Mercurial > sdl-ios-xcode
annotate README.QNX @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 7c73d5b5a0d6 |
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1 README.QNX by Mike Gorchak <mike@malva.ua>, <lestat@i.com.ua> |
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2 Last changed at 10 Jun 2009. |
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3 |
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4 QNX Photon and GF drivers are being constructed, OpenGL ES support is |
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5 finished. Still no 2D renderer support in GF and Photon drivers. |
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6 QNX QSA (QNX Sound Architecture) driver is ready. |
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7 QNX HID input driver is finished. |
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8 |
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9 ---------------------- |
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10 -- SDL QSA driver -- |
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11 ---------------------- |
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12 |
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13 Due to QNX Sound Architecture limitations software could not determine |
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14 what playback channels are designed for, so some casus can be. For example, |
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15 output after testmultiaudio test utility execution: |
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16 |
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17 Using audio driver: qsa |
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18 playing on device #0: ('Vortex 8820 @ fb000000 d0')...done. |
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19 playing on device #1: ('Vortex 8820 @ fb000000 d1')...done. |
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20 playing on device #2: ('i8x0 @ d800 d0')...done. |
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21 playing on device #3: ('i8x0 @ d800 d1')...done. |
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22 playing on all devices... |
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23 Open device 3 failed: QSA: snd_pcm_channel_params failed: Invalid argument |
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24 |
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25 If speakers are connected to both audio cards: Vortex 8820 and Intel |
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26 Integrated Audio we can hear sound playback on device #0 and devices #2, #3 |
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27 only. Device #1 is an unknown PCM channel which does not produce any sound. |
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28 |
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29 As for error during device #3 opening, it's caused by QSA software mixer |
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30 channel, because it can't open real hardware device #2, since it's already |
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31 opened by SDL. |
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32 |
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33 After simultaneous sound playback on all devices utility testmultiaudio |
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34 stays running waiting for sound playback finish on device #1, which is |
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35 locked up due to some Aureal Vortex 8820 driver limitations. |
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36 |
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37 --------------------- |
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38 -- SDL GF driver -- |
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39 --------------------- |
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40 |
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41 Here is an additional information about SDL GF driver: |
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42 * 0. Introduction. |
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43 * 1. Environment variables which SDL GF driver supports. |
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44 * 2. Custom video modes. |
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45 * 3. Limitations. |
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46 |
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47 0. Introduction. |
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48 |
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49 SDL GF driver is a layer between SDL and QNX Graphics Framework (GF). |
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50 SDL GF driver also supports OpenGL ES through the QNX Graphics Framework. |
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51 Hardware accelerated features which SDL can support depend on real hardware |
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52 capabilities. |
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53 |
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54 1. Environment variables which GF driver supports. |
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56 GF driver supports the following environment variables for QNX GF |
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57 specific customization options: |
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58 a) SDL_VIDEO_GF_REFRESH_RATE - refresh rate of video output in Hz. |
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59 Without this environment variable declaration SDL controls refresh |
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60 rate of your display. If this enironment variable is set to 0, SDL |
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61 will control refresh rate of display, otherwise value of flag |
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62 SDL_VIDEO_GF_REFRESH_RATE is used for all screen resolutions as |
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63 refresh rate. This example will set 60Hz refresh rate as refresh rate |
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64 for all graphics modes: |
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65 |
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66 export SDL_VIDEO_GF_REFRESH_RATE=60 |
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67 |
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68 2. Custom video modes. |
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69 |
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70 Since most QNX graphics drivers support GENERIC video modes, i.e. you |
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71 can specify any horizontal and vertical resolution and any refresh rate, |
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72 SDL GF driver uses its own fullscreen modes list, which can be incomplete. |
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73 You can add any custom video mode, which your QNX graphics driver supports |
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74 by editing file ./src/video/qnxgf/SDL_qnxgf.c. Custom graphics mode |
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75 definition looks like this: |
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76 |
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77 {0, 1024, 640, 60, NULL}, /* 1024x640 mode is 60Hz only */ |
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78 |
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79 You must specify horizontal resolution as the second parameter, vertical |
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80 resolution as the third one and refresh rate as the fourth parameter. |
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81 Please leave the first and the last parameters as 0 and NULL. Then send me |
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82 your changes to e-mail address which is specified in the header of this |
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83 document. |
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84 |
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85 3. Limitations. |
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86 |
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87 There are few limitations while using SDL GF driver: |
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88 |
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89 a) Since GF driver supports fullscreen modes only, when flag |
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90 SDL_WINDOW_FULLSCREEN is not specified, SDL GF driver will try to find the |
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91 fullscreen graphics mode which corresponds to SDL window size. Refresh rate |
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92 will be the lowest available, if SDL_VIDEO_GF_REFRESH_RATE environment |
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93 variable is not set. |
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94 b) As confirmed by QSSL none of existing video drivers has support of |
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95 doublescan low-resolution video modes. So modes below 640x480 are not |
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Date: Mon, 23 Mar 2009 09:17:24 +0200
Sam Lantinga <slouken@libsdl.org>
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3092
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96 supported. If your video driver supports low-resolution video modes, please |
82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
3092
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97 add SDL_GF_LOWRESOLUTION flag to the gf_devicename array in the SDL_qnxgf.c |
82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
3092
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98 source file. |
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Note about hardware mouse cursor has been added.
Mike Gorchak <lestat@i.com.ua>
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99 c) Since GF framework supports hardware mouse cursor only, you'll get |
ec126b077b96
Note about hardware mouse cursor has been added.
Mike Gorchak <lestat@i.com.ua>
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3107
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100 hardware mouse cursor in case of specific graphics driver supports it. |
3092
cad1aefa2ed9
Date: Thu, 12 Mar 2009 15:14:38 +0200
Sam Lantinga <slouken@libsdl.org>
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101 |
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82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
3092
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102 ------------------------- |
82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
3092
diff
changeset
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103 -- SDL Photon driver -- |
82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
3092
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104 ------------------------- |
82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
3092
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105 |
82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
3092
diff
changeset
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106 ---------------------------- |
82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
3092
diff
changeset
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107 -- SDL HID input driver -- |
82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
3092
diff
changeset
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108 ---------------------------- |