Mercurial > sdl-ios-xcode
annotate src/video/android/SDL_androidvideo.c @ 5093:2164a79b5ca9
Only include windows.h on Windows. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 21:22:00 -0800 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Android SDL video driver implementation |
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25 */ |
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26 |
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27 #include "SDL_video.h" |
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28 #include "SDL_mouse.h" |
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29 #include "../SDL_sysvideo.h" |
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30 #include "../SDL_pixels_c.h" |
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31 #include "../../events/SDL_events_c.h" |
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32 #include "../../events/SDL_windowevents_c.h" |
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33 |
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34 #include "SDL_androidvideo.h" |
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35 #include "SDL_androidevents.h" |
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36 #include "SDL_androidkeyboard.h" |
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37 #include "SDL_androidwindow.h" |
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38 |
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39 #define ANDROID_VID_DRIVER_NAME "Android" |
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40 |
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41 /* Initialization/Query functions */ |
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42 static int Android_VideoInit(_THIS); |
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43 static void Android_VideoQuit(_THIS); |
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44 |
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45 /* GL functions (SDL_androidgl.c) */ |
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46 extern int Android_GL_LoadLibrary(_THIS, const char *path); |
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47 extern void *Android_GL_GetProcAddress(_THIS, const char *proc); |
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48 extern void Android_GL_UnloadLibrary(_THIS); |
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49 //extern int *Android_GL_GetVisual(_THIS, Display * display, int screen); |
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50 extern SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window); |
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51 extern int Android_GL_MakeCurrent(_THIS, SDL_Window * window, |
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52 SDL_GLContext context); |
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53 extern int Android_GL_SetSwapInterval(_THIS, int interval); |
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54 extern int Android_GL_GetSwapInterval(_THIS); |
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55 extern void Android_GL_SwapWindow(_THIS, SDL_Window * window); |
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56 extern void Android_GL_DeleteContext(_THIS, SDL_GLContext context); |
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57 |
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58 /* Android driver bootstrap functions */ |
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59 |
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60 |
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61 // These are filled in with real values in Android_SetScreenResolution on |
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62 // init (before SDL_main()) |
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63 int Android_ScreenWidth = 0; |
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64 int Android_ScreenHeight = 0; |
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65 Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN; |
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66 |
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67 /* Currently only one window */ |
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68 SDL_Window *Android_Window = NULL; |
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69 |
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70 static int |
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71 Android_Available(void) |
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72 { |
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73 return 1; |
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74 } |
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75 |
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76 static void |
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77 Android_DeleteDevice(SDL_VideoDevice * device) |
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78 { |
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79 SDL_free(device); |
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80 } |
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81 |
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82 static SDL_VideoDevice * |
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83 Android_CreateDevice(int devindex) |
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84 { |
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85 printf("Creating video device\n"); |
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86 SDL_VideoDevice *device; |
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87 |
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88 /* Initialize all variables that we clean on shutdown */ |
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89 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
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90 if (!device) { |
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91 SDL_OutOfMemory(); |
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92 if (device) { |
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93 SDL_free(device); |
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94 } |
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95 return (0); |
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96 } |
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97 |
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98 /* Set the function pointers */ |
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99 device->VideoInit = Android_VideoInit; |
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100 device->VideoQuit = Android_VideoQuit; |
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101 device->PumpEvents = Android_PumpEvents; |
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102 |
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103 device->CreateWindow = Android_CreateWindow; |
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104 device->SetWindowTitle = Android_SetWindowTitle; |
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105 device->DestroyWindow = Android_DestroyWindow; |
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106 |
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107 device->free = Android_DeleteDevice; |
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108 |
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109 /* GL pointers */ |
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110 device->GL_LoadLibrary = Android_GL_LoadLibrary; |
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111 device->GL_GetProcAddress = Android_GL_GetProcAddress; |
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112 device->GL_UnloadLibrary = Android_GL_UnloadLibrary; |
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113 device->GL_CreateContext = Android_GL_CreateContext; |
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114 device->GL_MakeCurrent = Android_GL_MakeCurrent; |
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115 device->GL_SetSwapInterval = Android_GL_SetSwapInterval; |
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116 device->GL_GetSwapInterval = Android_GL_GetSwapInterval; |
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117 device->GL_SwapWindow = Android_GL_SwapWindow; |
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118 device->GL_DeleteContext = Android_GL_DeleteContext; |
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119 |
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120 return device; |
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121 } |
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122 |
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123 VideoBootStrap Android_bootstrap = { |
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124 ANDROID_VID_DRIVER_NAME, "SDL Android video driver", |
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125 Android_Available, Android_CreateDevice |
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126 }; |
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127 |
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128 |
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129 int |
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130 Android_VideoInit(_THIS) |
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131 { |
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132 SDL_DisplayMode mode; |
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133 |
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134 mode.format = Android_ScreenFormat; |
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135 mode.w = Android_ScreenWidth; |
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136 mode.h = Android_ScreenHeight; |
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137 mode.refresh_rate = 0; |
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138 mode.driverdata = NULL; |
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139 if (SDL_AddBasicVideoDisplay(&mode) < 0) { |
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140 return -1; |
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141 } |
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142 |
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143 SDL_zero(mode); |
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144 SDL_AddDisplayMode(&_this->displays[0], &mode); |
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145 |
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146 Android_InitKeyboard(); |
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147 |
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148 /* We're done! */ |
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149 return 0; |
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150 } |
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151 |
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152 void |
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153 Android_VideoQuit(_THIS) |
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154 { |
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155 } |
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156 |
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157 /* This function gets called before VideoInit() */ |
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158 void |
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159 Android_SetScreenResolution(int width, int height, Uint32 format) |
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160 { |
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161 Android_ScreenWidth = width; |
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162 Android_ScreenHeight = height; |
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163 Android_ScreenFormat = format; |
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164 |
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165 if (Android_Window) { |
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166 SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, width, height); |
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167 } |
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168 } |
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169 |
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170 /* vi: set ts=4 sw=4 expandtab: */ |