Mercurial > sdl-ios-xcode
annotate src/events/SDL_mouse_c.h @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | b93965a16fe0 |
children | 64ce267332c6 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_mouse_c_h |
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25 #define _SDL_mouse_c_h |
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26 |
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27 typedef struct SDL_Mouse SDL_Mouse; |
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28 |
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29 struct SDL_Cursor |
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30 { |
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31 SDL_Mouse *mouse; |
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32 SDL_Cursor *next; |
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33 void *driverdata; |
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34 }; |
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35 |
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36 struct SDL_Mouse |
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37 { |
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38 /* Create a cursor from a surface */ |
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39 SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); |
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40 |
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41 /* Show the specified cursor, or hide if cursor is NULL */ |
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42 int (*ShowCursor) (SDL_Cursor * cursor); |
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43 |
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44 /* This is called when a mouse motion event occurs */ |
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45 void (*MoveCursor) (SDL_Cursor * cursor); |
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46 |
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47 /* Free a window manager cursor */ |
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48 void (*FreeCursor) (SDL_Cursor * cursor); |
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49 |
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50 /* Warp the mouse to (x,y) */ |
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51 void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x, |
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52 int y); |
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53 |
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54 /* Free the mouse when it's time */ |
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55 void (*FreeMouse) (SDL_Mouse * mouse); |
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56 |
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57 /* data common for tablets */ |
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58 int pressure; |
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59 int pressure_max; |
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60 int pressure_min; |
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61 int tilt; /* for future use */ |
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62 int rotation; /* for future use */ |
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63 int total_ends; |
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64 int current_end; |
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65 |
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66 /* Data common to all mice */ |
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67 int id; |
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68 SDL_WindowID focus; |
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69 int which; |
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70 int x; |
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71 int y; |
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72 int z; /* for future use */ |
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73 int xdelta; |
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74 int ydelta; |
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75 int last_x, last_y; /* the last reported x and y coordinates */ |
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76 char *name; |
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77 Uint8 buttonstate; |
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78 SDL_bool relative_mode; |
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79 SDL_bool proximity; |
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80 SDL_bool flush_motion; |
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81 |
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82 SDL_Cursor *cursors; |
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83 SDL_Cursor *def_cursor; |
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84 SDL_Cursor *cur_cursor; |
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85 SDL_bool cursor_shown; |
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86 |
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87 void *driverdata; |
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88 }; |
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89 |
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90 /* Initialize the mouse subsystem */ |
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91 extern int SDL_MouseInit(void); |
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92 |
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93 /* Get the mouse at an index */ |
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94 extern SDL_Mouse *SDL_GetMouse(int index); |
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95 |
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96 /* Add a mouse, possibly reattaching at a particular index (or -1), |
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97 returning the index of the mouse, or -1 if there was an error. |
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98 */ |
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99 extern int SDL_AddMouse(const SDL_Mouse * mouse, char *name, |
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100 int pressure_max, int pressure_min, int ends); |
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101 |
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102 /* Remove a mouse at an index, clearing the slot for later */ |
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103 extern void SDL_DelMouse(int index); |
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104 |
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105 /* Clear the button state of a mouse at an index */ |
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106 extern void SDL_ResetMouse(int index); |
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107 |
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108 /* Set the mouse focus window */ |
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109 extern void SDL_SetMouseFocus(int id, SDL_WindowID windowID); |
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110 |
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111 /* Send a mouse motion event for a mouse */ |
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112 extern int SDL_SendMouseMotion(int id, int relative, int x, int y, int z); |
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113 |
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114 /* Send a mouse button event for a mouse */ |
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115 extern int SDL_SendMouseButton(int id, Uint8 state, Uint8 button); |
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116 |
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117 /* Send a mouse wheel event for a mouse */ |
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118 extern int SDL_SendMouseWheel(int id, int x, int y); |
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119 |
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120 /* Send a proximity event for a mouse */ |
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121 extern int SDL_SendProximity(int id, int x, int y, int type); |
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122 |
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123 /* Shutdown the mouse subsystem */ |
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124 extern void SDL_MouseQuit(void); |
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125 |
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126 /* FIXME: Where do these functions go in this header? */ |
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127 extern void SDL_ChangeEnd(int id, int end); |
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128 |
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129 #endif /* _SDL_mouse_c_h */ |
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130 |
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131 /* vi: set ts=4 sw=4 expandtab: */ |