annotate include/SDL_config_iphoneos.h @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents 4ec48602f1db
children 3427271a2d75
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifndef _SDL_config_iphoneos_h
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24 #define _SDL_config_iphoneos_h
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25
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26 #include "SDL_platform.h"
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27
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28 #if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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29 typedef signed char int8_t;
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30 typedef unsigned char uint8_t;
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31 typedef signed short int16_t;
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32 typedef unsigned short uint16_t;
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33 typedef signed int int32_t;
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34 typedef unsigned int uint32_t;
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35 typedef unsigned long uintptr_t;
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36 #endif /* !_STDINT_H_ && !HAVE_STDINT_H */
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37
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38 #ifdef __LP64__
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39 #define SIZEOF_VOIDP 8
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40 #else
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41 #define SIZEOF_VOIDP 4
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42 #endif
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43
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44 #define SDL_HAS_64BIT_TYPE 1
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45
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46 #define HAVE_ALLOCA_H 1
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47 #define HAVE_SYS_TYPES_H 1
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48 #define HAVE_STDIO_H 1
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49 #define STDC_HEADERS 1
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50 #define HAVE_STRING_H 1
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51 #define HAVE_INTTYPES_H 1
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52 #define HAVE_STDINT_H 1
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53 #define HAVE_CTYPE_H 1
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54 #define HAVE_MATH_H 1
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55 #define HAVE_SIGNAL_H 1
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56
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57 /* C library functions */
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58 #define HAVE_MALLOC 1
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59 #define HAVE_CALLOC 1
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60 #define HAVE_REALLOC 1
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61 #define HAVE_FREE 1
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62 #define HAVE_ALLOCA 1
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63 #define HAVE_GETENV 1
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64 #define HAVE_PUTENV 1
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65 #define HAVE_UNSETENV 1
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66 #define HAVE_QSORT 1
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67 #define HAVE_ABS 1
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68 #define HAVE_BCOPY 1
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69 #define HAVE_MEMSET 1
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70 #define HAVE_MEMCPY 1
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71 #define HAVE_MEMMOVE 1
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72 #define HAVE_MEMCMP 1
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73 #define HAVE_STRLEN 1
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74 #define HAVE_STRLCPY 1
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75 #define HAVE_STRLCAT 1
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76 #define HAVE_STRDUP 1
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77 #define HAVE_STRCHR 1
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78 #define HAVE_STRRCHR 1
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79 #define HAVE_STRSTR 1
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80 #define HAVE_STRTOL 1
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81 #define HAVE_STRTOUL 1
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82 #define HAVE_STRTOLL 1
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83 #define HAVE_STRTOULL 1
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84 #define HAVE_STRTOD 1
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85 #define HAVE_ATOI 1
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86 #define HAVE_ATOF 1
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87 #define HAVE_STRCMP 1
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88 #define HAVE_STRNCMP 1
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89 #define HAVE_STRCASECMP 1
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90 #define HAVE_STRNCASECMP 1
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91 #define HAVE_SSCANF 1
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92 #define HAVE_SNPRINTF 1
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93 #define HAVE_VSNPRINTF 1
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94 #define HAVE_CEIL 1
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95 #define HAVE_COPYSIGN 1
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96 #define HAVE_COS 1
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97 #define HAVE_COSF 1
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98 #define HAVE_FABS 1
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99 #define HAVE_FLOOR 1
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100 #define HAVE_LOG 1
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101 #define HAVE_POW 1
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102 #define HAVE_SCALBN 1
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103 #define HAVE_SIN 1
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104 #define HAVE_SINF 1
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105 #define HAVE_SQRT 1
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106 #define HAVE_SIGACTION 1
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107 #define HAVE_SETJMP 1
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108 #define HAVE_NANOSLEEP 1
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109
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110 /* enable iPhone version of Core Audio driver */
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111 #define SDL_AUDIO_DRIVER_COREAUDIOIPHONE 1
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112 /* Enable the dummy audio driver (src/audio/dummy/\*.c) */
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113 #define SDL_AUDIO_DRIVER_DUMMY 1
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114
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115 /* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
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116 #define SDL_HAPTIC_DISABLED 1
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117
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118 /* Enable Unix style SO loading */
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119 /* Technically this works, but it violates the iPhone developer agreement */
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120 /* #define SDL_LOADSO_DLOPEN 1 */
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121
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122 /* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
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123 #define SDL_LOADSO_DISABLED 1
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124
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125 /* Enable various threading systems */
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126 #define SDL_THREAD_PTHREAD 1
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127 #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
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128
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129 /* Enable various timer systems */
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130 #define SDL_TIMER_UNIX 1
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131
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132 /* Supported video drivers */
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133 #define SDL_VIDEO_DRIVER_UIKIT 1
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134 #define SDL_VIDEO_DRIVER_DUMMY 1
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135
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136 /* enable OpenGL ES */
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137 #define SDL_VIDEO_OPENGL_ES 1
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138 #define SDL_VIDEO_RENDER_OGL_ES 1
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139
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140 /* Enable system power support */
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141 #define SDL_POWER_MACOSX 1
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142
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143 /* enable iPhone keyboard support */
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144 #define SDL_IPHONE_KEYBOARD 0
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145
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146 /* Enable emulation of multiple mice through multi-touch */
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147 #define SDL_IPHONE_MULTIPLE_MICE 1
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148
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149 /* Set max recognized G-force from acceleromter
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150 See src/joystick/uikit/SDLUIAccelerationDelegate.m for notes on why this is needed
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151 */
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152 #define SDL_IPHONE_MAX_GFORCE 5.0
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153
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154 #endif /* _SDL_config_iphoneos_h */