Mercurial > sdl-ios-xcode
annotate src/video/dummy/SDL_nullrender.c @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | a65f7b3a2524 |
children | 0267b8b1595c |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "../SDL_sysvideo.h" |
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26 #include "../SDL_yuv_sw_c.h" |
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27 #include "../SDL_renderer_sw.h" |
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28 |
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29 |
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30 /* SDL surface based renderer implementation */ |
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31 |
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32 static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, |
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33 Uint32 flags); |
2901 | 34 static int SDL_DUMMY_RenderPoint(SDL_Renderer * renderer, int x, int y); |
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35 static int SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1, |
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36 int x2, int y2); |
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37 static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, |
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38 const SDL_Rect * rect); |
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39 static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, |
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40 SDL_Texture * texture, |
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41 const SDL_Rect * srcrect, |
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42 const SDL_Rect * dstrect); |
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43 static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, |
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44 const SDL_Rect * rect, |
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45 Uint32 format, |
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46 void * pixels, int pitch); |
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47 static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer, |
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48 const SDL_Rect * rect, |
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49 Uint32 format, |
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50 const void * pixels, int pitch); |
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51 static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer); |
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52 static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer); |
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53 |
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54 |
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55 SDL_RenderDriver SDL_DUMMY_RenderDriver = { |
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56 SDL_DUMMY_CreateRenderer, |
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57 { |
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58 "dummy", |
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59 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | |
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60 SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | |
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61 SDL_RENDERER_PRESENTDISCARD), |
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62 } |
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63 }; |
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64 |
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65 typedef struct |
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66 { |
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67 int current_screen; |
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68 SDL_Surface *screens[3]; |
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69 } SDL_DUMMY_RenderData; |
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70 |
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71 SDL_Renderer * |
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72 SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags) |
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73 { |
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74 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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75 SDL_DisplayMode *displayMode = &display->current_mode; |
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76 SDL_Renderer *renderer; |
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77 SDL_DUMMY_RenderData *data; |
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78 int i, n; |
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79 int bpp; |
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80 Uint32 Rmask, Gmask, Bmask, Amask; |
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81 |
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82 if (!SDL_PixelFormatEnumToMasks |
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83 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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84 SDL_SetError("Unknown display format"); |
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85 return NULL; |
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86 } |
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87 |
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88 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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89 if (!renderer) { |
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90 SDL_OutOfMemory(); |
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91 return NULL; |
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92 } |
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93 |
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94 data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data)); |
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95 if (!data) { |
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96 SDL_DUMMY_DestroyRenderer(renderer); |
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97 SDL_OutOfMemory(); |
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98 return NULL; |
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99 } |
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100 SDL_zerop(data); |
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101 |
2901 | 102 renderer->RenderPoint = SDL_DUMMY_RenderPoint; |
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103 renderer->RenderLine = SDL_DUMMY_RenderLine; |
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104 renderer->RenderFill = SDL_DUMMY_RenderFill; |
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105 renderer->RenderCopy = SDL_DUMMY_RenderCopy; |
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106 renderer->RenderReadPixels = SDL_DUMMY_RenderReadPixels; |
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107 renderer->RenderWritePixels = SDL_DUMMY_RenderWritePixels; |
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108 renderer->RenderPresent = SDL_DUMMY_RenderPresent; |
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109 renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer; |
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110 renderer->info.name = SDL_DUMMY_RenderDriver.info.name; |
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111 renderer->info.flags = 0; |
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112 renderer->window = window->id; |
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113 renderer->driverdata = data; |
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114 Setup_SoftwareRenderer(renderer); |
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115 |
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116 if (flags & SDL_RENDERER_PRESENTFLIP2) { |
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117 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; |
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118 n = 2; |
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119 } else if (flags & SDL_RENDERER_PRESENTFLIP3) { |
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120 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; |
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121 n = 3; |
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122 } else { |
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123 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; |
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124 n = 1; |
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125 } |
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126 for (i = 0; i < n; ++i) { |
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127 data->screens[i] = |
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128 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, |
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129 Bmask, Amask); |
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130 if (!data->screens[i]) { |
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131 SDL_DUMMY_DestroyRenderer(renderer); |
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132 return NULL; |
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133 } |
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134 SDL_SetSurfacePalette(data->screens[i], display->palette); |
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135 } |
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136 data->current_screen = 0; |
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137 |
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138 return renderer; |
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139 } |
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140 |
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141 static int |
2901 | 142 SDL_DUMMY_RenderPoint(SDL_Renderer * renderer, int x, int y) |
143 { | |
144 SDL_DUMMY_RenderData *data = | |
145 (SDL_DUMMY_RenderData *) renderer->driverdata; | |
146 SDL_Surface *target = data->screens[data->current_screen]; | |
147 int status; | |
148 | |
149 if (renderer->blendMode == SDL_BLENDMODE_NONE || | |
150 renderer->blendMode == SDL_BLENDMODE_MASK) { | |
151 Uint32 color = | |
152 SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, | |
153 renderer->a); | |
154 | |
155 status = SDL_DrawPoint(target, x, y, color); | |
156 } else { | |
157 status = | |
158 SDL_BlendPoint(target, x, y, renderer->blendMode, renderer->r, | |
159 renderer->g, renderer->b, renderer->a); | |
160 } | |
161 return status; | |
162 } | |
163 | |
164 static int | |
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165 SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) |
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166 { |
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167 SDL_DUMMY_RenderData *data = |
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168 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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169 SDL_Surface *target = data->screens[data->current_screen]; |
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170 int status; |
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171 |
2901 | 172 if (renderer->blendMode == SDL_BLENDMODE_NONE || |
173 renderer->blendMode == SDL_BLENDMODE_MASK) { | |
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174 Uint32 color = |
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175 SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, |
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176 renderer->a); |
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177 |
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178 status = SDL_DrawLine(target, x1, y1, x2, y2, color); |
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179 } else { |
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180 status = |
