view README.QNX @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents 7c73d5b5a0d6
children
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README.QNX by Mike Gorchak <mike@malva.ua>, <lestat@i.com.ua>
Last changed at 10 Jun 2009.

QNX Photon and GF drivers are being constructed, OpenGL ES support is
    finished.  Still no 2D renderer support in GF and Photon drivers.
QNX QSA (QNX Sound Architecture) driver is ready.
QNX HID input driver is finished.

----------------------
 -- SDL QSA driver --
----------------------

   Due to QNX Sound Architecture limitations software could  not  determine
what playback channels are designed for, so some casus can be. For example,
output after testmultiaudio test utility execution:

Using audio driver: qsa
playing on device #0: ('Vortex 8820 @ fb000000 d0')...done.
playing on device #1: ('Vortex 8820 @ fb000000 d1')...done.
playing on device #2: ('i8x0 @ d800 d0')...done.
playing on device #3: ('i8x0 @ d800 d1')...done.
playing on all devices...
Open device 3 failed: QSA: snd_pcm_channel_params failed: Invalid argument

If  speakers  are  connected  to  both  audio  cards: Vortex 8820 and Intel
Integrated Audio we can hear sound playback on device #0 and devices #2, #3
only. Device #1 is an unknown PCM channel which does not produce any sound.

As for error during device #3 opening, it's caused  by QSA  software  mixer
channel, because  it can't open real hardware device #2, since it's already
opened by SDL.

After simultaneous sound playback  on  all  devices  utility testmultiaudio
stays running waiting for  sound playback  finish  on  device #1,  which is
locked up due to some Aureal Vortex 8820 driver limitations.

---------------------
 -- SDL GF driver --
---------------------

Here is an additional information about SDL GF driver:
 * 0. Introduction.
 * 1. Environment variables which SDL GF driver supports.
 * 2. Custom video modes.
 * 3. Limitations.

0. Introduction.

   SDL GF driver is a layer between  SDL  and  QNX Graphics Framework (GF).
SDL GF driver also supports OpenGL ES  through the  QNX Graphics Framework.
Hardware accelerated features which SDL can support depend on real hardware
capabilities.

1. Environment variables which GF driver supports.

   GF  driver  supports  the  following  environment  variables for  QNX GF
specific customization options:
   a) SDL_VIDEO_GF_REFRESH_RATE - refresh  rate  of  video  output  in  Hz.
      Without this environment variable declaration  SDL  controls  refresh
      rate of your display.  If this enironment  variable is set  to 0, SDL
      will control  refresh  rate  of  display,  otherwise  value  of  flag
      SDL_VIDEO_GF_REFRESH_RATE  is  used  for  all  screen  resolutions as
      refresh rate. This example will set 60Hz refresh rate as refresh rate
      for all graphics modes:

      export SDL_VIDEO_GF_REFRESH_RATE=60

2. Custom video modes.

   Since most QNX graphics drivers support GENERIC  video  modes, i.e.  you
can specify any horizontal and vertical resolution and  any  refresh  rate,
SDL GF driver uses its own fullscreen modes list, which can be  incomplete.
You can add any custom video mode, which your QNX graphics driver  supports
by  editing  file  ./src/video/qnxgf/SDL_qnxgf.c.   Custom   graphics  mode
definition looks like this:

   {0, 1024, 640, 60, NULL},   /* 1024x640 mode is 60Hz only             */

You must specify horizontal resolution as  the  second  parameter, vertical
resolution as the third one and  refresh  rate  as  the  fourth  parameter.
Please leave the first and the last parameters as 0 and NULL.  Then send me
your changes to e-mail address which is specified in  the  header  of  this
document.

3. Limitations.

   There are few limitations while using SDL GF driver:

   a) Since  GF   driver   supports   fullscreen  modes  only,   when  flag
SDL_WINDOW_FULLSCREEN is not specified, SDL GF driver will try to find  the
fullscreen graphics mode which corresponds to SDL window size. Refresh rate
will be the  lowest  available,  if  SDL_VIDEO_GF_REFRESH_RATE  environment
variable is not set.
   b) As confirmed by QSSL none of existing video  drivers  has  support of
doublescan low-resolution video modes.  So  modes  below  640x480  are  not
supported. If your video driver supports low-resolution video modes, please
add SDL_GF_LOWRESOLUTION flag to the gf_devicename array in the SDL_qnxgf.c
source file.
   c) Since  GF  framework supports hardware mouse cursor only,  you'll get
hardware mouse cursor in case of specific graphics driver supports it.

-------------------------
 -- SDL Photon driver --
-------------------------

----------------------------
 -- SDL HID input driver --
----------------------------