annotate src/haptic/SDL_syshaptic.h @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 2008 Edgar Simo
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #include "SDL_config.h"
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24
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25 #include "SDL_haptic.h"
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26
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27
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28 /*
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29 * Number of haptic devices on the system.
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30 */
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31 extern Uint8 SDL_numhaptics;
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32
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33
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34 struct haptic_effect
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35 {
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36 SDL_HapticEffect effect; /* The current event */
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37 struct haptic_hweffect *hweffect; /* The hardware behind the event */
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38 };
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39
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40 /*
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41 * The real SDL_Haptic struct.
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42 */
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43 struct _SDL_Haptic
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44 {
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45 Uint8 index; /* Stores index it is attached to */
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46
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47 struct haptic_effect *effects; /* Allocated effects */
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48 int neffects; /* Maximum amount of effects */
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49 int nplaying; /* Maximum amount of effects to play at the same time */
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50 unsigned int supported; /* Supported effects */
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51 int naxes; /* Number of axes on the device. */
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52
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53 struct haptic_hwdata *hwdata; /* Driver dependent */
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54 int ref_count; /* Count for multiple opens */
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55 };
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56
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57 /*
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58 * Scans the system for haptic devices.
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59 *
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60 * Returns 0 on success, -1 on error.
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61 */
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62 extern int SDL_SYS_HapticInit(void);
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63
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64 /*
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65 * Gets the device dependent name of the haptic device
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66 */
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67 extern const char *SDL_SYS_HapticName(int index);
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68
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69 /*
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70 * Opens the haptic device for usage. The haptic device should have
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71 * the index value set previously.
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72 *
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73 * Returns 0 on success, -1 on error.
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74 */
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75 extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic);
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76
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77 /*
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78 * Returns the index of the haptic core pointer or -1 if none is found.
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79 */
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80 int SDL_SYS_HapticMouse(void);
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81
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82 /*
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83 * Checks to see if the joystick has haptic capabilities.
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84 *
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85 * Returns >0 if haptic capabilities are detected, 0 if haptic
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86 * capabilities aren't detected and -1 on error.
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87 */
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88 extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick);
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89
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90 /*
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91 * Opens the haptic device for usage using the same device as
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92 * the joystick.
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93 *
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94 * Returns 0 on success, -1 on error.
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95 */
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96 extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic,
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97 SDL_Joystick * joystick);
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98 /*
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99 * Checks to see if haptic device and joystick device are the same.
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100 *
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101 * Returns 1 if they are the same, 0 if they aren't.
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102 */
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103 extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic,
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104 SDL_Joystick * joystick);
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105
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106 /*
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107 * Closes a haptic device after usage.
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108 */
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109 extern void SDL_SYS_HapticClose(SDL_Haptic * haptic);
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110
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111 /*
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112 * Performs a cleanup on the haptic subsystem.
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113 */
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114 extern void SDL_SYS_HapticQuit(void);
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115
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116 /*
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117 * Creates a new haptic effect on the haptic device using base
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118 * as a template for the effect.
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119 *
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120 * Returns 0 on success, -1 on error.
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121 */
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122 extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
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123 struct haptic_effect *effect,
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124 SDL_HapticEffect * base);
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125
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126 /*
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127 * Updates the haptic effect on the haptic device using data
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128 * as a template.
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129 *
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130 * Returns 0 on success, -1 on error.
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131 */
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132 extern int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
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133 struct haptic_effect *effect,
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134 SDL_HapticEffect * data);
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135
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136 /*
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137 * Runs the effect on the haptic device.
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138 *
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139 * Returns 0 on success, -1 on error.
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140 */
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141 extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic,
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142 struct haptic_effect *effect,
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143 Uint32 iterations);
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144
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145 /*
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146 * Stops the effect on the haptic device.
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147 *
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148 * Returns 0 on success, -1 on error.
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149 */
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150 extern int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic,
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151 struct haptic_effect *effect);
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152
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153 /*
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154 * Cleanups up the effect on the haptic device.
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155 */
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156 extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic,
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157 struct haptic_effect *effect);
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158
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159 /*
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160 * Queries the device for the status of effect.
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161 *
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162 * Returns 0 if device is stopped, >0 if device is playing and
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163 * -1 on error.
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164 */
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165 extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
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166 struct haptic_effect *effect);
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167
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168 /*
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169 * Sets the global gain of the haptic device.
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170 *
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171 * Returns 0 on success, -1 on error.
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172 */
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173 extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain);
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174
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175 /*
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176 * Sets the autocenter feature of the haptic device.
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177 *
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178 * Returns 0 on success, -1 on error.
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179 */
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180 extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
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181
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182 /*
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183 * Pauses the haptic device.
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184 *
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185 * Returns 0 on success, -1 on error.
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186 */
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187 extern int SDL_SYS_HapticPause(SDL_Haptic * haptic);
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188
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189 /*
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190 * Unpauses the haptic device.
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191 *
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192 * Returns 0 on success, -1 on error.
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193 */
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194 extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic);
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195
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196 /*
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197 * Stops all the currently playing haptic effects on the device.
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198 *
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199 * Returns 0 on success, -1 on error.
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200 */
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201 extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic);