Mercurial > sdl-ios-xcode
annotate src/video/gem/SDL_gemwm.c @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb 5d14acfdf84d |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
281
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 GEM SDL video driver |
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26 Window manager functions |
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27 |
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28 Patrice Mandin |
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29 */ |
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30 |
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31 /* Mint includes */ |
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32 #include <gem.h> |
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33 |
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34 #include "SDL_gemwm_c.h" |
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35 |
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36 /* Defines */ |
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37 |
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38 #define ICONWIDTH 64 |
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39 #define ICONHEIGHT 64 |
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40 |
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41 /* Functions */ |
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42 |
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43 void GEM_SetCaption(_THIS, const char *title, const char *icon) |
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44 { |
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45 if (title) { |
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46 GEM_title_name = title; |
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47 GEM_refresh_name = SDL_TRUE; |
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48 } |
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49 |
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50 if (icon) { |
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51 GEM_icon_name = icon; |
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52 GEM_refresh_name = SDL_TRUE; |
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53 } |
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54 } |
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55 |
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56 void GEM_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) |
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57 { |
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58 SDL_Surface *sicon; |
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59 SDL_Rect bounds; |
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60 |
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61 #if 0 |
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62 if ((GEM_wfeatures & (1<<WF_ICONIFY))==0) { |
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63 return; |
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64 } |
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65 #endif |
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66 |
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67 if (icon == NULL) { |
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68 return; |
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69 } |
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70 |
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71 /* Convert icon to the screen format */ |
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72 sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, |
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73 VDI_bpp, VDI_redmask, VDI_greenmask, VDI_bluemask, 0); |
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74 if ( sicon == NULL ) { |
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75 return; |
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76 } |
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77 |
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78 bounds.x = 0; |
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79 bounds.y = 0; |
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80 bounds.w = icon->w; |
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81 bounds.h = icon->h; |
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82 if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) { |
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83 SDL_FreeSurface(sicon); |
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84 return; |
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85 } |
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86 |
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87 GEM_icon = sicon; |
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88 } |
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89 |
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90 int GEM_IconifyWindow(_THIS) |
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91 { |
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92 if ((GEM_wfeatures & (1<<WF_ICONIFY))==0) |
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93 return 0; |
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94 |
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95 GEM_message[0] = WM_ICONIFY; |
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96 GEM_message[1] = gl_apid; |
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97 GEM_message[2] = 0; |
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98 GEM_message[3] = GEM_handle; |
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99 GEM_message[4] = 0; |
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100 GEM_message[5] = GEM_desk_h-ICONHEIGHT; |
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101 GEM_message[6] = ICONWIDTH; |
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102 GEM_message[7] = ICONHEIGHT; |
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103 |
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104 appl_write(gl_apid, sizeof(GEM_message), GEM_message); |
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105 |
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106 return 1; |
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107 } |
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108 |
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109 SDL_GrabMode GEM_GrabInput(_THIS, SDL_GrabMode mode) |
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110 { |
1068 | 111 return SDL_GRAB_OFF; |
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112 } |