annotate src/video/SDL_bmp.c @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /*
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25 Code to load and save surfaces in Windows BMP format.
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26
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27 Why support BMP format? Well, it's a native format for Windows, and
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28 most image processing programs can read and write it. It would be nice
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29 to be able to have at least one image format that we can natively load
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30 and save, and since PNG is so complex that it would bloat the library,
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31 BMP is a good alternative.
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32
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33 This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp.
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34 */
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35
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36 #include "SDL_video.h"
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37 #include "SDL_endian.h"
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38
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39 /* Compression encodings for BMP files */
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40 #ifndef BI_RGB
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41 #define BI_RGB 0
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42 #define BI_RLE8 1
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43 #define BI_RLE4 2
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44 #define BI_BITFIELDS 3
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45 #endif
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46
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47
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48 SDL_Surface * SDL_LoadBMP_RW (SDL_RWops *src, int freesrc)
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49 {
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50 int was_error;
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51 long fp_offset;
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52 int bmpPitch;
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53 int i, pad;
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54 SDL_Surface *surface;
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55 Uint32 Rmask;
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56 Uint32 Gmask;
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57 Uint32 Bmask;
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58 SDL_Palette *palette;
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59 Uint8 *bits;
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60 int ExpandBMP;
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61
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62 /* The Win32 BMP file header (14 bytes) */
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63 char magic[2];
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64 Uint32 bfSize;
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65 Uint16 bfReserved1;
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66 Uint16 bfReserved2;
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67 Uint32 bfOffBits;
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68
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69 /* The Win32 BITMAPINFOHEADER struct (40 bytes) */
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70 Uint32 biSize;
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71 Sint32 biWidth;
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72 Sint32 biHeight;
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73 Uint16 biPlanes;
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74 Uint16 biBitCount;
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75 Uint32 biCompression;
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76 Uint32 biSizeImage;
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77 Sint32 biXPelsPerMeter;
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78 Sint32 biYPelsPerMeter;
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79 Uint32 biClrUsed;
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80 Uint32 biClrImportant;
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81
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82 /* Make sure we are passed a valid data source */
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83 surface = NULL;
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84 was_error = 0;
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85 if ( src == NULL ) {
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86 was_error = 1;
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87 goto done;
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88 }
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89
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90 /* Read in the BMP file header */
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91 fp_offset = SDL_RWtell(src);
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92 SDL_ClearError();
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93 if ( SDL_RWread(src, magic, 1, 2) != 2 ) {
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94 SDL_Error(SDL_EFREAD);
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95 was_error = 1;
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96 goto done;
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97 }
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98 if ( SDL_strncmp(magic, "BM", 2) != 0 ) {
0
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99 SDL_SetError("File is not a Windows BMP file");
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100 was_error = 1;
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101 goto done;
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102 }
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103 bfSize = SDL_ReadLE32(src);
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104 bfReserved1 = SDL_ReadLE16(src);
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105 bfReserved2 = SDL_ReadLE16(src);
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106 bfOffBits = SDL_ReadLE32(src);
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107
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108 /* Read the Win32 BITMAPINFOHEADER */
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109 biSize = SDL_ReadLE32(src);
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110 if ( biSize == 12 ) {
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111 biWidth = (Uint32)SDL_ReadLE16(src);
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112 biHeight = (Uint32)SDL_ReadLE16(src);
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113 biPlanes = SDL_ReadLE16(src);
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114 biBitCount = SDL_ReadLE16(src);
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115 biCompression = BI_RGB;
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116 biSizeImage = 0;
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117 biXPelsPerMeter = 0;
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118 biYPelsPerMeter = 0;
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119 biClrUsed = 0;
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120 biClrImportant = 0;
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121 } else {
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122 biWidth = SDL_ReadLE32(src);
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123 biHeight = SDL_ReadLE32(src);
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124 biPlanes = SDL_ReadLE16(src);
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125 biBitCount = SDL_ReadLE16(src);
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126 biCompression = SDL_ReadLE32(src);
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127 biSizeImage = SDL_ReadLE32(src);
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128 biXPelsPerMeter = SDL_ReadLE32(src);
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129 biYPelsPerMeter = SDL_ReadLE32(src);
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130 biClrUsed = SDL_ReadLE32(src);
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131 biClrImportant = SDL_ReadLE32(src);
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132 }
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133
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134 /* Check for read error */
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135 if ( SDL_strcmp(SDL_GetError(), "") != 0 ) {
0
