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annotate Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c @ 2215:23a2cb765052
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author | Bob Pendleton <bob@pendleton.com> |
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date | Wed, 25 Jul 2007 21:23:28 +0000 |
parents | 59a667370c57 |
children | 4d2d0548f5b2 |
rev | line source |
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1 |
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2 /* Simple program: Create a blank window, wait for keypress, quit. |
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3 |
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4 Please see the SDL documentation for details on using the SDL API: |
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5 /Developer/Documentation/SDL/docs.html |
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6 */ |
2213 | 7 |
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8 #include <stdio.h> |
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9 #include <stdlib.h> |
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10 #include <string.h> |
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11 #include <math.h> |
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12 |
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13 #include "SDL.h" |
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14 |
2213 | 15 extern void Atlantis_Init(); |
16 extern void Atlantis_Reshape(int w, int h); | |
17 extern void Atlantis_Animate(); | |
18 extern void Atlantis_Display(); | |
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19 |
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20 static SDL_Surface *gScreen; |
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21 |
2213 | 22 static void |
23 initAttributes() | |
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24 { |
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25 // Setup attributes we want for the OpenGL context |
2213 | 26 |
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27 int value; |
2213 | 28 |
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29 // Don't set color bit sizes (SDL_GL_RED_SIZE, etc) |
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30 // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and |
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31 // 5-5-5 RGB for 16-bit screens |
2213 | 32 |
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33 // Request a 16-bit depth buffer (without this, there is no depth buffer) |
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34 value = 16; |
2213 | 35 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, value); |
36 | |
37 | |
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38 // Request double-buffered OpenGL |
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39 // The fact that windows are double-buffered on Mac OS X has no effect |
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40 // on OpenGL double buffering. |
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41 value = 1; |
2213 | 42 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, value); |
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43 } |
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44 |
2213 | 45 static void |
46 printAttributes() | |
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47 { |
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48 // Print out attributes of the context we created |
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49 int nAttr; |
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50 int i; |
2213 | 51 |
52 int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE, | |
53 SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE | |
54 }; | |
55 | |
2215 | 56 char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", |
57 "Green size: %d bits\n", | |
2213 | 58 "Alpha size: %d bits\n", "Color buffer size: %d bits\n", |
59 "Depth bufer size: %d bits\n" | |
60 }; | |
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61 |
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62 nAttr = sizeof(attr) / sizeof(int); |
2213 | 63 |
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64 for (i = 0; i < nAttr; i++) { |
2213 | 65 |
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66 int value; |
2213 | 67 SDL_GL_GetAttribute(attr[i], &value); |
68 printf(desc[i], value); | |
69 } | |
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70 } |
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71 |
2213 | 72 static void |
73 createSurface(int fullscreen) | |
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74 { |
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75 Uint32 flags = 0; |
2213 | 76 |
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77 flags = SDL_OPENGL; |
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78 if (fullscreen) |
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79 flags |= SDL_FULLSCREEN; |
2213 | 80 |
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81 // Create window |
2213 | 82 gScreen = SDL_SetVideoMode(640, 480, 0, flags); |
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83 if (gScreen == NULL) { |
2213 | 84 |
85 fprintf(stderr, "Couldn't set 640x480 OpenGL video mode: %s\n", | |
86 SDL_GetError()); | |
87 SDL_Quit(); | |
88 exit(2); | |
89 } | |
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90 } |
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91 |
2213 | 92 static void |
93 initGL() | |
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94 { |
2213 | 95 Atlantis_Init(); |
96 Atlantis_Reshape(gScreen->w, gScreen->h); | |
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97 } |
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98 |
2213 | 99 static void |
100 drawGL() | |
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101 { |
2213 | 102 Atlantis_Animate(); |
103 Atlantis_Display(); | |
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104 } |
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105 |
2213 | 106 static void |
107 mainLoop() | |
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108 { |
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109 SDL_Event event; |
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110 int done = 0; |
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111 int fps = 24; |
2213 | 112 int delay = 1000 / fps; |
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113 int thenTicks = -1; |
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114 int nowTicks; |
2213 | 115 |
116 while (!done) { | |
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117 |
2213 | 118 /* Check for events */ |
119 while (SDL_PollEvent(&event)) { | |
120 switch (event.type) { | |
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121 |
2213 | 122 case SDL_MOUSEMOTION: |
123 break; | |
124 case SDL_MOUSEBUTTONDOWN: | |
125 break; | |
126 case SDL_KEYDOWN: | |
127 /* Any keypress quits the app... */ | |
128 case SDL_QUIT: | |
129 done = 1; | |
130 break; | |
131 default: | |
132 break; | |
133 } | |
134 } | |
135 | |
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136 // Draw at 24 hz |
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137 // This approach is not normally recommended - it is better to |
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138 // use time-based animation and run as fast as possible |
2213 | 139 drawGL(); |
140 SDL_GL_SwapBuffers(); | |
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141 |
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142 // Time how long each draw-swap-delay cycle takes |
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143 // and adjust delay to get closer to target framerate |
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144 if (thenTicks > 0) { |
2213 | 145 nowTicks = SDL_GetTicks(); |
146 delay += (1000 / fps - (nowTicks - thenTicks)); | |
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147 thenTicks = nowTicks; |
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148 if (delay < 0) |
2213 | 149 delay = 1000 / fps; |
150 } else { | |
151 thenTicks = SDL_GetTicks(); | |
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152 } |
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153 |
2213 | 154 SDL_Delay(delay); |
155 } | |
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156 } |
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157 |
2213 | 158 int |
159 main(int argc, char *argv[]) | |
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160 { |
2213 | 161 // Init SDL video subsystem |
162 if (SDL_Init(SDL_INIT_VIDEO) < 0) { | |
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163 |
2213 | 164 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
165 exit(1); | |
166 } | |
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167 // Set GL context attributes |
2213 | 168 initAttributes(); |
169 | |
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170 // Create GL context |
2213 | 171 createSurface(0); |
172 | |
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173 // Get GL context attributes |
2213 | 174 printAttributes(); |
175 | |
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176 // Init GL state |
2213 | 177 initGL(); |
178 | |
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179 // Draw, get events... |
2213 | 180 mainLoop(); |
181 | |
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182 // Cleanup |
2213 | 183 SDL_Quit(); |
184 | |
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185 return 0; |
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186 } |