Mercurial > sdl-ios-xcode
annotate src/render/opengles2/SDL_shaders_gles2.h @ 5206:25ffd4e5255c
Minor consistency cleanup and documentation link update.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 00:48:41 -0800 |
parents | 523409574510 |
children | daa5463466c5 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 2010 itsnotabigtruck. |
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4 |
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5 Permission is hereby granted, free of charge, to any person obtaining a |
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6 copy of this software and associated documentation files (the "Software"), |
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7 to deal in the Software without restriction, including without limitation |
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8 the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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9 and/or sell copies of the Software, and to permit persons to whom the |
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10 Software is furnished to do so, subject to the following conditions: |
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11 |
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12 The above copyright notice and this permission notice shall be included in |
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13 all copies or substantial portions of the Software. |
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14 |
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15 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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16 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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17 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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18 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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19 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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20 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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21 DEALINGS IN THE SOFTWARE. |
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22 */ |
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23 |
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24 #include "SDL_config.h" |
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25 |
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26 #if SDL_VIDEO_RENDER_OGL_ES2 |
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27 |
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28 #ifndef SDL_shaderdata_h_ |
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29 #define SDL_shaderdata_h_ |
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30 |
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31 #ifdef __IPHONEOS__ |
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32 #include <OpenGLES/ES2/gl.h> |
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33 #else |
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34 #include <GLES2/gl2.h> |
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35 #endif |
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36 |
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37 typedef struct GLES2_ShaderInstance |
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38 { |
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39 GLenum type; |
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40 GLenum format; |
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41 int length; |
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42 const void *data; |
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43 } GLES2_ShaderInstance; |
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44 |
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45 typedef struct GLES2_Shader |
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46 { |
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47 int instance_count; |
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48 const GLES2_ShaderInstance *instances[4]; |
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49 } GLES2_Shader; |
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50 |
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51 typedef enum |
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52 { |
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53 GLES2_SHADER_VERTEX_DEFAULT, |
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54 GLES2_SHADER_FRAGMENT_SOLID_SRC, |
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55 GLES2_SHADER_FRAGMENT_TEXTURE_SRC |
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56 } GLES2_ShaderType; |
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57 |
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58 #define GLES2_SOURCE_SHADER (GLenum)-1 |
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59 |
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60 const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMode); |
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61 |
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62 #endif /* SDL_shaderdata_h_ */ |
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63 |
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64 #endif /* SDL_VIDEO_RENDER_OGL_ES2 */ |
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65 |
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66 /* vi: set ts=4 sw=4 expandtab: */ |