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136 was_error = 1;
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137 goto done;
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138 }
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139
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140 /* Expand 1 and 4 bit bitmaps to 8 bits per pixel */
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141 switch (biBitCount) {
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142 case 1:
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143 case 4:
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144 ExpandBMP = biBitCount;
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145 biBitCount = 8;
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146 break;
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147 default:
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148 ExpandBMP = 0;
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149 break;
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150 }
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151
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152 /* We don't support any BMP compression right now */
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153 Rmask = Gmask = Bmask = 0;
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154 switch (biCompression) {
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155 case BI_RGB:
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156 /* If there are no masks, use the defaults */
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157 if ( bfOffBits == (14+biSize) ) {
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158 /* Default values for the BMP format */
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159 switch (biBitCount) {
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160 case 15:
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161 case 16:
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162 Rmask = 0x7C00;
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parents:
diff changeset
163 Gmask = 0x03E0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
164 Bmask = 0x001F;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
165 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
166 case 24:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
167 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
168 Rmask = 0x000000FF;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
169 Gmask = 0x0000FF00;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
170 Bmask = 0x00FF0000;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
171 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
172 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
173 case 32:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
174 Rmask = 0x00FF0000;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
175 Gmask = 0x0000FF00;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
176 Bmask = 0x000000FF;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
177 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
178 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
179 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
180 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
181 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
182 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
183 /* Fall through -- read the RGB masks */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
184
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
185 case BI_BITFIELDS:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
186 switch (biBitCount) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
187 case 15:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
188 case 16:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
189 case 32:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
190 Rmask = SDL_ReadLE32(src);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
191 Gmask = SDL_ReadLE32(src);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
192 Bmask = SDL_ReadLE32(src);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
193 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
194 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
195 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
196 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
197 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
198 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
199 SDL_SetError("Compressed BMP files not supported");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
200 was_error = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
201 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
202 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
203
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
204 /* Create a compatible surface, note that the colors are RGB ordered */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
205 surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
206 biWidth, biHeight, biBitCount, Rmask, Gmask, Bmask, 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
207 if ( surface == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
208 was_error = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
209 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
210 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
211
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
212 /* Load the palette, if any */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
213 palette = (surface->format)->palette;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
214 if ( palette ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
215 if ( biClrUsed == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
216 biClrUsed = 1 << biBitCount;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
217 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
218 if ( biSize == 12 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
219 for ( i = 0; i < (int)biClrUsed; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
220 SDL_RWread(src, &palette->colors[i].b, 1, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
221 SDL_RWread(src, &palette->colors[i].g, 1, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
222 SDL_RWread(src, &palette->colors[i].r, 1, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
223 palette->colors[i].unused = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
224 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
225 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
226 for ( i = 0; i < (int)biClrUsed; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
227 SDL_RWread(src, &palette->colors[i].b, 1, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
228 SDL_RWread(src, &palette->colors[i].g, 1, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
229 SDL_RWread(src, &palette->colors[i].r, 1, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
230 SDL_RWread(src, &palette->colors[i].unused, 1, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
231 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
232 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
233 palette->ncolors = biClrUsed;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
234 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
235
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
236 /* Read the surface pixels. Note that the bmp image is upside down */
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1329
diff changeset
237 if ( SDL_RWseek(src, fp_offset+bfOffBits, RW_SEEK_SET) < 0 ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
238 SDL_Error(SDL_EFSEEK);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
239 was_error = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
240 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
241 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
242 bits = (Uint8 *)surface->pixels+(surface->h*surface->pitch);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
243 switch (ExpandBMP) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
244 case 1:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
245 bmpPitch = (biWidth + 7) >> 3;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
246 pad = (((bmpPitch)%4) ? (4-((bmpPitch)%4)) : 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
247 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
248 case 4:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
249 bmpPitch = (biWidth + 1) >> 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
250 pad = (((bmpPitch)%4) ? (4-((bmpPitch)%4)) : 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
251 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
252 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
253 pad = ((surface->pitch%4) ?
