ - if ( SDL_VideoSurface == NULL ) { - return(0); - } - /* Default buttonstate is the current one */ if ( ! buttonstate ) { buttonstate = SDL_ButtonState; @@ -132,16 +137,16 @@ if ( x < 0 ) X = 0; else - if ( x >= SDL_VideoSurface->w ) - X = SDL_VideoSurface->w-1; + if ( x >= SDL_MouseMaxX ) + X = SDL_MouseMaxX-1; else X = (Uint16)x; if ( y < 0 ) Y = 0; else - if ( y >= SDL_VideoSurface->h ) - Y = SDL_VideoSurface->h-1; + if ( y >= SDL_MouseMaxY ) + Y = SDL_MouseMaxY-1; else Y = (Uint16)y; @@ -206,14 +211,14 @@ if ( x < 0 ) x = 0; else - if ( x >= SDL_VideoSurface->w ) - x = SDL_VideoSurface->w-1; + if ( x >= SDL_MouseMaxX ) + x = SDL_MouseMaxX-1; if ( y < 0 ) y = 0; else - if ( y >= SDL_VideoSurface->h ) - y = SDL_VideoSurface->h-1; + if ( y >= SDL_MouseMaxY ) + y = SDL_MouseMaxY-1; } else { move_mouse = 0; }