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181 SDL_BlendLine(target, x1, y1, x2, y2, renderer->blendMode, |
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182 renderer->r, renderer->g, renderer->b, renderer->a); |
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183 } |
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184 return status; |
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185 } |
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186 |
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187 static int |
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188 SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) |
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189 { |
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190 SDL_DUMMY_RenderData *data = |
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191 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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192 SDL_Surface *target = data->screens[data->current_screen]; |
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193 SDL_Rect real_rect = *rect; |
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194 int status; |
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195 |
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196 if (renderer->blendMode == SDL_BLENDMODE_NONE) { |
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197 Uint32 color = |
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198 SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, |
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199 renderer->a); |
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200 |
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201 status = SDL_FillRect(target, &real_rect, color); |
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202 } else { |
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203 status = |
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204 SDL_BlendRect(target, &real_rect, renderer->blendMode, |
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205 renderer->r, renderer->g, renderer->b, renderer->a); |
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206 } |
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207 return status; |
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208 } |
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209 |
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210 static int |
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211 SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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212 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
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213 { |
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214 SDL_DUMMY_RenderData *data = |
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215 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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216 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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217 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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218 |
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219 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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220 SDL_Surface *target = data->screens[data->current_screen]; |
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221 void *pixels = |
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222 (Uint8 *) target->pixels + dstrect->y * target->pitch + |
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223 dstrect->x * target->format->BytesPerPixel; |
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224 return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, |
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225 srcrect, display->current_mode.format, |
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226 dstrect->w, dstrect->h, pixels, |
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227 target->pitch); |
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228 } else { |
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229 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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230 SDL_Surface *target = data->screens[data->current_screen]; |
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231 SDL_Rect real_srcrect = *srcrect; |
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232 SDL_Rect real_dstrect = *dstrect; |
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233 |
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234 return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); |
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235 } |
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236 } |
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237 |
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238 static int |
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239 SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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240 Uint32 format, void * pixels, int pitch) |
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241 { |
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242 SDL_DUMMY_RenderData *data = |
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243 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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244 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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245 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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246 SDL_Surface *screen = data->screens[data->current_screen]; |
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247 Uint32 screen_format = display->current_mode.format; |
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248 Uint8 *screen_pixels = (Uint8 *) screen->pixels + |
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249 rect->y * screen->pitch + |
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250 rect->x * screen->format->BytesPerPixel; |
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251 int screen_pitch = screen->pitch; |
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252 |
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253 return SDL_ConvertPixels(rect->w, rect->h, |
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254 screen_format, screen_pixels, screen_pitch, |
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255 format, pixels, pitch); |
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256 } |
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257 |
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258 static int |
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259 SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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260 Uint32 format, const void * pixels, int pitch) |
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261 { |
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262 SDL_DUMMY_RenderData *data = |
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263 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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264 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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265 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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266 SDL_Surface *screen = data->screens[data->current_screen]; |
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267 Uint32 screen_format = display->current_mode.format; |
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268 Uint8 *screen_pixels = (Uint8 *) screen->pixels + |
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269 rect->y * screen->pitch + |
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270 rect->x * screen->format->BytesPerPixel; |
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271 int screen_pitch = screen->pitch; |
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272 |
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273 return SDL_ConvertPixels(rect->w, rect->h, |
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274 format, pixels, pitch, |
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275 screen_format, screen_pixels, screen_pitch); |
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276 } |
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277 |
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278 static void |
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279 SDL_DUMMY_RenderPresent(SDL_Renderer * renderer) |
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280 { |
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281 static int frame_number; |
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282 SDL_DUMMY_RenderData *data = |
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283 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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284 |
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285 /* Send the data to the display */ |
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286 if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) { |
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287 char file[128]; |
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288 SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", |
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289 renderer->window, ++frame_number); |
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290 SDL_SaveBMP(data->screens[data->current_screen], file); |
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291 } |
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292 |
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293 /* Update the flipping chain, if any */ |
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294 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { |
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295 data->current_screen = (data->current_screen + 1) % 2; |
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296 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { |
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297 data->current_screen = (data->current_screen + 1) % 3; |
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298 } |
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299 } |
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300 |
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301 static void |
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302 SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer) |
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303 { |
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304 SDL_DUMMY_RenderData *data = |
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305 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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306 int i; |
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307 |
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308 if (data) { |
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309 for (i = 0; i < SDL_arraysize(data->screens); ++i) { |
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310 if (data->screens[i]) { |
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311 SDL_FreeSurface(data->screens[i]); |
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312 } |
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313 } |
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314 SDL_free(data); |
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315 } |
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316 SDL_free(renderer); |
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317 } |
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318 |
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319 /* vi: set ts=4 sw=4 expandtab: */ |