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
254 (4-(surface->pitch%4)) : 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
255 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
256 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
257 while ( bits > (Uint8 *)surface->pixels ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
258 bits -= surface->pitch;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
259 switch (ExpandBMP) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
260 case 1:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
261 case 4: {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
262 Uint8 pixel = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
263 int shift = (8-ExpandBMP);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
264 for ( i=0; i<surface->w; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
265 if ( i%(8/ExpandBMP) == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
266 if ( !SDL_RWread(src, &pixel, 1, 1) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
267 SDL_SetError(
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
268 "Error reading from BMP");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
269 was_error = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
270 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
271 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
272 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
273 *(bits+i) = (pixel>>shift);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
274 pixel <<= ExpandBMP;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
275 } }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
276 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
277
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
278 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
279 if ( SDL_RWread(src, bits, 1, surface->pitch)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
280 != surface->pitch ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
281 SDL_Error(SDL_EFREAD);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
282 was_error = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
283 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
284 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
285 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
286 /* Byte-swap the pixels if needed. Note that the 24bpp
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
287 case has already been taken care of above. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
288 switch(biBitCount) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
289 case 15:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
290 case 16: {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
291 Uint16 *pix = (Uint16 *)bits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
292 for(i = 0; i < surface->w; i++)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
293 pix[i] = SDL_Swap16(pix[i]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
294 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
295 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
296
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
297 case 32: {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
298 Uint32 *pix = (Uint32 *)bits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
299 for(i = 0; i < surface->w; i++)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
300 pix[i] = SDL_Swap32(pix[i]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
302 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
303 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
304 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307 /* Skip padding bytes, ugh */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308 if ( pad ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
309 Uint8 padbyte;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
310 for ( i=0; i<pad; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
311 SDL_RWread(src, &padbyte, 1, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
312 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
313 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
314 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
315 done:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
316 if ( was_error ) {
1329
bc67bbf87818 Seek back to start on error
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
317 if ( src ) {
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1329
diff changeset
318 SDL_RWseek(src, fp_offset, RW_SEEK_SET);
1329
bc67bbf87818 Seek back to start on error
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
319 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
320 if ( surface ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
321 SDL_FreeSurface(surface);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
322 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
323 surface = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
324 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
325 if ( freesrc && src ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
326 SDL_RWclose(src);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
327 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
328 return(surface);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
329 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
330
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
331 int SDL_SaveBMP_RW (SDL_Surface *saveme, SDL_RWops *dst, int freedst)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
332 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
333 long fp_offset;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
334 int i, pad;
74212992fb08 Initial revision
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diff changeset
335 SDL_Surface *surface;
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parents:
diff changeset
336 Uint8 *bits;
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diff changeset
337
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parents:
diff changeset
338 /* The Win32 BMP file header (14 bytes) */
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parents:
diff changeset
339 char magic[2] = { 'B', 'M' };
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parents:
diff changeset
340 Uint32 bfSize;
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parents:
diff changeset
341 Uint16 bfReserved1;
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parents:
diff changeset
342 Uint16 bfReserved2;
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parents:
diff changeset
343 Uint32 bfOffBits;
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parents:
diff changeset
344
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parents:
diff changeset
345 /* The Win32 BITMAPINFOHEADER struct (40 bytes) */
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parents:
diff changeset
346 Uint32 biSize;
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parents:
diff changeset
347 Sint32 biWidth;
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parents:
diff changeset
348 Sint32 biHeight;
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parents:
diff changeset
349 Uint16 biPlanes;
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parents:
diff changeset
350 Uint16 biBitCount;
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parents:
diff changeset
351 Uint32 biCompression;
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parents:
diff changeset
352 Uint32 biSizeImage;
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parents:
diff changeset
353 Sint32 biXPelsPerMeter;
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parents:
diff changeset
354 Sint32 biYPelsPerMeter;
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parents:
diff changeset
355 Uint32 biClrUsed;
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parents:
diff changeset
356 Uint32 biClrImportant;
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parents:
diff changeset
357
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parents:
diff changeset
358 /* Make sure we have somewhere to save */
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parents:
diff changeset
359 surface = NULL;
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parents:
diff changeset
360 if ( dst ) {
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parents:
diff changeset
361 if ( saveme->format->palette ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
362 if ( saveme->format->BitsPerPixel == 8 ) {
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parents:
diff changeset
363 surface = saveme;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
364 } else {
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parents:
diff changeset
365 SDL_SetError("%d bpp BMP files not supported",
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
366 saveme->format->BitsPerPixel);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
367 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
368 }
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parents:
diff changeset
369 else if ( (saveme->format->BitsPerPixel == 24) &&
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parents:
diff changeset
370 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
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parents:
diff changeset
371 (saveme->format->Rmask == 0x00FF0000) &&
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parents:
diff changeset
372 (saveme->format->Gmask == 0x0000FF00) &&
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
373 (saveme->format->Bmask == 0x000000FF)
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parents:
diff changeset
374 #else
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parents:
diff changeset
375 (saveme->format->Rmask == 0x000000FF) &&
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
376 (saveme->format->Gmask == 0x0000FF00) &&
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 (saveme->format->Bmask == 0x00FF0000)
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parents:
diff changeset
378 #endif
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parents:
diff changeset
379 ) {
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parents:
diff changeset
380 surface = saveme;
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parents:
diff changeset
381 } else {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
382 SDL_Rect bounds;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 /* Convert to 24 bits per pixel */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 saveme->w, saveme->h, 24,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 0x00FF0000, 0x0000FF00, 0x000000FF,
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389 #else
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 0x000000FF, 0x0000FF00, 0x00FF0000,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 if ( surface != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 bounds.x = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 bounds.y = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 bounds.w = saveme->w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 bounds.h = saveme->h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 if ( SDL_LowerBlit(saveme, &bounds, surface,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
399 &bounds) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
400 SDL_FreeSurface(surface);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401 SDL_SetError(
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402 "Couldn't convert image to 24 bpp");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 surface = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 if ( surface && (SDL_LockSurface(surface) == 0) ) {
1012
f14e3059e138 Date: Mon, 13 Dec 2004 21:28:18 -0500
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
410 const int bw = surface->w*surface->format->BytesPerPixel;
f14e3059e138 Date: Mon, 13 Dec 2004 21:28:18 -0500
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
411
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 /* Set the BMP file header values */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 bfSize = 0; /* We'll write this when we're done */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 bfReserved1 = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 bfReserved2 = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 bfOffBits = 0; /* We'll write this when we're done */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418 /* Write the BMP file header values */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 fp_offset = SDL_RWtell(dst);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 SDL_ClearError();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 SDL_RWwrite(dst, magic, 2, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 SDL_WriteLE32(dst, bfSize);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 SDL_WriteLE16(dst, bfReserved1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 SDL_WriteLE16(dst, bfReserved2);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 SDL_WriteLE32(dst, bfOffBits);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 /* Set the BMP info values */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 biSize = 40;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 biWidth = surface->w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 biHeight = surface->h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 biPlanes = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 biBitCount = surface->format->BitsPerPixel;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 biCompression = BI_RGB;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 biSizeImage = surface->h*surface->pitch;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 biXPelsPerMeter = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 biYPelsPerMeter = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 if ( surface->format->palette ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 biClrUsed = surface->format->palette->ncolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 biClrUsed = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 biClrImportant = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 /* Write the BMP info values */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 SDL_WriteLE32(dst, biSize);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 SDL_WriteLE32(dst, biWidth);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 SDL_WriteLE32(dst, biHeight);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 SDL_WriteLE16(dst, biPlanes);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 SDL_WriteLE16(dst, biBitCount);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 SDL_WriteLE32(dst, biCompression);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 SDL_WriteLE32(dst, biSizeImage);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 SDL_WriteLE32(dst, biXPelsPerMeter);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 SDL_WriteLE32(dst, biYPelsPerMeter);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 SDL_WriteLE32(dst, biClrUsed);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 SDL_WriteLE32(dst, biClrImportant);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 /* Write the palette (in BGR color order) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 if ( surface->format->palette ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 SDL_Color *colors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 int ncolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 colors = surface->format->palette->colors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 ncolors = surface->format->palette->ncolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 for ( i=0; i<ncolors; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 SDL_RWwrite(dst, &colors[i].b, 1, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 SDL_RWwrite(dst, &colors[i].g, 1, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 SDL_RWwrite(dst, &colors[i].r, 1, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 SDL_RWwrite(dst, &colors[i].unused, 1, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 /* Write the bitmap offset */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 bfOffBits = SDL_RWtell(dst)-fp_offset;
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1329
diff changeset
474 if ( SDL_RWseek(dst, fp_offset+10, RW_SEEK_SET) < 0 ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 SDL_Error(SDL_EFSEEK);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 SDL_WriteLE32(dst, bfOffBits);
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1329
diff changeset
478 if ( SDL_RWseek(dst, fp_offset+bfOffBits, RW_SEEK_SET) < 0 ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 SDL_Error(SDL_EFSEEK);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 /* Write the bitmap image upside down */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 bits = (Uint8 *)surface->pixels+(surface->h*surface->pitch);
1012
f14e3059e138 Date: Mon, 13 Dec 2004 21:28:18 -0500
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
484 pad = ((bw%4) ? (4-(bw%4)) : 0);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 while ( bits > (Uint8 *)surface->pixels ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 bits -= surface->pitch;
1012
f14e3059e138 Date: Mon, 13 Dec 2004 21:28:18 -0500
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
487 if ( SDL_RWwrite(dst, bits, 1, bw) != bw) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 SDL_Error(SDL_EFWRITE);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491 if ( pad ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 const Uint8 padbyte = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 for ( i=0; i<pad; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 SDL_RWwrite(dst, &padbyte, 1, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499 /* Write the BMP file size */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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500 bfSize = SDL_RWtell(dst)-fp_offset;
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501 if ( SDL_RWseek(dst, fp_offset+2, RW_SEEK_SET) < 0 ) {
0
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502 SDL_Error(SDL_EFSEEK);
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503 }
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504 SDL_WriteLE32(dst, bfSize);
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505 if ( SDL_RWseek(dst, fp_offset+bfSize, RW_SEEK_SET) < 0 ) {
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506 SDL_Error(SDL_EFSEEK);
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507 }
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508
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509 /* Close it up.. */
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510 SDL_UnlockSurface(surface);
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511 if ( surface != saveme ) {
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512 SDL_FreeSurface(surface);
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513 }
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514 }
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515
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516 if ( freedst && dst ) {
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517 SDL_RWclose(dst);
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518 }
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519 return((SDL_strcmp(SDL_GetError(), "") == 0) ? 0 : -1);
0
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520 }