Mercurial > sdl-ios-xcode
view src/haptic/SDL_syshaptic.h @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 0906692aa6a4 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2008 Edgar Simo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_haptic.h" /* * Number of haptic devices on the system. */ extern Uint8 SDL_numhaptics; struct haptic_effect { SDL_HapticEffect effect; /* The current event */ struct haptic_hweffect *hweffect; /* The hardware behind the event */ }; /* * The real SDL_Haptic struct. */ struct _SDL_Haptic { Uint8 index; /* Stores index it is attached to */ struct haptic_effect *effects; /* Allocated effects */ int neffects; /* Maximum amount of effects */ int nplaying; /* Maximum amount of effects to play at the same time */ unsigned int supported; /* Supported effects */ int naxes; /* Number of axes on the device. */ struct haptic_hwdata *hwdata; /* Driver dependent */ int ref_count; /* Count for multiple opens */ }; /* * Scans the system for haptic devices. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticInit(void); /* * Gets the device dependent name of the haptic device */ extern const char *SDL_SYS_HapticName(int index); /* * Opens the haptic device for usage. The haptic device should have * the index value set previously. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic); /* * Returns the index of the haptic core pointer or -1 if none is found. */ int SDL_SYS_HapticMouse(void); /* * Checks to see if the joystick has haptic capabilities. * * Returns >0 if haptic capabilities are detected, 0 if haptic * capabilities aren't detected and -1 on error. */ extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick); /* * Opens the haptic device for usage using the same device as * the joystick. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick); /* * Checks to see if haptic device and joystick device are the same. * * Returns 1 if they are the same, 0 if they aren't. */ extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick); /* * Closes a haptic device after usage. */ extern void SDL_SYS_HapticClose(SDL_Haptic * haptic); /* * Performs a cleanup on the haptic subsystem. */ extern void SDL_SYS_HapticQuit(void); /* * Creates a new haptic effect on the haptic device using base * as a template for the effect. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base); /* * Updates the haptic effect on the haptic device using data * as a template. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data); /* * Runs the effect on the haptic device. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations); /* * Stops the effect on the haptic device. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect); /* * Cleanups up the effect on the haptic device. */ extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect); /* * Queries the device for the status of effect. * * Returns 0 if device is stopped, >0 if device is playing and * -1 on error. */ extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect); /* * Sets the global gain of the haptic device. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain); /* * Sets the autocenter feature of the haptic device. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter); /* * Pauses the haptic device. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticPause(SDL_Haptic * haptic); /* * Unpauses the haptic device. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic); /* * Stops all the currently playing haptic effects on the device. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic);