Mercurial > sdl-ios-xcode
annotate src/thread/os2/SDL_systhread.c @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | 9ebbbb4ae53b |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
rev | line source |
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1190 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1190
diff
changeset
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3 Copyright (C) 1997-2006 Sam Lantinga |
1190 | 4 |
5 This library is free software; you can redistribute it and/or | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1190
diff
changeset
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6 modify it under the terms of the GNU Lesser General Public |
1190 | 7 License as published by the Free Software Foundation; either |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1190
diff
changeset
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8 version 2.1 of the License, or (at your option) any later version. |
1190 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1190
diff
changeset
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13 Lesser General Public License for more details. |
1190 | 14 |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1190
diff
changeset
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1190
diff
changeset
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1190
diff
changeset
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
1190 | 18 |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
1402
d910939febfa
Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents:
1361
diff
changeset
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22 #include "SDL_config.h" |
1190 | 23 |
24 /* OS/2 thread management routines for SDL */ | |
25 | |
26 #include <process.h> | |
27 #define INCL_DOSERRORS | |
28 #define INCL_DOSPROCESS | |
29 #include <os2.h> | |
30 | |
31 #include "SDL_thread.h" | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
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32 #include "../SDL_systhread.h" |
1442
e3242177fe4a
Updated OS/2 build, yay!
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
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33 #include "../SDL_thread_c.h" |
1190 | 34 |
35 typedef struct ThreadStartParms | |
36 { | |
37 void *args; | |
38 pfnSDL_CurrentEndThread pfnCurrentEndThread; | |
39 } tThreadStartParms, *pThreadStartParms; | |
40 | |
41 static void threadfunc(void *pparm) | |
42 { | |
43 pThreadStartParms pThreadParms = pparm; | |
44 pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL; | |
45 | |
46 // Call the thread function! | |
47 SDL_RunThread(pThreadParms->args); | |
48 | |
49 // Get the current endthread we have to use! | |
50 if (pThreadParms) | |
51 { | |
52 pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread; | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
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53 SDL_free(pThreadParms); |
1190 | 54 } |
55 // Call endthread! | |
56 if (pfnCurrentEndThread) | |
57 (*pfnCurrentEndThread)(); | |
58 } | |
59 | |
60 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread) | |
61 { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
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62 pThreadStartParms pThreadParms = SDL_malloc(sizeof(tThreadStartParms)); |
1190 | 63 if (!pThreadParms) |
64 { | |
65 SDL_SetError("Not enough memory to create thread"); | |
66 return(-1); | |
67 } | |
68 | |
69 // Save the function which we will have to call to clear the RTL of calling app! | |
70 pThreadParms->pfnCurrentEndThread = pfnEndThread; | |
71 // Also save the real parameters we have to pass to thread function | |
72 pThreadParms->args = args; | |
73 // Start the thread using the runtime library of calling app! | |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
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74 thread->threadid = thread->handle = (*pfnBeginThread)(threadfunc, NULL, 512*1024, pThreadParms); |
1443
9ebbbb4ae53b
Fixed some OpenWatcom warnings
Sam Lantinga <slouken@libsdl.org>
parents:
1442
diff
changeset
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75 if ((int)thread->threadid <= 0) |
1190 | 76 { |
77 SDL_SetError("Not enough resources to create thread"); | |
78 return(-1); | |
79 } | |
80 return(0); | |
81 } | |
82 | |
83 void SDL_SYS_SetupThread(void) | |
84 { | |
85 return; | |
86 } | |
87 | |
88 DECLSPEC Uint32 SDLCALL SDL_ThreadID(void) | |
89 { | |
90 PTIB tib; | |
91 DosGetInfoBlocks(&tib, NULL); | |
92 return((Uint32) (tib->tib_ptib2->tib2_ultid)); | |
93 } | |
94 | |
95 void SDL_SYS_WaitThread(SDL_Thread *thread) | |
96 { | |
97 TID tid = thread->handle; | |
98 DosWaitThread(&tid, DCWW_WAIT); | |
99 } | |
100 | |
101 /* WARNING: This function is really a last resort. | |
102 * Threads should be signaled and then exit by themselves. | |
103 * TerminateThread() doesn't perform stack and DLL cleanup. | |
104 */ | |
105 void SDL_SYS_KillThread(SDL_Thread *thread) | |
106 { | |
107 DosKillThread(thread->handle); | |
108 } |