annotate src/events/SDL_mouse_c.h @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents b93965a16fe0
children 64ce267332c6
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_mouse_c_h
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25 #define _SDL_mouse_c_h
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26
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27 typedef struct SDL_Mouse SDL_Mouse;
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28
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29 struct SDL_Cursor
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30 {
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31 SDL_Mouse *mouse;
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32 SDL_Cursor *next;
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33 void *driverdata;
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34 };
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35
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36 struct SDL_Mouse
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37 {
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38 /* Create a cursor from a surface */
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39 SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y);
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40
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41 /* Show the specified cursor, or hide if cursor is NULL */
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42 int (*ShowCursor) (SDL_Cursor * cursor);
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43
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44 /* This is called when a mouse motion event occurs */
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45 void (*MoveCursor) (SDL_Cursor * cursor);
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46
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47 /* Free a window manager cursor */
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48 void (*FreeCursor) (SDL_Cursor * cursor);
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49
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50 /* Warp the mouse to (x,y) */
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51 void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x,
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52 int y);
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53
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54 /* Free the mouse when it's time */
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55 void (*FreeMouse) (SDL_Mouse * mouse);
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56
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57 /* data common for tablets */
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58 int pressure;
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59 int pressure_max;
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60 int pressure_min;
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61 int tilt; /* for future use */
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62 int rotation; /* for future use */
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63 int total_ends;
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64 int current_end;
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65
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66 /* Data common to all mice */
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67 int id;
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68 SDL_WindowID focus;
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69 int which;
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70 int x;
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71 int y;
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72 int z; /* for future use */
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73 int xdelta;
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74 int ydelta;
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75 int last_x, last_y; /* the last reported x and y coordinates */
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76 char *name;
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77 Uint8 buttonstate;
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78 SDL_bool relative_mode;
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79 SDL_bool proximity;
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80 SDL_bool flush_motion;
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81
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82 SDL_Cursor *cursors;
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83 SDL_Cursor *def_cursor;
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84 SDL_Cursor *cur_cursor;
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85 SDL_bool cursor_shown;
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86
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87 void *driverdata;
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88 };
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89
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90 /* Initialize the mouse subsystem */
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91 extern int SDL_MouseInit(void);
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92
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93 /* Get the mouse at an index */
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94 extern SDL_Mouse *SDL_GetMouse(int index);
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95
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96 /* Add a mouse, possibly reattaching at a particular index (or -1),
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97 returning the index of the mouse, or -1 if there was an error.
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98 */
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99 extern int SDL_AddMouse(const SDL_Mouse * mouse, char *name,
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100 int pressure_max, int pressure_min, int ends);
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101
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102 /* Remove a mouse at an index, clearing the slot for later */
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103 extern void SDL_DelMouse(int index);
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104
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105 /* Clear the button state of a mouse at an index */
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106 extern void SDL_ResetMouse(int index);
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107
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108 /* Set the mouse focus window */
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109 extern void SDL_SetMouseFocus(int id, SDL_WindowID windowID);
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110
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111 /* Send a mouse motion event for a mouse */
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112 extern int SDL_SendMouseMotion(int id, int relative, int x, int y, int z);
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113
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114 /* Send a mouse button event for a mouse */
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115 extern int SDL_SendMouseButton(int id, Uint8 state, Uint8 button);
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116
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117 /* Send a mouse wheel event for a mouse */
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118 extern int SDL_SendMouseWheel(int id, int x, int y);
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119
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120 /* Send a proximity event for a mouse */
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121 extern int SDL_SendProximity(int id, int x, int y, int type);
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122
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123 /* Shutdown the mouse subsystem */
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124 extern void SDL_MouseQuit(void);
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125
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126 /* FIXME: Where do these functions go in this header? */
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127 extern void SDL_ChangeEnd(int id, int end);
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128
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129 #endif /* _SDL_mouse_c_h */
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130
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131 /* vi: set ts=4 sw=4 expandtab: */